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Messages - Torcer

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1
General Discussion / Re: Diary of a teenage Juggernaut
« on: 11 March 2019, 09:24:01 »
I wasn't aware of that, thank you!

I try to keep the alt-tabbing to a minimum, because every time I do it the game colors change (as if someone pumped up the brightness level while I was tabbed). Another bug I suppose ;D

Not a bug so much as a consequence of Windows XP era programs. Never alt tab on anything that was made for or can be run on Windows XP as a rule. Can end up with all kinds of weird or down right hazardous results.

2
General Discussion / Re: Diary of a teenage Juggernaut
« on: 10 March 2019, 18:10:22 »
Yeah, I'm using Print Screen (I'm not aware of any other options), but I'm not pasting the screenshots in Paint - I'm opening those straight from the TQ folder where they're stored and they're black.

On a side note, does anyone know if in Ragnarok there's a way to claim the skill point for killing Nessus if you did not talk to Leonidas right afterwards, but met him outside of Athens instead?

EDIT: Okay, nevermind, I found the solution posted on steamcommunity:

"You could backup your save file to another location, just leave your [player.chr] file where it is.
Start the game and load your character, teleport to Sparta, kill the boss again and talk to Leonidas.
After you get the quest reward, quit the game, keep [player.chr] file, delete everything else, and restore the backup files earlier."

Too bad that I didn't have this info in the past - last couple of times it happened to me (some 5-6 years ago) I ended up deleting my character because I would get triggered every time I opened the skill tab :)
Steam has the ability to use F12 to take a screen shot.

3
General Discussion / Re: Diary of a teenage Juggernaut
« on: 06 March 2019, 10:05:56 »
ah so the blood of this toon's predecessor is on my hands.. i did a good thing then because hybrids deserve more lovin  8)

i think threads like this can be useful to other players even if the replies are few.. sometimes i see some players ask for help for certain classes and sometimes i redirect them to threads like this

hey @Torcer there is another hybrid juggernaut here and one being played by an experienced hybrider.. might want to check this toon's progress

I'll keep my eyes on this. Thanks for the tag.

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General Discussion / Re: Diary of a teenage Juggernaut
« on: 06 March 2019, 10:01:43 »
The thought of starting a journal following my toon's progress has been on my mind for a while, but being the lazy person that I am, I kept procrastinating it. Now, after botebote77's kind request, I have finally mustered up the willpower to do some typing along with the gameplay. It helps knowing that at least one person would be interested to read about the adventure :)

Her name is Eluria.
It's the name of a hot desert town in a novel by Stephen King. I also associate it with healing, because... well, let's not spoil the novel for those who haven't read it. The bottom line is that my girl's hot (duh!) and heals herself without the use of potions.

Potions are not the only thing that's been denied to Eluria. She is also not allowed to:

 * use any scrolls
 * use the Esc button in scary situations
 * have more than 50% Recharge on her gear
 * get more than 50% Damage Reduction from X monster type
 * skip any major Boss monsters (incl. Dactyls)

The poor girl needs to live with all these limitations while being a hardcore character. But she's a tough lady and such hindrances only fuel her fire! Today she will go through all of Greece and when she sets foot on Rhakotis there will be the first update with more detailed info on items/skills.

Oh wow, the restrictions. Going through them;

I've tried a no potion run years ago, but out of habit I kept using potions. Only way I could succeed was by using a Champion and literally not having any potions in my inventory. The fact this is normal for you is quite impressive.

I don't use Scrolls for numerous reasons, I never remember to use them, they're expensive consumable items which drives me nuts, and I simply don't have the inventory space to accommodate them. I find having alternate equipment for areas more beneficial than a scroll.

As for both %Recharge, and %Damage Reduction, I've never thought about it nor prioritized it. What happens, happens with the equipment I'm wearing. I feel like min-maxing these stats takes a lot of the strategic fun out of the game, and judging by your refusal, I think you might feel the same way in that regard.

I never skip bosses, for the simple reason that it's another chance for loot.


Overall, I'm extremely interested in your run and will keep tabs on this. Good luck mate.



5
General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 08:07:10 »
Update:

I never liked the trade caravan but I've since gotten over my issues around 2 years ago when I set some ground rules for its use. In the beginning I didn't allow transfer of items what so ever as I felt like it cheapened each toons experience, but now it's as follows.
  • A toon can inherit only one trade caravans worth of a transfer window.
  • If the toon wishes to further acquire items through transfer it must put in an item of equal value before it can take one out.
For example, if I have an Archmage's Clasp on my Conqueror, and my Summoner needs it, the Summoner needs to provide an item it found that is relevant to the Conqueror.
Example 2, if I have an Archmage's Clasp on my Conqueror, and my Summoner needs it, the Summoner needs to provide an item it found that is relevant to the Conqueror. However it only has a  Rhesus' Whitewashed Armor, while my Conqueror cannot make use of it, my Ranger can. So I will trade it to the Ranger in exchange for something the Conqueror needs and then acquire the Archmage's Clasp.


With this in mind, my Juggernaut inherited some nice items to help through the early stages of normal. Of note being:
Accursed Amulet: 18% Vitality Damage, 25% Energy Drain - [30% Energy Drain Damage]
Brimestonex2
Captain's Signet
Chromatic Diadem
Cynic's Cover
Lady Y-ab's Scarab
Oracle's Winding
Oracle's Vestment
Prismatic Charm: 18% Elemental Resistance, 12% Damage Reflected, 6 Elemental Damage
Touch of the Fool:8% Poison Resistance


Along with a few basic yellow items at various levels in the left over space available.


I fought Nessus at level 6, the bastard had both a Life Bane as well as an Outrider's Buckler.

I wanted to do another run through the skeletal area just before Sparta to see if I could get anything nice, but doing that would require a reset and that would also force Nessus to respawn. I couldn't allow that as I wanted those items. So I fought a brutal hit and run battle against him nearly dying, but I survived.


Current Level: 9, Deaths 0 - Build
Spoiler for Character Image:

6
General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 03:59:32 »
To the mod who reviews this.

I just realised I posted this thread to the wrong sub forum. I meant to post it in Anniversary Edition - General discussion. Would you be so kind as to move the thread to the correct sub forum, and delete this post.

To clarity, I would like this post deleted, not the entire thread.

Thank you for your efforts.

7
Android/Console / Re: Mobile - Earth/Rogue stacking question
« on: 03 March 2019, 03:55:55 »
- No, the additional dmg by imbue skill like Envenom Weapon, Earth Enchanment or Storm Nimbus don't work with skill like Fireball, Eruption,...
- Yes, Str is affect the dmg output better than Dexterity before Anniversary Edition version on pc.

To add / clarify.

Flat damage bonuses will not affect your skills, but % bonuses like that on Fire Enchantment will.

So 5-8 Fire Damage (no), +100% Fire Damage (yes), +100% Burn Damage (yes).


Another example

Nightshade +50% Poison Damage (yes), 39% Slowed (no)


The slow on the Envenom Weapon tree along with all it's other effects will not apply to your skills, only your weapon attacks unless it is % damage based.

If you just want an AoE Slow, 1 point in Poison Bomb will get you what you need. If you want AoE disruption, Flash Powder.

8
General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 03:48:44 »
@tqrunner you are one of only few people i know who likes to play hybrids.. some may play a hybrid or 2 but those who build hybrids because it's what they like or what they think is good, i think i can count by my fingers on one hand.. and that's a shame, we are like endangered species  :)

i think you should have chimed in on this https://titanquestfans.net/index.php?topic=355.0

aaaannndd...... care to share one of your hybrids? a guide or journal thread? a vid or pics with some explanations?  8)
I quite enjoy hybrids myself. Fun fact, my first toon ever, way back in 07, was a Melee Elementalist. Didn't know what I was doing. Was good fun though. I think my Favorite non Hybrid Classes would be Conqueror, Warden, Templar, Ranger, Brigand, and Corsair, but overall I prefer Hybrids. Avenger, Sage, Paladin, Battlemage, (Melee - Elementalist, Evoker, Conurer, Summoner, Prophet, Diviner, Oracle) Magician ( was hell trying to do both Poison and Burn build).

There are some classes which I don't consider Hyrbid as its really just a warrior with secondary skills like, Spellbreaker or Spellbinder for example that I also enjoy.

... I'm starting to see a general trend here. Storm is my favorite mastery, but I use Defense more o.O

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General Discussion / Re: Juggernaut - True Hybrid?
« on: 03 March 2019, 02:23:08 »
meh.. i run a riskier toon and i don't have the doubts you have  ;D
(hybrid stat conqueror.. but I've played lots of hybrids already that's why i don't have the doubts)

i think flame surge will make it clunky.. I'd rather put the points on adrenaline and core dweller

and why will you sacrifice vit and pierce?

and of course you can reduce resists.. with items that is

rather what you should worry about is playing true hybrids only results to either a good char or a sh**ty char.. there is no average.. make or miss

well, just a heads up: don't start as str + int 1:1 or even worse str + int + dex.. either ignore int first or str first.. personal experience is starting int is faster provided you know what to do.. str + dex is of course safer

then when you are ready to boost your 3rd stat, don't.. just save it and wait.. and don't pour it all at once.. it's normal for me to save 30+ unused stat points

I'd rather not run Core on this toon, but I have thought about Adrenaline.

I'm not proactively sacrificing Vit and Pierce, I've just noticed a trend that a lot of prospective gear seems to be missing those two resistances. I will be swapping gear in and out as necessary, but overall I do think I will end up being weaker in that regard.

As for Item based Resistance Reduction, I know of Pyrophoric Loop, any others that would fit this build?

... Agreed.

My stats are not going to be strictly 2:1 Int:Str, that is just a general guide to give me a sense of my goals. I will focus on Int a lot to get access to Int Armors as fast as possible, while tossing spare points into Str to gradually bring up my weapon selection. I don't forsee a heavy need for Dex as everything I plan to use needs less than 300 dex, and I will be maxing the Battle Awareness tree for the benefits that it brings. Late game I plan to have around 900-1200 depending on what I have access to.


- No Adrenalin skill tree?
- Flame Surge full and full all shield attack proc?
- Full Ring of Flame?

I thought about Adrenaline but decided the points are best spent elsewhere, I may shift some points to it once I get some + gear, but it isn't a priority ability in my eyes atm. I do have a Conqueror that makes great use of it so I know it can be beneficial.

Flame Surge will be for that instant burst damage needed on some of the slightly tougher enemies. The shield procs will not be maxed until well into late epic as the points will be better spent elsewhere early on.

Ring of Flame is great, the damage wont win you a fight but it is will be respectable if you focus fire damage, and I am. As for the mana cost, I'm running Oracle Chest, and Arms with Touch of the Fool Artifact giving me 50% Energy Cost Reduction for the vast majority of the game. Which is why it is so important I have points into Battle Awareness for the extra Armor and Defensive Ability.

i just reread your post

Quote
I plan to go 2:1 Int:Str dumping in Dex as needed.

Every 5th level I'll put 1 point in Energy.

All free attribute points gotten through quests will go into hp.

lots of wrongs there.. for hybrids, you don't follow any ratio stat distributions.. this was what made my previous hybrid attempts failures

and WTF every 5th level into energy?

and attribute points through quests into hp.. that was Poinas' teaching but that didn't account for hybrids.. and that was mostly for those not sure how to spend their stat points.. for hybrids, you need every stat point you can get.. just a quick theorycraft: something helm of immortality or even better of the mammoth, hale ring of immortality (you can even make it 2), myrmidons pendant, priams gate.. you can get about 2k health from those.. way more than spending 18 points to health

As mentioned above, the stat distribution mention is not 'strict' rather a guide for how I want to focus.

Every 5 levels, 1 point or +(40) will go towards energy, so 6/11/16 ect... While the build isn't as ability focused or energy dependent as some builds like a Brigand or Oracle, it do foresee some issues. I may stop at level 26 with 5 points or +200 energy and see how it plays before deciding to put more in.

I've read his guides, very informative. I do plan towards some more stat specific gear later on as I'll definately need them, but I'm hoping to alliviate some of those issues by wearing Int gear, and doing the barest minimum for my weapon and shield, as it is a fire focused toon. Int gear will almost always boost my dmg or Int, and Armor Handling and a Captain's Signet will help for most of normal and part of epic until I can stabilize my attribute needs. At least, that is the plan.

Just looked at that titancalc and I am confused.

You have seen my recent post on flame surge, did you? Link. And that does not stop you from wanting flame surge on a juggernaut?

What do you need batter for at one point exactly? You are aware that ring of flame costs 16 mana per second while doing approx nothing? Defense WPS with spells are redundant, better use one or the other. Unless you want to go physical spells, but I thought you want fire.

TitanCalc
You can always swap flame surge with volcanic orb. And at that point you will just have to decide how you get debuff, which is important for you. I believe its best done with throwing weapons like winds of Asphodel, or perhaps some combination of Monkey Kings, Shen-Nong and twisted Coil of the Parasite.

I have not actually, just read it, thanks for the head up, I'll keep it in mind.

Batter tends to be my RMB skill and it is fantastic at clearing out the weaker mobs around you, even at 1 point because of how the shield abilities work. When the shield effects proc or you use an ability that requires a shield it will also do the damage from your weapon as well, so you get the damage listed on the shield, the damage listed on the ability, and the damage done by your weapon all stacked. It can be a cheap, low cd, aoe dmg when I don't need to spend time auto attacking or using a more costly ability to kill.

I'm aware of the mana cost, but as mentioned above in this post, I plan to use Oracles Chest and Arms along with Touch of the Fool. Combined I get +6.0 Energy/Sec and 50% Energy Cost Reduction, along with even basic mage head, and foot gear, at lvl 9 I can have 22 Energy Per Second (As tested on a Sharder Druid Build). This will allow me to ignore Ring of Flames Cost for a significant portion of the game. As for it doing 'approx nothing' it can actually do respectable damage if you take the time to boost your fire damage to outlandish levels, which I plan to.

Hey there!

Juggernaut is probably my favorite class so I'll be happy to provide some input :)

I see that you've skipped Volcanic Orb and decided to invest in Eruption/Flame Surge instead. I'm fully behind this decision, because VO is a huge skill point sink and the crowd control it provides is not vital for a tanky class such as Juggernaut. Eruption is much cheaper in terms of skill point investment and provides a ton of damage, so it's a must have. Flame Surge is rather underwhelming in terms of damage, however the -% enemy defense debuff it provides can be extremely useful in the later portions of the game. You see, the Defense tree, as awesome as it is, has a bit of a problem when it comes to mustering up OA and hitting monsters in Legendary. I wouldn't bother investing more than a point in Flame Surge's upgrades. I couldn't care less about having 0 CD or lower energy cost - it's a skill that I would only use to soften up the monsters before smashing them with Shield Charge/Batter.

Stone Form is a great panic button, but there's no need to invest more than a single point in it (unless you plan to go heavy on the hp regen items, in which case the base regen that the skill provides could prove useful). The upgrade is worth investing a skill point too, since it adds 2 extra seconds to the duration.

You should never skip the adrenaline tree, on any Defense-based class. It's probably the best thing that this mastery has to offer. Max it out using the spare skill points from Stone Form/Flame Surge.

Rally is a great skill, but are you sure you want to max it? I doubt that your hero will have 10k hp to make full use of the heal. And if you take that away, there's really not much to be gained from maxing it - the duration and hp regen bonus have fixed values, and the armor bonus alone is not worth it. What I usually do is try to keep the skill at a level where it heals around 50-60% of my hp. This means that in Legendary (with +4 to all skills) it's more than enough to have 6 points invested in the base skill. Inspiration is definitely worth maxing out, and as for Defiance - I see it as more of a luxury skill. Definitely worth a point, but no reason to invest heavily in it until you've maxed out the more critical skills.

Ring of Fire is an extremely energy-intense skill. Even a single point in it, combined with a maxed out Soften Metal, would result in 10+ energy cost per second (depending on the +skill items you have). And if RoF itself is maxed, we're easily looking at 20+ energy cost per second. I wouldn't recommend investing more than 1 point in this skill until you have found some damn good energy regen/energy cost reduction items.

I would strongly recommend maxing out Shield Charge. The damage boost that it provides is invaluable.

Another skill that you should consider is Rend Armor. It was greatly buffed in Ragnarok and while most people are not very enthusiastic about armor reduction (why bother with that when you can reduce enemy resistances, right?), consider the following - Soften Metal also applies an armor debuff; the same holds true for the Blacksteel Executioner that you've set your eyes on. If you stack these 3 sources you can end up with a very significant armor debuff, which should not be underestimated.

I hope this was helpful  ;D

This was very helpful.

I took your advice and shift points from the FS upgrades to Adrenaline.

Fair point, I also don't need it with Rally as mentioned. Shifted points to Adrenaline as well.

As for Rally, while may not need all the healing I more or less did it for the on the spot Armor, Elemental, and Regeneration. I don't plan on directly maxing it, rather I intended to gradually put points into it so it roughly matches a portion of my health bar throughout the play through. Like you mentioned, it is pointless to have a 10k heal if you only have 4k hp.

I've taken Ring of Fire into consideration and while I mentioned it above, I'll repost it here. "I'm aware of the mana cost, but as mentioned above in this post, I plan to use Oracles Chest and Arms along with Touch of the Fool. Combined I get +6.0 Energy/Sec and 50% Energy Cost Reduction, along with even basic mage head, and foot gear, at lvl 9 I can have 22 Energy Per Second (As tested on a Sharder Druid Build). This will allow me to ignore Ring of Flames Cost for a significant portion of the game. As for it doing 'approx nothing' it can actually do respectable damage if you take the time to boost your fire damage to outlandish levels, which I plan to."

To be honest, I'm not a fan of Shield Charge, I usually just use it to get on top of Archers or Mages to interrupt their plans, I'm also not scaling physical damage all that much, being more reliant on the on hit fire damage than anything else. I may put some points into it an see how I like it, but I doubt anything has changed with it since I last did tried a toon with it.

Rend Armor is the same as the above, I've never really been a fan of it, but unlike Shield Charge I can see how the Armor Reduction stacking can be beneficial. While I'm not proactively boosting my physical damage, it can't hurt to reduce the enemies armor either.


With all the feedback so far, I've shifted points around. This is the new build.


It should be noted that my view on Adrenaline for this toon gradually shifted as I went through the replies. That is the reason for conflicting responses early on.

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General Discussion / Juggernaut - True Hybrid?
« on: 02 March 2019, 13:09:12 »
I've been thinking about running a Juggernaut class for years now, but it has been difficult for me to start one as how I want to do it requires a lot of planning to not mess up. Instead of doing it as a physical melee toon with fire damage, I wanted to run it as a melee base fire mage. Let me explain.

I plan to use Mage Armor in this build; it will provide excellent elemental defenses and the Int requirements along with the +Int and +Fire/Elemental bonuses will also increase my fire damage output.

For defense, I aim to have Battle Awareness, Stone Skin, Armor Handling, and Quick Recovery, providing a hefty sum of defensive bonuses. "+Fire Resist, +Armor, + Block Chance, + Armor Absorption, -Shield Recovery Time"

For panic button saves, I have Collossus Form, Stone Skin, and Rally.

Nearly any item with bonuses towards fire damage will also give an absurd amount of fire resistance, combined with Heat Shield, I should be practically immune to fire damage.


The build will look something like this.


Flame Surge was more to focus on the 'I am a melee mage' aspect, but Volcanic Orb is perfectly acceptable as an ability to toss into a mob just before you engage them.


I plan to go 2:1 Int:Str dumping in Dex as needed.

Every 5th level I'll put 1 point in Energy.

All free attribute points gotten through quests will go into hp.

My 'starter artifact' was going to be a Molten Orb for extra damage, but I decided that I will not have any issues with damage through all of normal. As such I settled on Touch of the Fool.

*By 'Starter Artifact' I mean - at least in my experience - I'll usually end up going through all of normal with one core artifact before I start worrying about itemization too much.



With all of this in mind, my questions are thus:

Is there any particularly noteworthy items I should look out for? I already have a few in mind, but there is always a chance I've missed something.
I'm aware of Archmage's Clasp, Black Steel Executioner, Captain's Signet, Eye of Flame, Laevateinn, Might of Hephaestus Set, Phoenix, Plouton's Vestments, Pyrophoric Loop, Serenity, Vestments of the Battle Mage Set

Have I missed anything that might be of note? For the most part I plan to swap shields in and out as necessary as I am going to be a bit weak to Vitality and Piercing damage.

Any particularly grueling areas I should be careful of or outright avoid with this build?

What bosses would likely give me the most trouble?

Can fire damage on a melee attack benefit from a critical hit or will only the physical damage be modified by the critical hit multiplier?

Any other tips and whatnots that I might need to know.


I have read a few things in the past about people playing Juggernaut characters and all of them had a few things in common. They mentioned that the Juggernaut doesn't have a lot going for it as the armor stacking potential isn't as good when you consider just how much armor you already have, that it was a rather boring playthrough as it had all the heft of a class like a Conqueror/Warden, but not of the flair of playing a mage, and that simply playing it as a 'melee toon with fire damage' was too generic and seemingly defeated the purpose of going hybrid. Along with the fact that it has no way to reduce enemy fire defense.


I am to change these notions. While I cannot do anything about reducing enemy fire defense, I can focus on buffing the fire damage I can do to a rather absurd amount without neglecting my defenses too much The armor will be beneficial if not life saving, you might not be as tanky as a dedicated 'str toon' but you will at least be respectable, and while you will be attacking with your weapons and shield a lot, you will also be casting abilities making it have the same flashy allure that a mage does.

Edit: Forgot to mention this is supposed to be a Hardcore toon. I don't mind spending extra time farming for gear as necessary.


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Well, if you mean your other posts apart from the first one, yes I could - but that might make it impossible for you to edit the one remaining if your post count goes down. 

On the old forum the thread did have chat as well as updated info.  Just atm no one seems to be (hopefully) trying this except me - and now you.  :)
Fair point, I forgot about that.  :)

I started a thread in general discussions to get past the post count issue as well as to get some answers to a few questions. Go ahead and remove them if you could.

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Anniversary Edition - General discussion / Ragnarok Question
« on: 25 January 2019, 10:13:18 »
I bought Ragnarok when it first came out, but never played it as I have it disabled. I used the excuse of buying the DLC to send some money to THQ Nordic as appreciation for the upkeep of the game. While I still do not want to play Ragnarok, the fact that Ragnarok content is forced upon you even though you cannot use it bothers me. So my questions are as follows.

How has everyone been finding Ragnarok?
Is there any notable new equipment for masteries aside from Rune that were added?
Are throwing weapons one or two handed?
How is the Rune mastery itself? It looks intuitive.
How long is the new content, and does it fit with the story well enough?
For anyone having played through Ragnarok, given the option, would you play without it?

13
From memory:

Titan Quest
Druid
Conqueror
Elementalist
Oracle
(I was a big fan of the Storm tree back then, still am, Squall/Spell Breaker for the win. Don't remember the exact levels, but I think it was 60-63 for all of them.)


Immortal Throne
Conqueror - L75
Conjurer - L75
Diviner - L75
Elementalist - L75 (Melee Hybrid)
Warden - L75 (Spear & Bow)
(The reason they are all L75 is because when IT came around I made it a point to get the max level. The Secret Passage also had some help in it.)


Anniversary Edition: No Ragnarok : Completions
None

Anniversary Edition: No Ragnarok : Ongoing
Conqueror - L6 (Third 4th try on a No Death Run. The new Heroes added in AE are quite something.)
Juggernaut - L1
Ranger - L13

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