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Messages - Tauceti

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16
I didn't know about sieg hart, but a quick search on the net gave me the answer. It seems that it fits well with an elementalist !

On the other side, Strombolitto died unexpectandly at lvl 18.
I'll think about a new toon, not sure that it will be a stonespeaker though.
Anyhow, having less time available  now, the toon will evolve slowly.

17
New Projects / Re: Titan Quest - Titanomachy Mod ( Development )
« on: 14 September 2020, 21:08:43 »
Impressive work Sauruz.

18
Oh, i am in ! it's time to test a class i wouldn't take in xmax challenge: the stonespeaker.

The stonespeaker should be a little less squishy than its alterego the thunderer thanks to its shield ability, we shall see  ::)
I especially hope that rune weapon and earth enchantment will synergize well.

Edit: its name Strombolitto.


19
Humor / Re: Funny Videos
« on: 10 September 2020, 21:52:46 »

20
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 23 August 2020, 00:27:01 »
1] It's often requested because it makes the game "harder". But does it? You arm enemies better, but you also arm yourself better with all the extra levels.
I agree those extra levels help up to mid-end epic. Afterwards, the build is finished with or w/o xmax, and therefore more monsters make the game harder on legendary.

Quote
2] SC already greatly increased the drop rates of MIs, and I know most people use Xmax-like mods to make farming less time-consuming. Not to mention that SC also speeds up the farming by other means.
3] Xmax would trivialize the farming of the new MUs. This would, from my point of view, defeat their purpose of being extra rare, almost trophy items.
Ok never mind. A good balance of drop rates is, as you said,  an important feature and i guess difficult to achieve.

Quote
4] Lots of enemies (bosses mostly) have been improved overall. It will mostly show on someone's first self-found playthrough.
It was a good surprise to find quest bosses harder than TQ Vanilla.

Up to now, i am only experiencing various masteries on normal mode. About lifegiving, the archangel ability Blessing seems erratic, the CD is 8s but does not trigger at will when the archangel or the toon are injured. On the other hand, Transcendence and Set ablaze abilities trigger well.

Edit: From time to time, for some reason, the guardian angel buff disappears whereas the archangel is still there. I can't reproduce this anomaly at will though. When i log out and reenter the game, the guardian angel buff appears as soon as the archangel is summoned.



21
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 20 August 2020, 19:47:54 »
What do you think of increasing the monsters density (say 2x) ?
Shadow Champions would even be better.

That said, i have a lot of fun playing your mod WNG  ;)


22
Around the world / Re: Epic quotes
« on: 20 August 2020, 13:08:37 »
"I haven't spoken to my mother-in-law for 18 months. I don't like to interrupt her."
Ken Dodd.

23
Congratz Rakshir, you have beaten your own record. Bote, your are next on the road to Legendary, things get hotter now !

24
I hope this will never happen in any mod here.

25
Thanks botebote! I'm not sure how long I'll be playing this character because I really just want to get a feel for the "new vanilla" masteries (including Atlantis). But I play self found anyway and I like to play single masteries. I don't normally play hardcore and probably won't survive long but it should spice things up a bit while it lasts!

It should spice when the bell rings for the 1st time  ;D
Spirit is a nice mastery to go with. Have a long run.

edit: actually, this char pains me... because I've played a lot of rogue chars and the item combination i found works really good is 3 pet jewelries + SB cuffs + weapon + shield + sthenos wisdom. so do you see the problem and why I'm doubtful i could do that on this char?
Sure you can't spam knives with this char. But damage power is already provided by traps so I was thinking more of knives as an occasional CC skill and Reduced resistances spreading tool. Centaurs, draconians or other deadly fast rushing monsters can be a nightmare for any ranged toon (even with the help of flash powder ?)

26
Do you open your challenge to other mods
unfortunately no. because i don't play those mods. i have to apologize again because i used to be a beta tester to some of those mods. but i stopped because i just don't play TQ that much anymore, not because i didn't like those mods

Ok nevermind

but really, i almost don't attack with my weapon i'm even considering taking away all my points spent on calculated strike.

I guess for knives at ultimate skill ?

TQ Vault ruined TQ for me several years ago (I mean I respect the work of the author, the coding and all is probably good, but you should absolutely stay away from this tool if you don't want to ruin the experience on the long term).
I'm glad I noticed that, and now I don't use it anymore, it's far better this way. Saves a lot of time too.

To me, Vault or not Vault is not the question. One cannot reduce the fun of a hack'n slash in blasting monsters and finding better gear along the way. There is also all the time spent in choosing the best combination of gear that allows new builds, and i love that part of the game (that is a time not playing but imagine and test builds). On the long term, TQ vault is necessary to open new possibilities.

27
As a non-american, i can't understand why the NBA is so important  ;D

Do you open your challenge to other mods like Shadow champions, Legend of champions, Soulvizier etc.
It would open a window on the amazing stuff made by modders here !

Maybe the best place would be on the 6player mod challenge you created  but i don't know if it's possible to play 6xplayer mod with Shadow champions.

Up to now i have a Shadow champions char in normal act 2 built on one mastery.
Unfortunately, i will have to pause this char for a while since there is a new Path of diablo ladder reset starting on august 14th (it's my NBA !) but i should resume with the SC char after a few weeks.

28
Barmanu was rather easy with the unyielded phalanx that kept its attention along the fight.
Regarding The Dragon liche, i took time to raise resistances and it was ok so that i could make a few farming runs. One of these gave me the first purple melee weapon: Spinbreaker.
In terms of damage, Spinbreaker is not bad but it's a slow weapon ... and therefore not the best one for a defender that relies mostly on the shield mechanics.

Had the time for better gear finally come ?  :D

Spoiler for Hiden:


Mid act III difficulty is very noticeable when playing self-found. So again i took time to raise DA, armor, pierce resistance while keeping other resistances at decent levels.
And was happy with the result, particularly in wusao mountains where draconians can be so deadly fast. But rising all these protections come with a cost: an even lower dps.
Knight Ni was sturdy but was so slow that even the oldest turtle doesn't give him a chance in a sprint.

And came Typhon.
I didn't undestand what happended. It was a wall, you know like in Game of Thrones. Unable to scratch it.
And knight Ni finally hit the ground. I started over and over and 4 times, exploded without being able to kill Typhon  :o

Spoiler for Hiden:



So Bote, i hope you will find out the grail and bring us a shrubbery !


29
Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 30 July 2020, 23:11:57 »
Only one new hero found in act III



And some good old heros from TQ-IT
The Miao Miao pic is my favorite  :D
Spoiler for Hiden:







30
Heroes & Bosses / Re: Post Your Enemy Hero Screenshots
« on: 26 July 2020, 23:57:12 »
Thank you all.

So, Here are pics of Azghar Ha'Kor and Mind Raker (Act II)





And a pic of an old hero in the spoiler. This one is particularly dangerous. Encountered 2 times. And 2 times i was in trouble, due to its volley ability.

Spoiler for Hiden:

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