Author Topic: Deities Mod - Early Development  (Read 1842 times)

0 Members and 1 Guest are viewing this topic.

Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 209
  • Country: us
  • Karma: +2/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #30 on: 12 November 2017, 16:02:28 »
Yeah, the first one does look better in my opinion.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #31 on: 12 November 2017, 17:00:32 »
Thanks for the feedback :) First post is updated with the latest version of panels. I returned the old Ares panel - looks more badass imo.
« Last Edit: 16 November 2017, 10:05:30 by nargil66 »

Offline Cygi

  • Member
  • *
  • Posts: 38
  • Country: pl
  • Karma: +0/-0
  • Gender: Male
    • View Profile
    • Awards
  • Time Zone: +1
Re: Deities Mod - Early Development
« Reply #32 on: 12 November 2017, 19:08:17 »
Fingers crossed for this project, it looks promising.

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #33 on: 14 November 2017, 18:10:36 »
Thanks Cigy :). To be honest, this is my first attempt in real modding. There are so many things i dont know yet... But i'm not planning to give up easy ;)

Made my first custom effect today for Ares mastery. Nothing too fancy, just recolored Onslaught:

Spoiler for Hiden:


Right now the effect looks like a paint, i guess i'll play with it more. At least i learned something new.

Offline sauruz

  • Global Admin
  • Full Member
  • *
  • Posts: 230
  • Country: pt
  • Karma: +3/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #34 on: 14 November 2017, 21:46:26 »
looks good to me :)

Great work so far
"Welcome to new home, be nice and strong ! "

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #35 on: 14 November 2017, 21:53:54 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

Spoiler for Hiden:

I post way too many spoilers, lol.


Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 209
  • Country: us
  • Karma: +2/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #36 on: 14 November 2017, 22:59:29 »
Can't wait for Satyr buddies :P
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline botebote77

  • mage boy
  • TQ Club Member
  • Full Member
  • *
  • Posts: 324
  • Country: 00
  • Karma: +1/-0
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #37 on: 14 November 2017, 23:11:51 »
It can always be better ;)

Here is more like i've imagined it - flame and blood:

Spoiler for Hiden:

I post way too many spoilers, lol.

i like the flame and blood better too.. it looks like it has a slight touch of yellow
i eat mana for breakfast
Spoiler for Hiden:

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #38 on: 15 November 2017, 19:04:35 »
Can't wait for Satyr buddies :P

Hehe, me too. Dionysus will be a fun mastery to make. For now, here is a tease - Dionysian priestess and zealot :):

Spoiler for Hiden:

Both are still in a working stage.

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #39 on: 16 November 2017, 18:47:38 »
While testing the new Onslaught effect, i noticed the charges in vanilla doesnt increase right (4th ring is too big, 6th too small, etc.). Its fixed.
I made new looks for the spartoi (Ares summons) using machae mesh. Here is how it look for now, with old ancestral warriors to compare:

Spoiler for Hiden:

Normal ancestral warriors will be moved to Athena.
« Last Edit: 16 November 2017, 18:50:45 by nargil66 »

Offline Typhon

  • Xul
  • TQ Club Member
  • Full Member
  • *
  • Posts: 209
  • Country: us
  • Karma: +2/-0
  • Gender: Male
  • Sometimes you just gotta march on Mount Olympus.
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #40 on: 16 November 2017, 23:24:54 »
How do you get the skins for the characters? Through the mastery selection, tunic dyes? Looks nice :) Like how the guy in the picture above is red.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #41 on: 16 November 2017, 23:56:14 »
I replace mesh, texture and animation of main character with the ones of the creature i want it to look like.

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #42 on: 20 November 2017, 19:21:50 »
Today i transferred the mod to new expansion. A new god is added on my to-do list - Poseidon. Recompiled all resources for UI and Effects as .arc files and relinked them in database (finally). Next i'll do the same with all textures for creatures and items I've made from old forum untill now. When this is all finished, the old mess from replacing files in database folders will be cleared. I'm satisfied. Also integrated new caravan to the mod.
Preview picture for mastery selection screen is updated (check the first post).
« Last Edit: 20 November 2017, 19:24:16 by nargil66 »

Offline nargil66

  • Forum Moderator
  • Full Member
  • *
  • Topic Author
  • Posts: 203
  • Country: bg
  • Karma: +4/-0
  • Gender: Male
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #43 on: 20 November 2017, 19:22:37 »
Poseidon:

(Reserved Post)

Offline botebote77

  • mage boy
  • TQ Club Member
  • Full Member
  • *
  • Posts: 324
  • Country: 00
  • Karma: +1/-0
    • View Profile
    • Awards
Re: Deities Mod - Early Development
« Reply #44 on: 20 November 2017, 20:25:05 »
goodie i want to try this after ragnarok

just one question, what are those stats in the first post? are they the recommended stats? because i mean nothing prevents me from going int on a warfare char.. like my physical ternion guide for example.. in TQIT years ago, i had a defense char focusing on int.. or if i make an elementalist, i would seriously consider making it an archer.. so are those fixed stats or are they just your recommended stats?

edit: and the weapons too

https://s1.postimg.org/84wop0ze67/deities_overview.jpg

« Last Edit: 20 November 2017, 20:26:44 by botebote77 »
i eat mana for breakfast
Spoiler for Hiden: