Author Topic: Deities Mod - Early Development  (Read 7013 times)

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Offline sauruz

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Re: Deities Mod - Early Development
« Reply #120 on: 20 December 2017, 16:12:57 »
i would like to see Apollo, that mastery sound like very support type, which is great :)
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Offline Typhon

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Re: Deities Mod - Early Development
« Reply #121 on: 31 December 2017, 14:51:00 »
I'm going to assume this will require Ragnarok expansion as well?
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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #122 on: 11 January 2018, 18:04:53 »
Well, for now its playable on both AE and Ragnarok, but i guess when its more developed it will include the expansion.

Ok, after taking a small break, i'm ready to continue. Since there were only two votes, i'll make the final call. Next mastery will be Hephaestus, because it's more interesting for me to make, especially the traps and the Automaton. I'll do Apollo right after it.
« Last Edit: 11 January 2018, 18:07:15 by nargil66 »

Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #123 on: 11 January 2018, 20:21:04 »
I cast a late vote for Hephaestus. :D

Offline Typhon

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Re: Deities Mod - Early Development
« Reply #124 on: 15 January 2018, 01:41:22 »
Glad I bought the Ragnarok expansion, this mod would be more worth it for the price than the actual new act.
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Offline nargil66

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Re: Deities Mod - Early Development
« Reply #125 on: 17 February 2018, 07:40:53 »
Video preview. It's in Bulgarian, because i wanted to show the translation progress to people of my country:



Work on the mod will be delayed a little until i finish the BG localization patch. Having two projects at once is really distracting. The Hephaistos Mastery is already started tho.
« Last Edit: 17 February 2018, 07:46:53 by nargil66 »

Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #126 on: 17 February 2018, 17:23:43 »
Good Lord those Spartoi are magnificent! Truly inspired work.

This is shaping up to be a great mod!

Offline CrocMagnum

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Re: Deities Mod - Early Development
« Reply #127 on: 17 February 2018, 17:56:50 »
Well! I'm pumped up for this! :) I can see you've put a lot of care for this project. nargil66!

And I'm all for the Maenad Summons, since I'm a sucker for The Nymph anyway. ^^

I second what Bumbleguppy said about the Spartoi , the Ares Summons, they are beautiful, maybe Main Character quality.

I wish you well, nargil66! Don't make us wait too long hey. ; )
« Last Edit: 17 February 2018, 18:03:26 by CrocMagnum »

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #128 on: 22 February 2018, 14:57:10 »
Alright, after a week working on the localization patch, I needed refreshment, so i switched back to Deities.
There are some changes and fixes:
-Battle Standard didn't increase its initial aura on lvl 15-16. Fixed now.
-One of the spartoi basic attacks did no damage. Strangely, the cause was the attack animation. Fixed. Now they are twice more powerfull :).
-Removed +%Projectile speed bonus from Onslaught. Ranged combat doesn't fit Ares theme much. Instead Onslaught now work with all types of weapons, including staffs, and give a small flat physical damage bonus.
-Buffed Spartoi charge attack skill Boiling Blood. It now has increased physical and speed bonus and gives damage converted to health.
-Nerfed Spartoi Dragon Skin skill. I gave them far too many resistances. Now it protects only from Physical, Pierce, Bleed and Fire.
-Nymph's Net is now called Barbed Net and it bleeds the enemy.
-Other minor skill tweaks in Ares and Artemis trees and descriptions.

Dragon and Boar will be removed from the trees and changed to something else. I havent think of anything yet, if you have suggestions for non-pet ultimate skills, i'll be glad to hear them.
Also Spartoi, Nymph and Wolves need some special attacks as they gain levels. I'm open for suggestions on this one too.

Today i'll work on reconnecting item invalid skills for both masteries. Got realy pizzed, when Aegis of Laconia dropped and it didnt buff my Ares tree.

Offline Bumbleguppy

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Re: Deities Mod - Early Development
« Reply #129 on: 22 February 2018, 15:05:13 »
Please, save your sanity and use a text search and replace utility to do that.

Offline nargil66

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Re: Deities Mod - Early Development
« Reply #130 on: 22 February 2018, 18:23:52 »
Done. TextCrawler worked like a charm. All MIs show prefixes now too. I'll leave the items which augment separate skills for later.

I have a question for English speakers here. What word would you choose to replace the word "Mastery"? There are several variants i tried, but English is not my native language and im not sure which sounds best. Here are the variants:

Quote
1. Domain of Ares
2. Disciple of Ares
3. Sphere of Ares
4. Devotion to Ares
5. Way of Ares
6. just Ares (?)

Or if you have another idea, let me know.
 

Offline efko

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Re: Deities Mod - Early Development
« Reply #131 on: 22 February 2018, 20:23:06 »
Sins of Ares  ;)
Divinity
Immoralities
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline MedeaFleecestealer

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Re: Deities Mod - Early Development
« Reply #132 on: 23 February 2018, 08:58:28 »
Lore of Ares
Wisdom of Ares
Ares Expertise

Offline CrocMagnum

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Re: Deities Mod - Early Development
« Reply #133 on: 23 February 2018, 14:40:19 »
Arcane: hidden knowledge, only known by a few people,

Divination: in the original sense it means "the act of achieving something godly", it fits the bill I guess,

Moira: is the will of the gods. It also means Destiny. (Plural: Moirai) Edit: "Moira" is a Greek word.
« Last Edit: 23 February 2018, 14:53:38 by CrocMagnum »

Offline botebote77

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Re: Deities Mod - Early Development
« Reply #134 on: 23 February 2018, 22:49:55 »
AresAres77
i eat mana for breakfast
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