Titan Quest - Anniversary Edition > New Projects

A Few Bug Fixes And Some More

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Endymion:

Main goal of this project is to fix issues and correct mistakes found in the game, as well as include and finish/remake things that's been cut or left out for various reasons, to improve player's experience and overall diversity of content.

-Remade some of the unfinished Atlantis artifacts and jewelry
-Fixed a major issue with some Atlantis legendaries (and a few others, like Aionios and Demonskin Walkers) never dropping from chests of any kind, resulting in a minuscule chance to find them
-Items now receive appropriate affixes in Atlantis instead of chest affixes for all armor and axe affixes for most weaponry; Ragnarok shields now get shield affixes
-Revamped and added a cut quest boss in Ragnarok
-Added a few items (including special Easter Eggs) that were left unused
-A dozen of new/remade weapons and a lot of shields (a whole lot of them)
-Balanced out throwing weapons drop weights to avoid player being flooded with them in Act 1-3
-Remade broken item skills (such as Andvaranaut's and Draupner's)
-Fixed Hydra's dysfunctional breath attacks that often caused game-ending lag
-New FXs for skills that either didn't have any or were lacking
-Improved model alignment in character's hand for spears in Atlantis (used to float somewhere in the vicinity of hand); Fixed weapon trail for spears in Ragnarok & Atlantis
-Various unused/remade cut content
-Various fixes & adjustments for items and enemies across the game
-A little bit creativity from yours truly

Full Changelog

Spoiler for Screens:




























Spoiler for Links: Bounce
Google Drive
Steam Workshop


Hardmod version (Needs to be put in the game directory)
for 2.9
for 2.10 Beta

Spoiler for Install notes: Hardmod
Extract downloaded archive into the game directory (...Steam\steamapps\common\Titan Quest Anniversary Edition for the Steam version) with replace.
Run the game as usual.
Note that using hardmod allows you to run an additional mod with it via Custom Quest.

Spoiler for Planned changes: **Creatures**
```
* Scarab boss animations put the mesh off center causing it to look awkward when turning
* Various jotuns skill errors & inconsistencies
* Proper passives/attributes for vanilla quest enemies
* Skill reference errors in quest xpack enemies
* Some more uniqueness for Babylonian NPCs
* Unfinished xpack2 hereos
* Unused mushroom (and some others, like Hades tower) traps from IT
```

**FX**
```
* Emasculate debuff
* Ryewolf
```

**Quests**
```
* Bring back cyclop smashing trees scripted sequence
* Ryewolf quest, improve the boss, new skills & effects. Atm lackluster
* Finish quest spider in Atlantis and create related encounter?
```

**Skills**
```
* Utilize unused skill effects and meshes (if looking decent) still sitting in the files with no purpose?
* Unused energizing shrine buff
* Boar heroes charge hit sound
```

**Items**
```
* Consider putting in Ragnarok easter egg parchment
* Leonidas and Feyan sets?
* Mysterious Stone shrine with poison debuff and loot drop from Sandbox
* Consider shrine traps
* Look into remaking sheer variety of unused helmets (which are currently not up to any standards)
* Look into remaking jackalmen sling MI using mesh override & attached animated mesh
```

**Map**
```
* Remove a mantis proxy put off limits in Orient
* Add yaks
* Various accessory objects for ryewolf & cyclop ss
* Chest proxy for a side xpack quest in soronis dungeon, fix spawn radius
* Fix that one gigantes proxy in Hades Palace situated on the grid's floor
```

Join dedicated discord server
https://discord.gg/bZQUfZ3Tyc

If you enjoy my work I appreciate support a lot
https://ko-fi.com/aendymion

Typhon:
That's strange that there's a black hole for non-Ragnarok users...

wolpak:
Any chance to add vitality staves to merchants?  Sees like an oversite.

sauruz:
doh... why they take off that quest ? how strange

nice bug spray you got there! to bad they cant catch those litle things :S

edit: the original model of kelphi looks bit more unique and cooller btw

nargil66:
Thanks for doing the devs work, I hope they implement your changes.
Btw, thank you for the 3DSMax tutorials too 8)

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