Author Topic: Pantheon Mod - Development  (Read 269168 times)

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Offline Hector

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Re: Deities Mod - Development Thread
« Reply #315 on: 02 August 2018, 22:06:20 »
Glad that you have recovered your files..

Its both on PC and the consoles, I believe.. I played it on PC and is still installed on my system.. an underrated gem IMO.. I can actually advice this game to all members of the forum, since its Greek Mythology and we all are familiar with it..

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #316 on: 02 August 2018, 22:11:05 »
I'll try it then, it might give me some ideas  :)

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Offline Medea Fleecestealer

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Re: Deities Mod - Development Thread
« Reply #317 on: 02 August 2018, 22:46:01 »
Not heard of it either. Wiki for it.

https://en.wikipedia.org/wiki/Rise_of_the_Argonauts

Not sure, maybe.  :-\

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #318 on: 03 August 2018, 02:24:55 »
I've always heard bad things about that game but never really paid attention to it.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #319 on: 03 August 2018, 14:57:26 »
Ok, back to Deities :)
Worked on new mounted animations today. I'm not sure if the Maenad Priestess pet will be a leopard rider, but for sure there will be mounted maenads as enemies. Rider mages doesn't exist in vanilla, but in Deities they will :P. Preview of the progress so far:

Spoiler for Hiden:
There are alot of wonky things to fix, but I think I can do it.
« Last Edit: 03 August 2018, 15:01:12 by nargil66 »

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #320 on: 03 August 2018, 15:25:55 »
 :o
Awesome stuff!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #321 on: 03 August 2018, 17:59:46 »
New idle animations are finished, they look better than the one in the video. Now I'm starting the running ones.
The ponytail bones give the most trouble, I have to find another animation that has the exact frame speed and clip them from it.
Btw, I may release this as a small addon mod soon, just to ease your wait :).

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #322 on: 04 August 2018, 11:50:04 »
Almost done  :)
Spoiler for Hiden:
Many wonky things are fixed. I'll upload in Battle Nymphs thread then I finish it.

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Offline sauruz

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Re: Deities Mod - Development Thread
« Reply #323 on: 04 August 2018, 15:02:03 »
that is some pretty nice rider, well done.
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: Deities Mod - Development Thread
« Reply #324 on: 04 August 2018, 15:57:30 »
Indeed, it is very nice-looking ^^

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #325 on: 04 August 2018, 21:09:22 »
« Last Edit: 04 August 2018, 21:22:21 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #326 on: 04 August 2018, 21:59:29 »
Ok, I think the priestess can be mounted... have to test it first. Cheers Typhon, I'm starting to make the Dionysus tree. And your Satyr buddies :P

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Offline Typhon

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Re: Deities Mod - Development Thread
« Reply #327 on: 04 August 2018, 22:06:09 »
Hurrah!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #328 on: 05 August 2018, 17:55:03 »
First skills - Touch of the Drunk tree and Bacchanalia tree are done. There are some changes on them. It's strange how a skill seems good in draft but not in the game tree... before even testing. I'll leave pets for last, they are the most fun to make and take alot of time.
« Last Edit: 05 August 2018, 17:57:55 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #329 on: 12 August 2018, 00:34:57 »
Dammit! I thought I knew how to increase the bow range per level... and now when i tried it, it appears Projectile Name entry is set to Variable, instead of Array... again. Variable, Variable, Variable... whenever i try to do something original with the skills, i hit the wall of variables. Volley to increase number of projectiles per level? Sounds good right? But he game says "Nope". It's set to Variable, so you can place only a single number. I can place 3 or 5 or 7 but not 3;4;5;6;7. I don't get it... why these limits? I'm still increasing the range tho... New Marksmanship projectiles will hit on 30 meters instead of 20.
Anyway, im working on the 3rd revision of Artemis skill tree, to prepare the early alpha release. I think I need 3 masteries finished before the first testing begins. Three masteries, thats 3 classes if I'm not mistaken.

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