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Messages - Endymion

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31
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 17 March 2020, 12:01:42 »
New update's up
Namely, revamped previously broken Andvaranaut & Draupner granted skills, fixed some Atlantis loot tables having incorrect item level limits which prevented Atlantis uniques from dropping from boss chests (or any chests, for that matter).
As well as fixed limits for some loot tables in IT & vanilla so following items can now drop from chests again: Aionios, Ferrus Gnosi, Demonskin Walkers, The Greg
Reworked prop hats now drop from tigermen
And then some more

32
Other Modifications / Re: [Tut] Misc Tools Guide
« on: 15 March 2020, 02:25:08 »
Added bit on how to edit already existing attach points and be able to save .mif & .aif.
Also note about Bitmap Creator being broken since Atlantis release.

33
Q2: Is there a universal pool of affixes for Legendary Craftmanship Quest (LCQ) that all characters have access to, or is it limited to a specific character somehow, by mastery, attributes, skill distribution, etc? IE if I were to back up 2 very different characters and continue to run the LCQ, would they eventually both roll all the same bonuses? Or would a very different character facilitate a very different bonus?
There is a fixed affix pool for the forge upgrades.
Namely it puts torso affixes on all armor including jewelry;  Weapons receive sword prefixes and club suffixes, except staves that do get staff affixes.
So ultimately yes, different chars will eventually get the identical bonus if they upgrade items of the same type.

34
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 10 March 2020, 00:28:25 »
New update's up
Whole lot of changes since 3/03 version
Also reworked some prop hats which I have yet to put anywhere
Spoiler for Hiden:

35
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 03 March 2020, 01:35:18 »
New update's here
Reworked Atlantis loot tables to increase chances of getting an Atlantis item when you get unique drop (needs some testing)
Fixed cost for Ragnarok & Atlantis relics
Disabled greek Telkine's chance to flee in a fight, due to his inability to do it properly
Minotaur Lord's Onslaught now uses effects from vanilla TQ (To bring some uniqueness in the fight)
Reworked Atlantis easter egg, again. And adjusted its drop chances

And we have a discord channel now! Join us to discuss changes and report bugs https://discord.gg/R9RWth

36
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 26 February 2020, 16:16:13 »
New update's up
Typhon got back his original dying effect sequence (can be seen in screenshots), gods' statues on Olympus arena are now destructible again, adjusted size of Blood Blossoms throwing weapon

37
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 26 February 2020, 02:31:43 »
Hey there!
I reckon now would be as good time as ever to continue

New version's up, OP updated.
Most notable changes include: fixed Onslaught effect displaying incorrectly, Venom Sac sometimes lacking CB. Einherjahr hammers made obtainable, Psionic Blast now actually needs staves like it says in its description, Chromatic staff model's path fixed. Reverted dark obelisks behavior in Sphinx boss fight, now they continuously summon enemies like they use to do before.

Let me know how it goes

38
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 08 December 2019, 23:02:41 »
Outstanding
New female pc mesh looks fantastic as well

39
General Discussion / Re: Boosting the forum population
« on: 01 December 2019, 03:17:54 »
Thatd be neat to get together and chat some time
Looking forward to language barrier struggle

40
New Projects / Re: A Few Bug Fixes AE/Ragnarok/Atlantis
« on: 19 August 2019, 04:28:46 »
New version's up, OP updated.
So far didn't include map/quest changes since the map will probably receive an update or few in upcoming patches.
 Not much bug fixing for Atlantis either, since I weren't seeing much reported (or at least not the ones that are fixable via present modding tools). So that's where we at right now.

Yeah removed the sling since it made me physically cringe upon seeing it again after a long while. guh

41
New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 05 August 2019, 01:30:48 »
So I've been thinking to revive this little project.
If you got some fresh bugs from Atlantis I'd like to look into it. So far fixed up (seemingly) incorrect affixes for MI staves on epic& legendary.
Also fitted Sword Fish club's model to be an actual weapon, not just an ambient rotten fish.

42
Other Modifications / Re: I'm Gonna Farm It ~ Atlantis
« on: 19 July 2019, 19:27:55 »
New update's out that hopefully reduces crashes. Also adjusted chances and couple of other minor things.

43
Other Modifications / Re: I'm Gonna Farm It ~ Atlantis
« on: 18 July 2019, 03:43:17 »
Thanks!
Bosses spawn regardless of player level.
And yes these are ingame screenshots, you can charge a nearest group or two of enemies and achieve a similar result. Question being whether the char could handle that ;)

44
Other Modifications / I'm Gonna Farm It ~ Atlantis
« on: 17 July 2019, 20:26:06 »

Concept
Every monster (excluding pets) summons a boss after death.

Basic Version
Equal chance to be spawned have such bosses as: Nessus, Polyphemus, Arachne, Gorgons, Alastor, Minotaur Lord, Megalesios, Boar Snatcher, Talos, Hydra, Aktaios, Pharaoh's Honor Guard, Sand Wraithlord, Scarabeus, Nahebkau, Masika, Manticore, Chimera, Ormenos, Yaoguai, Gargantuan Yeti, Barmanu, Bandari, Xiao, Typhon, Dragon Liche, Graeae sisters, Charon, Cerberus, Skeletal Typhon, Hades, Baldr, Freyja, Odin, Tyr, four Ancients, The Great Shroom, Hildisvini, Loki, Mimer, Níðhöggr, Surtr, Austri&Nar, Thrym, Sinmara, Troll King Goldtooth,Vengeful Spirit, Fafnir, The Ancient One, King Arganthonios, Ladon, Lyktos, Tiamat

Separated Version
Separate boss pools for each Act.
Greece:

Nessus, Polyphemus, Arachne, Gorgons, Alastor, Minotaur Lord, Megalesios, Boar Snatcher, Talos, Hydra
Egypt:
Aktaios, Pharaoh's Honor Guard, Sand Wraithlord, Scarabeus, Nahebkau, Masika, Manticore
Orient:
Chimera, Ormenos, Yaoguai, Gargantuan Yeti, Barmanu, Bandari, Xiao, Typhon, Dragon Liche
Hades:
Graeae sisters, Charon, Cerberus, Skeletal Typhon, Hades
Norse:
Baldr, Freyja, Odin, Tyr, four Ancients, The Great Shroom, Hildisvini, Loki, Mimer, Níðhöggr, Surtr, Austri&Nar, Thrym, Sinmara, Troll King Goldtooth,Vengeful Spirit, Ryewolf, Fafnir
Atlantis:
The Ancient One, King Arganthonios, Ladon, Lyktos, Tiamat

Bosses that appear only on higher difficulties will act the same.
Those that had a chest treasure now have an orb.

Known Problems
Random crashes have been encountered on bosses spawn. No idea whether it's fixable.

Install Note for manual installation.
Put extracted mods in ...Users\*User*\Documents\My Games\Titan Quest - Immortal Throne\CustomMaps. If you don't have CustomMaps folder, create it.

Spoiler for Screens:












Spoiler for Links:
googleDrive updated 7/19/19
Steam

Feel free to share your feedback

45
New Projects / Re: [PvP Map]TQ 2000
« on: 12 July 2019, 14:59:11 »
Updated for Atlantis as well

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