Author Topic: Circle of Power, viable?  (Read 114 times)

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Offline Laionidas

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Circle of Power, viable?
« on: 21 December 2017, 11:46:16 »
So, I've picked up my melee Diviner again, and have been playing for a while now with 1 point in Circle of Power.

It seems a bit like a one point wonder, yet I can't help but feel that the effigy's low HP (200) renders it all but useless in practice. It doesn't seem to be getting much more HP, even if I would invest points in it.

I was wondering what others' experience were with this skill on a melee toon.

Offline MedeaFleecestealer

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Re: Circle of Power, viable?
« Reply #1 on: 21 December 2017, 12:40:25 »
Never really tried it since the reports I read over on TQ.net said it wasn't worth bothering with. 

Offline botebote77

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Re: Circle of Power, viable?
« Reply #2 on: 21 December 2017, 12:55:41 »
this one:

https://www.reddit.com/r/TitanQuestAE/comments/72ydyj/summoning_build/

and

https://www.kirmiziperfect.com/physical-damage-ternion/

long story short: it's good when paired with long cooldown stationary skills like battle standard and briar ward

edit: i imagine also guardian stones from rune

edit 2: hmm that seems cool, a ternion with runeword explode able to cast guardian stones a bit more often
« Last Edit: 21 December 2017, 13:06:55 by botebote77 »
i eat mana for breakfast
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Offline Vio

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Re: Circle of Power, viable?
« Reply #3 on: 12 January 2018, 19:24:53 »
Nice strategy.
The bonuses to Vitality and Bleeding damages also make it good with Life Drain and bleed builds like Hunters, of course.

It's bascially like a Battle Standard for int or dex builds - requiring you to hold your ground, but also giving you the power to do so.