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Titan Quest - Anniversary Edition => Anniversary Edition - General discussion => Topic started by: sauruz on 10 May 2019, 19:38:14

Title: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 10 May 2019, 19:38:14
https://steamcommunity.com/app/475150/discussions/0/1648792158816965606/

Changelog for Atlantis.
Atlantis DLC

A new questline with new areas, new enemies and new loot
Expanded Masteries - unlock a new tier of skills in each Mastery
Tartarus Endless Mode to really test your character’s mettle
Casino Merchant to gamble your gold for extra loot
New powerful relics, craft up to two into one item
Find & brew a new type of Potion

Titan Quest Improvements

DirectX 11 support including color grading, ambient occlusion, and soft particles
with DirectX 9 legacy mode

Custom settings for displaying combat damage and effects
‘Quick-Cast’ option to cast all spells directly at the cursor
Colored items backgrounds that show their rarity
New loot filters for valuable yellow items or only green and above
Large shared Relic Vault to store your characters’ Relics, Recipes & Artifacts
Quick transfer of items to and from the stash by right-clicking
Improved Arcane Formula highlighting of owned ingredients
Improved item tooltip highlighting of supported skills
Bulk buying of Potions (10 at a time) by shift-clicking
Item comparison for items on the ground.
Default Taunt skill for everyone

Select All Pets can now handle more than five pets
Magically enhanced skill numbers are now in a more readable color
Projectile and weapon trails no longer disappear.
Fewer limitations for assigning skills to mouse buttons
Support for fourth and fifth mouse buttons
Numpad support for entering passwords
Key to hide the UI for screenshots
Force move keybind to run towards the cursor position

Option not to play intro videos
Cinematics menu to watch videos
Selectable menu background scene
Options menu tooltips
Improved borderless window mode

And much much more.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Cygi on 11 May 2019, 08:12:31
"New loot filters for valuable yellow items or only green and above"

So that means:
valuable yellow = single magic filter
green and above = dual magic filter

Am I correct?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 19 June 2019, 11:29:01
Titan Quest - Update 2.7

Changelog

Fixed several collision and nav. mesh issues
Fixed various crash bugs
Fixed playing Custom Maps, resource files can now be read correctly.
Fixed Tier 7 skill connections showing in the base game
Fixed some Atlantis uniques having a low drop chance
Fixed monster scaling when playing high level chars in Normal Tartarus
Boss and hero monster health now scale more strongly with number of players
Tartarus "No pets allowed" modifier: Pets are not forcibly removed when arena starts
Fixed incorrect duration bar display for certain buffs.
Pets that spawn from projectiles remember their behavior setting
Tweaked enemy spawns in the final area
Fixed delayed poison trap effects in Hades & Atlantis
Fixed missing properties on Hesperide MI armors
Fixed Poison Mayhem % at level 1 and progression at ultimate levels
Poison Mayhem fear duration changed to 1-2s
Added 0.7s cooldown to Lightning Dash (window for passive procs)
Added chance to freeze and do extra damage to Lightning Dash
Increased range of Sylvan Nymph arrows
Quest "A score to settle" is now assigned to Atlantis region. (It may disappear from the journal if already listed.)
Changed format of all enemy sounds to fix functions such as distance falloff
Several graphical fixes
Various minor tweaks and fixes
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 19 June 2019, 20:40:41
My Viewer.exe stopped working and the issue hasn't been resolved.

I am able to use my THQ Disc version so it's not a big deal, but I really miss the entity listings in the animation frame bar.

I can open Viewer.exe and the list of resources loads in the left area, but clicking on a mesh doesn't do anything and no mesh will load in teh view pane.

Anyone else having this issue?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 20 June 2019, 00:17:14
Its from today or you had this problem before ?

If im seeing the correct viewer, its working correctly here ( meshes and their animations)
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 20 June 2019, 00:39:25
Okay, so it's my setup that's all wonky then. Thanks.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 20 June 2019, 01:14:56
Atlast we got everything from every xpac in viewer
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 21 June 2019, 22:13:04
Update 2.7a came out.

It isn't typed out for Steam yet and GOG Galaxy won't let me copy and paste and I am not going to type out all the changes BUT this one:

*Boss and Hero monsters health now scale more strongly with number of players.

Check it: there is a new file in Database/Records/Game called bossgamebalanceattributes.dbr

It doesn't appear in the actual Boss or Hero files, and its location and name suggest it is applied to boss and hero type monsters in the game engine automatically.

It is the same template as monstergamebalanceattributes and petgamebalanceattributes, so it has 18 values in the buffs: 6 values for each player for 3 difficulties.

Here is the Offensive Parameters -> Offensive Absolute -> Offensive Lightning -> offensiveLightningModifier (%bonus) values:

0.000000;5.000000;10.000000;15.000000;20.000000;25.000000;65.000000;70.000000;75.000000;80.000000;85.000000;90.000000;110.000000;115.000000;120.000000;125.000000;130.000000;135.000000

So in legendary with 6 players, bosses and heroes do 135% more lightning damage now. Wow!

This is great and easy to access for modders. My mods had to add files manually to every hero and boss, it was so tedious and time consuming.

Of course now I have to remove all the boss and hero modifier files...
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 21 June 2019, 22:27:13
I had a specail boss/hero dbr file as well, thats means i need to remove then and leave only that template doing his magic ? Or this only affects with Multiplayer ?

#confused
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 21 June 2019, 22:54:34
What it means is that the file you added to buff bosses AND the bossgamebalanceattributes will BOTH apply to all bosses that have your file in them.

So you may find that bosses and heroes in epic and legendary are really really tough. If so, then you can tweak either your custom boss file or you can tweak the bossgamebalanceattribute file at your leisure.

I am going to leave my boss and hero files as I use racial defense to reduce pet damage to bosses and the attributepak template doesn't have racial modifiers so the bossgamebalance attribute file won't do the job I need in this case.

Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 25 July 2019, 01:31:53
Patch 2.8 is here and we have a lot of changes and fixes for you.
The game now uses a single launcher that lets you select to play Enhanced or Legacy.
(skip by using command-line option /dx11 for Enhanced or /dx9 for Legacy)

Please use our public bugtracker to report issues: https://redmine.thqnordic.com/projects/titan-quest-atlantis-community

Changelog
Fixed War Wind freezing for spear users without Atlantis
Increased chance of unique items in Atlantis chests
Added level requirements to Atlantis unique thrown weapons
Reduced First Disciple pursuit distance
Fixed Triton Witches not getting their MI staves
Fixed requirements on Allfather and Freya torsos and greaves
Tweaked pet equip that may become visible in MP
Changed art on Mudman accessories
Removed "ice shard" name from First Disciple rock hand grab
Fixed Merfolk Fighters using their left hand
Merfolk Fighters learned to use Shield Bash
Fixed Serpentoid equipment on mages and mounted
Added Unholy Beacons as a new enemy
Fixed icon of Sigurd's Cloak skill
Fixed augmented masteries on Gem of the Serpent Priest
and Tartarian Armlets
Fixed Lifedrain - Cascade not increasing damage at the ultimate level
Removed screen shakes from water creature death effects
Fixed low attribute requirements of thrown MI weapons
Tweaked some unique item levels to improve drop distribution
Upgraded resists of ghostly priests from 'undead' to 'ghost'.
Tweaked size of xsq24 chest
Minor fix to Core Dweller
Reduced damage of Triton lightning rods
Reduced number of spear users among Merfolk and Potamoi
Tweaked PGB radius on level 16
Reduced volume of Basilisk sounds
Fixed Hades dropping relics from the next difficulty
Fixed missing properties on Serpentscale Mail
Fixed requirements and value of Enforcer's Bracers
Centaur armor is now consistently "light" (no dex req) on all difficulties
Windswept Packs are now consistently dex-based on all difficulties
Deathwing helmets are now consistently dex-based on all difficulties
Reduced excessive armor on normal Mummy MIs
Gamma is now working in DX11
Fixed crash related to volume options in GOG version of the game
Fixed an issue where the main menu screen sometimes would remain black after starting the game with the Atlantis backdrop
Fixed issues at startup that could lead to game crashes
Fix crash when playing in a language with CJK characters
The cinematic menu now picks correct language trailers if they do exist
Fixed Persephone sometimes not being placed correctly while chained
Fixed Hotbar keybinds symbols not corresponding to the bound button
Holding down now works for skills in the hot slot bar
Fixed bug where rapidly clicking a skill could give you more levels than intended
Improved Meteor skill so it is more likely to hits the ground
Improved the way the game responds to alt-tab
Fixed bug where animations sometimes failed to trigger events/drops (e.g. Eye of Chaos)
Libyan Satyr Camp textures now have lower saturation.
Fixed Projectile model for several 1hRanged weapons
Fix switched Bitmaps of Michanismos and Shark Spine bows
Updated arts and textures on several items
Updated art on The Fomorian and Grim Companion
Added some random enemies to Tartarus boss arena.
Fixed fog in Atlantis District 2
Mollusk Turrets appear in Malta caves and Atlantis Wilderness/City
Changed POI's in Necropolis
Added day/night layer near Odysseus in Elysium
Fixed some collision bugs
Built new arena for Tartarus (Arena 15)
Rebuilt pathing on Orient
Fixed the bug where Atlantis NPC symbols are visible without the expansion.
Added "device_gadirobelisk_01t" to necropolis/tombs
Chests placement adjusted
Tweaked torches and lights in Gylfis settlement
Restored Mistletoe Shrine in Nerthus Sanctuary
Fixes to the character getting stuck in Tartarus arenas
Collision bug in Atlas mountains fixed.
Experience potion effect can no longer be dispelled
Reduced low-end damage of Arc Discharge
Made pet bonus on Svalinn a direct effect
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: wolpak on 25 July 2019, 03:49:29
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: botebote77 on 25 July 2019, 04:35:17
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 25 July 2019, 13:12:31
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?

The eitr relic bitmap is fixed

The only bug so far is you cant combine relics/charms manually only with auto combine button
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: icefreeze on 25 July 2019, 16:14:49
Created bug where you can no longer combine relics.

Meh patch.  I wanted to see some good changes!
lolz.. is the eitr bug fixed now? and shift + quick cast?
Now we can cast skill in number button as far as it can like previous Atlantis.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: AlcyonV on 25 July 2019, 16:23:49
Quote
Holding down now works for skills in the hot slot bar

Yes, we can use quick-cast and remain stationary by using the shift key now.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 27 July 2019, 09:35:37
27/07/2019

Small Hotfix

Fixed relics and charms combine problem


Also Eitr charm is green now o.O
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: icefreeze on 27 July 2019, 09:54:51
27/07/2019

Small Hotfix

Fixed relics and charms combine problem

Also Eitr charm is green now o.O
Its yellow green since v2.8  >:(
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 01 August 2019, 18:00:03
Ummm, since the last update the Freeze status no longer shows the mesh freeze graphics on my characters or pets/monsters. They just become invisible with a frosty particle effect.

Anyone else seeing this? I tried importing all the relevant files that handle the freeze status, but still no change.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Torstein159 on 01 August 2019, 18:46:41
Ummm, since the last update the Freeze status no longer shows the mesh freeze graphics on my characters or pets/monsters. They just become invisible with a frosty particle effect.

Anyone else seeing this? I tried importing all the relevant files that handle the freeze status, but still no change.
It's what came with the update for everyone, I believe, I already reported this as a bug.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Bumbleguppy on 01 August 2019, 18:56:17
Thank you. :)
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: undefind on 03 August 2019, 03:42:34
im having a pathing issue in the nerthus sanctuary. there are 2 areas that are unreachable.

anyone else experience this?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: WNG on 03 August 2019, 04:24:52
If by "areas" you mean Ancients, I had no issue reaching all 4 of them. Or do you mean something else? Maybe provide pictures?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: undefind on 03 August 2019, 04:26:42
yeah, i couldnt get to the ancient of the sky and the one next to the altar at the end. i reverified my files and it fixed it.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: 3ndorfin on 02 October 2019, 10:03:42
Hi guys,
I'm approaching now TQ AE with atlantis on steam. I've seen around that the game can be ran in DX11 version using TQ_DX11.exe, and for the legacy DX9 i must run TQ.exe. But in the folder I cannot find any TQ_DX11.exe, and also running enhanced from the launcher the TQ.exe is ran. Anyone know if now they've condensed both exe in one?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: botebote77 on 02 October 2019, 21:18:58
IIRC, enhanced is DX11
legacy is DX9
you should see a difference on font
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Xerxes on 03 October 2019, 11:54:54
Hi guys,
I'm approaching now TQ AE with atlantis on steam. I've seen around that the game can be ran in DX11 version using TQ_DX11.exe, and for the legacy DX9 i must run TQ.exe. But in the folder I cannot find any TQ_DX11.exe, and also running enhanced from the launcher the TQ.exe is ran. Anyone know if now they've condensed both exe in one?
It's described in the Release Notes for version 2.8 (https://titanquestfans.net/index.php?topic=951.msg12208#msg12208) in this thread.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 23 January 2020, 23:17:56
Titan Quest - Update 2.9
Titanslayers!


Changelog
Added support for Brazilian text localization
Fixed issue where clicking noise was being spammed when holding down button
Fixed various issues where the game failed to save because of file attributes
Fixed an issue where the Create Artifact button was usable without the ingredients
Fixed software cursor not showing in DX11
Tartarus merchants refreshes inventory every cycle
Fixed an issue with mouse scroll wheel and spell bar
Updated version of THQ online library
Mudmen trigger their AoE skill upon exploding
Removed inconsistencies in starting armor prices
Fixed Isenhelm ~ Einherjar Hero not dropping items
Tweaked high-end scaling of Arc Discharge
Reduced size of some UI fonts (cleaner look & language compatibility)
Fixed triggered skills on Ichthian Spine, Staff of Njord, Kara's Stirrer and Fafnir's Teeth
Fixed Insectoid damage bonus on Amber Herald
Lowered Phalanx aggro generation at range
Fixed mixed up models & bitmaps of unique Atlantis greaves
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Xerxes on 24 January 2020, 09:19:53
I would have preferred it if they'd fixed some of the serious issues, like the broken combat when the mouse cursor runs over an object or the loot that never comes to rest.
Still, at least some fixes...
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: soa on 24 January 2020, 20:01:34
What do you think of font size change ? I find it useless in general, and it just makes the text harder to read or uglier, not "cleaner" or anything. The only improvement is for the resistances values that may overlap the damage type icon. But that's a very lazy and incomplete fix.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 24 January 2020, 22:45:30
i Want add another feature

-Editor now crash when you select your map mod , or any object in it.

About the font size, well ts bit weird , i guess we were used for long time the previous one, its litle smaller to read indeed.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: WNG on 25 January 2020, 13:30:54
After the patch got through, my Editor seems to work normally. No crashes when I load a map, select units, move items around, change pathing, build it and save the map. I made sure that my game was actually updated (frozen enemies are now visible, can't craft artifacts without reagents, etc.) I'll let you know if the situation changes, however.

With that said, I have absolutely no idea for a cause let alone a fix. I hope you can make enough noise to reach the developpers.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: soa on 25 January 2020, 15:23:30
After the patch got through, my Editor seems to work normally. No crashes when I load a map, select units, move items around, change pathing, build it and save the map. I made sure that my game was actually updated (frozen enemies are now visible, can't craft artifacts without reagents, etc.) I'll let you know if the situation changes, however.

With that said, I have absolutely no idea for a cause let alone a fix. I hope you can make enough noise to reach the developpers.

So, they finally fixed the freezing effect, but forgot to put it in the list ?
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 25 January 2020, 16:42:50
They also added TQ orignal Soundtrack folder as well.

I have a problem, i need help if anyone can help me , i will be forever thankful.

After the new update , 2.9 , i having problems with the editor , when i select Rhakotis areas the program insta crash. Also when i select one of new monsters i made, even the old ones 4 months ago,  the editor crashes.

While ingame everything is running just fine.

I went to my other pc ( still have 2.8 version) and the editor is runing just as intended, no problems or whatsoever.

I  hate watching and doing nothing to try resolve it. Any ideias ?

Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 27 January 2020, 00:51:02
Another thing if anyone didnt notice

- There is new folder inside Titan Quest directory ( MP3 soundtrack) wich contains all music from vanilla ( not Imortal throne)

- Steam achivements are possible to get with mods , i dont know, while i was playing earlier i had 3x of then
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: sauruz on 13 March 2021, 20:56:08
2.10 update- Isnt live yet but  you can download as in public beta section

Gameplay:
Added gamepad support
Improved highlight system to work on more shaders and on attached equipment
Fixed some doors not unlocking if unlock event was issued when the door had been unloaded after being loaded once
Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly
Fixed granted skills being removed from hotbar if weapon that grants skill was not in main weapon slot when loading save
Added reset for greatest damage dealt for saves that have encountered the bug where huge numbers where saved in PlayStats

UI:
Fixed notification popup not being clickable sometimes
Fixed granted skill having no indication that required equipment is not equipped
Fixed options dialog always showing settings changed popup even though settings weren't changed
Fixed party window being incorrect size when HUD Size was anything other than Normal
Fixed greatest damage dealt rollover not showing correct rollover

Graphics:
Fixed fog ending too soon in respect to far plane

Tartarus:
Fixed tartarus loot chance not updating correctly when picking up the orb before killing all the monsters
Fixed chests in tartarus that had delayed spawning
Tartarus multiplayer arena state desync fix

Item Seed:
Blocked seed 0 when loading items
Changed item seeding to always be in range 1-32767
Improved random seed for the item upgrader

Tools Fixes:
When creating a new world we center camera on origin of the empty world to build the new world from the center
Added check so we always get at least one segment in the worldgrid even if our world is small ( less then 128 in both directions)
Fixed bug with new world sometimes not visible
Artmanager now opens html version of toolguide
Various improvements to FBXExporter
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Ninakoru on 14 March 2021, 22:50:06
Also: (checked the database)

- Atlantis Tritons only epic helms fixed.
- Some stats to Triton's MI for Chest & Shield (lightning retaliation auto skill + lightning res)
- Crabman path for monster torso in normal fixed (should have a normal monster torso now)
- Changes in epic sword from ragnarok 'Elemental Reaver' (added duration to effects to actually work)
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: soa on 14 March 2021, 23:18:38
I checked an older 2.10 beta database I forgot I had saved.
It's from 1 year ago, and I found the same fixes already.
Meaning they haven't worked on proper database fixes since then.

In that DB they also removed Lightning Dash cooldown and changed it to Skill_WeaponPool_WarmUp
Could be related to
"Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly"
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Ninakoru on 15 March 2021, 02:00:25
In that DB they also removed Lightning Dash cooldown and changed it to Skill_WeaponPool_WarmUp
Could be related to
"Fixed WeaponPool WarmUp skills being castable without a target
Fixed WeaponPool WarmUp skills mana cost not applying properly"

Yeah not sure what is about, maybe controller-related. I checked ingame if I could "dash" without a target, but doesn't work like that.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: icefreeze on 15 March 2021, 04:11:15
Do you guys noticed that game seems run faster at the same with previous v2.9?
And some change visual animation effect of skills too.
Title: Re: Titan Quest- Atlantis Patch Notes
Post by: Ninakoru on 15 March 2021, 10:27:52
Do you guys noticed that game seems run faster at the same with previous v2.9?
And some change visual animation effect of skills too.

Didn't notice any performance improvement, to me the game runs mostly at full speed. I will check it, most of my FPS drops are deaths animations of Ragnarok/Atlantis monsters.
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