Titan Quest - Anniversary Edition > New Projects

Titanslayers Custom Map

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WNG:
Titanslayers

Hello everyone, I will present you my first custom map. It is a mini-adventure where you will encounter new ennemies, new quests and new challenges.
Contents1. About the map
2. Gameplay
3. World
4. Progress

1. About the map
The Bloodrealm is a sinister place, realm of many monsters, ruled by an unknown evil, its intentions unspoken. Not long ago, an evil spirit emerged from the depths of the Bloodrealm and mind-controlled several allied Titanslayers that stood up against him. You will have to explore this dark place with the hope to retrieve your fellow Titanslayers and free them from eternal enslavement. But be cautious, many warriors have attempted this task, but everyone has failed.
2. Gameplay
This is a rather linear map, where you advance to the next area and defeat enemies and bosses. It was meant to be harder than the original game to give some challenge. With that said, it's nothing like Kaizo or Chuck Norris, but in between. Will give some trouble to normal builds, but godly builds or heroes with godly equipment should get through it. If it is too hard though, bringing a friend should make things much easier.

New enemies will appear in the map, but some monsters are exclusive to some map zones (wich will be discussed below.) New heroes will also appear, and some of them own custom skills.

Spoiler alert : you will be fighting mind-controlled Titanslayers (wich are all true heroes from real players!). Each of them as a set of skills and some of them also own custom skills, and many of them are very strong.

The map also includes few side quests, to force you to wander around a little. Who knows, maybe you will find survivors, or more enemies. But isn't that part of being a Titanslayer?
3. World
If you scroll down a little more, you will see the worldmap.

The Bloodrealm is divided in five areas. Each of them has its own portal to easily travel to each place. Another area exists, but it is a bonus zone and it is much harder to clear than the five others. However, it is not required to clear it to finish the main quest.

Each zone has its own apparence (though they all share the Muspelheimesque style) and its own set of enemies.

4. Progress
The map is done and has been released on the Steam Workshop (the problems faded away, apparently.)

https://steamcommunity.com/sharedfiles/filedetails/?id=1394111623

Here are screenshots for those that want some : https://imgur.com/a/IyQ38m5
That's about it. Thanks for reading and have a good day.

Special thanks to all those who submitted their hero.
Special thanks to Endymion who made it possible.

efko:
Seems promising. Can we play it on Immortal Throne?

WNG:

--- Quote from: efko on 24 May 2018, 14:47:40 ---Seems promising. Can we play it on Immortal Throne?

--- End quote ---

Unfortunately, I don't think so. The mapping is using mostly the cliffs and rocks from Muspelheim in act 5.

Cygi:
Looking at map design, I can't shake the feeling, that I saw this already in Underlord's Blood Cave/Temple of Elemental Love area.

But of course, it only looks familiar.

efko:
So, is this map finished since there is no links for download?

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