Author Topic: Deities Mod - Development Thread  (Read 6901 times)

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Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #330 on: 12 August 2018, 14:11:20 »
About the increased range on level - I found a way  ^-^
I turned Marksmanship into a self-only toggled skill aura with 16 levels, called Hawk's Eye. Each level is linked to a separate weapon enchantment file with no effect attached, instead the 16 weapon enchant files link to 16 different projectile files. Each projectile file has increased distance profile than the previous. With maxed Hawk's Eye you can hit the target on 35 meters. Neat.

Offline nargil66

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Re: Deities Mod - Development Thread
« Reply #331 on: 13 August 2018, 13:59:01 »
Drafted some ideas for new weapon types:

Spoiler for Hiden:

Base Dmg - Physical / Elemental means % of base physical damage is converted, similar to piercing weapons.

New offhands (all use Shield Template):
Melee Offhands – Serve as shields with lower block and absorbtion, instead have a chance for additional damage. Dex/Str Requirements. Dual wield is not needed to use.
Quiver Offhands – Cannot block, add % attack speed and other bonuses to bow and thrown users. Dex requirements.
Magic Offhands – Cannot block, add % cast speed, energy regen and other bonuses to mage users. Int requirements. Work with staffs.

I bet the templates will send this idea also to the scrap, but I'll try to do it first.

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