Titan Quest - Anniversary Edition > Anniversary Edition - General discussion

Physical Damage from Spells Question

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botebote77:
I've always wondered about this but didn't know how to properly test it:

Does physical damage from spells go through enemy armor?

for sure it doesn't go through enemy DA.. I'm just curious because i have 2 spellcasters that deal good physical damage: mage haruspex (distortion wave and sometimes distort reality) and mage summoner (VO and eruption).. both have at least 500 str and 500 int.. on my mage haruspex, EBD still seems to deal higher damage than physical.. but it's DoT and physical is instant damage.. it's harder to tell on my mage summoner.. EE boosts fire heavily but brimstone + strength of the pack also boosts physical heavily.. plague strips both elemental and physical resists.. i just don't know if physical damage from spells go through enemy armor

someone know how to check in-game mechanics?

Tauceti:
When i have put floating numbers on my game (without having the need of a critical hit) a few months ago, i tested the reduced armor perk on a melee char. It was a simple test: take a white weapon and socket a relic/charm with XX reduced armor completion. Unfortunately i saw no difference in floating numbers. I expected that the reduced armor effect would take place at the 2nd hit (like a reduced resistance effect) but it seems that the floating number comes from the physical output before any reduced effect is calculated.

With physical damage from a spell, the test would be the same. But since it doesn't work with a melee weapon, i don't see how you can check it directly.
Maybe with logs from TQ defiler ? (i don't use this tool so i am not sure if the logs are good enough: there is no point if floating numbers are registered in these logs).

To my mind, reduced armor effect applies to physical damage from a spell. It seems logical (but well, the game mechanics is so weird  ::) ). What makes me think so is the fact that distortion wave spell does both physical damage and reduced armor effect.

botebote77:
hmm that's interesting.. i suppose you tested on monsters wearing armors right?
--- Quote from: Tauceti on 09 January 2019, 00:48:08 ---What makes me think so is the fact that distortion wave spell does both physical damage and reduced armor effect.

--- End quote ---
i thought about this.. but it could also just be a debuff for when you attack with a weapon after.. like flame surge reducing DA.. for me, dream suggests hybrid anyway.. even the melee skills deal vit and EBD

if it goes through armor, then that means it's a chance that it hits torso, head, arms, or legs

mammoth_hunter:

--- Quote from: botebote77 on 08 January 2019, 23:04:36 ---.. both have at least 500 str and 500 int.. on my mage haruspex, EBD still seems to deal higher damage than physical..
--- End quote ---
Physical distortion wave is around 320 (instant, with chaotic resonance), and electric burn - 750 (over 4 seconds). These are the base damage numbers you scale with %damage and stats. Can be found in the skills screen tooltip. I don't remember the exact numbers though and Titan Calc is not displaying +4 all skills values.

Of course EBD is stronger than physical, about two times stronger if you scale them equally with strength, int and respective %damages.

botebote77:
that's what i just said.. btw those aren't analytical.. those are just what i see from playing the char

hmm for those curious, i definitely think that stats are better distributed that way for optimization.. it's better to have strength to equip shields and to deal instant damage, and you also can't ignore int for cast speed, recharge, and mana gain.. distortion wave is a very mana hungry skill if used as a spam skill

edit: ah and visor of the shadowlord

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