Author Topic: Titan Quest: AE - Changelogs  (Read 8365 times)

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Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #30 on: 10 February 2018, 12:42:48 »
Well, I remember it was a bug for that quest, but I thought it was one of those fixed by the Bugfix patch. 

Only played Lilith through once on Normal years ago so can't remember and I never played D2I since I don't like D2.

Cygi, what's the Primrose Passage quest?  Haven't come across that one yet.

I did pick up a blue Spell Piece quest item in that new cave by the Jade Palace portal - but no idea what quest it may be for.  Don't know if I've passed the quest giver already or if it's like the one in the Salt mines in Act 5 where you get the item first.  But don't have any quest info in the log so I'm assuming I've passed the quest giver and missed them somewhere?  :-\

Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #31 on: 11 February 2018, 09:22:12 »
I heard that Primrose Passage can finally be finished.

Can someone make a topic "How to complete Primrose Passage"? ;)

Done.  :)

Offline CrocMagnum

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Re: Titan Quest: AE - Changelogs
« Reply #32 on: 11 February 2018, 14:34:51 »
I heard that Primrose Passage can finally be finished.

Can someone make a topic "How to complete Primrose Passage"? ;)
Done.  :)

Good news! Might as well give the link though ^-^: Primrose Passage Secret Quest


Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #33 on: 11 February 2018, 15:15:05 »
What, and miss out on the fun of hunting on the forum for it!  ;)

Offline nargil66

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Re: Titan Quest: AE - Changelogs
« Reply #34 on: 13 February 2018, 15:53:34 »
Quote
- Almost all items have been tweaked visually to some degree.
Does anyone noticed any changes? The only difference i've seen for now are the visuals of items in inventory.  ???

Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #35 on: 13 February 2018, 16:25:01 »
most of act 5 itens got new visual looks, more pollish than before
"Welcome to new home, be nice and strong ! "

Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #36 on: 22 May 2018, 19:53:55 »
New update

TQ AE & Ragnarök 1.55 - Bugfixes
Changelog
22nd May 2018
- Fixed light flickering issue while entering underground levels.
- Fixed bug, where augmented skill UI stats where calculated improperly.
- Improved overall network connectivity.
"Welcome to new home, be nice and strong ! "

Offline epinter

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Re: Titan Quest: AE - Changelogs
« Reply #37 on: 25 May 2018, 01:19:01 »
TQ AE & Ragnarök 1.56 - Bugfixes
Changelog
25th May 2018
- Fixed ragdoll physics.
- Fixed "Bloody Roots" achievement.

Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #38 on: 15 June 2018, 11:39:08 »
Another general question - have the default bonuses for relics/charms when completed by socketing into items been reinstated?  I think it was removed when the game first came out.

Offline botebote77

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Re: Titan Quest: AE - Changelogs
« Reply #39 on: 15 June 2018, 12:27:51 »
as i remember, yes they got removed the first release of AE.. but in one of the updates, they got reinstated... but this time the default bonuses are different from what it is in TQIT

i made a post of how to get desired completion bonus from relics/charms.. i also use this method to check what the default completion bonus would be

https://titanquestfans.net/index.php?topic=335.0

i do this because for me, i don't like outright changing the completion bonus using tqvault.. might just be me though :}
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #40 on: 15 June 2018, 13:01:37 »
Great, just what I needed - different default completion bonuses.  Now I'll have to do my old list all over again.  :(

Offline botebote77

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Re: Titan Quest: AE - Changelogs
« Reply #41 on: 15 June 2018, 13:05:46 »
Great, just what I needed - different default completion bonuses.  Now I'll have to do my old list all over again.  :(
hey I'll help.. i wanted to do this long time ago but they're just too many.. let's make a thread of this :)  what say i do relics, you do charms? or vice versa?

edit: uhhh i just wish i still have enough uncompleted charms/relics

mind posting your old list? i wanted to check
« Last Edit: 15 June 2018, 13:08:53 by botebote77 »
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline MedeaFleecestealer

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Re: Titan Quest: AE - Changelogs
« Reply #42 on: 15 June 2018, 13:44:26 »
Unfortunately I don't think I'd manage to stay self-found long enough to gather all the bits to socket.  I'm trying a new Yellows Only Warden as self-found, but expect I'll get tired of it pretty soon and raid the Vault collection again.  What I could do I guess is take a piece from the Vault, dup the required extra pieces and then socket into whatever gear is needed and see what comes up.  Not sure I have enough spare bits though, I don't usually keep those in the Vault.  :-\

Here's the old list:

TITAN QUEST RELIC/CHARM STANDARD COMPLETION BONUSES

Charms
Albino Spider Web: 21 Armor
Bat Fang: 2-5 Fire Damage
Boar Hide: 4 Armor
Demon's Blood: 20% Energy Leech Resistance, 30% Stun Resistance, +1 Health Regen per Second
Diseased Plumage: +10% Poison Damage
Fury's Heartblood: 13 Vitality Damage
Hydradon Hide: 21 Armor
Hag's Skin: 4 Armor
Lupine Claw: 3-5 Piercing Damage
Mechanical Parts: 4 Armor
Peng Claw: +10% Damage
Pristine Plumage: +15 DA
Raptor Tooth: +10% Damage
Rigid Carapace: +10% Fire Resistance
Saber Claw: 1-4 Piercing Damage
Shards of Erebus: 66% Slower Attack for 3 Seconds
Spectral Matter: 10% Energy Drained
Spiny Shell: 15% Chance of 18-25 Piercing Retaliation
Tortured Soul: +50% Damage to Undead
Turtle Shell: +8% Pierce Resistance
Venom Sac: 5% Chance of 1.5 Seconds Stun
Vile Ichor: 5% Chance of 1.5 Seconds Stun
Viny Growth: 4 Armor
Yeti Fur: 4 Armor
 
Relics
Amun-Ra's Glory: +95 Health
Ankh of Isis: +95 Health
Anubis' Wrath: 36 Life Leech over 3 Seconds
Archimedes' Mirror: +10% Cold Resistance
Artemis' Bowstring: +10% Damage
Blade of Thanatos: +8% Attack Speed
Chill of Tartarus: 14 Elemental Damage
Code of Hammurabi: +5% Intelligence
Cunning of Odysseus: +11 Intelligence
Dionysus' Wineskin: +25 Defensive Ability
Djed of Osiris: 36 Life Leech over 3 Seconds
Domain of the Dragon Kings: +95 Health
Golden Fleece: +11 Intelligence
Guan-Yu's Grace: +35 Defensive Ability
Hecate's Crescent: +11 Intelligence
Herakles' Might: +10% Damage
Hermes' Sandal: +50 Defensive Ability
Iron Will of Ajax: 20% Energy Leech Resist, 30% Stun Resist, +1 Health Regen per Sec
Jade Emperor's Serenity: +95 Health
Li-Nezha's Guile: +35 Defensive Ability
Monkey King's Trickery: +35 Defensive Ability
Persephone's Tears: +95 Health
Prometheus' Flame: 1-4 Fire Damage
Rage of Ares: +15% Damage
Set's Betrayal: 6-10 Piercing Damage
Shade of Hector: 20% Energy Leech Resist, 30% Stun Resist, +1 Health Regen per Sec
Sheng-Nong's Dark Medicine: +10% Poison Damage
Udjat of Horus: 15 Armor
Valor of Achilles: +10% Damage
Yen-Lo-Wang's Bloodletting: 36 Life Leech over 3 Seconds
Zeus' Thunderbolt: 1-4 Cold Damage

Offline botebote77

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Re: Titan Quest: AE - Changelogs
« Reply #43 on: 15 June 2018, 13:55:07 »
yep they got changed.. some of the things I'm sure of:

demon's blood - default completion bonus is now DA
anubis wrath and valor of Achilles - both attack speed
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Titan Quest: AE - Changelogs
« Reply #44 on: 21 June 2018, 22:31:03 »
Another update !

TQ AE & Ragnarök 1.57 - Bugfixes & Tweaks
Changelog
21st June 2018

Fixed fog layers
Fix looks of Dvergr helmet on female characters
Fixed Fungoid Spore Charm shards already having the full effect
Bone Crusher and Hand of Hephaestus now grant bonus armor in %
Added new art for Track Suit set
Added some new ambient animals
Added or moved a few golden chests
Tweaked selection of weapons offered by Act 1 vendors
Active Scroll effects now properly appear in the buff bar
Reduced the secret companion's damage output
Reduced volume of Runic Mine explosions
Some basic boss moves no longer require Energy
Fixed freezing on bandit priest hero
Tweaked sounds of Infernals
Fixed demonic sounds left on Nerthus Ancients
Fixed stun and death sounds on Alfr
Expanded variety of Einherjar talk
Reduced the time golems remain in their reflecting state
Increased health of Wargs
Tweaked Austri & Nar damage and sounds
Restored Austri & Nar battle music
Added Jotun guards to King Thrym
Added some extra effects to Donar
Various minor tweaks and fixes
"Welcome to new home, be nice and strong ! "

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