Author Topic: Ragnarok: New Critters, New Headaches.  (Read 18811 times)

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Offline sauruz

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Re: Ragnarok: New Critters, New Headaches.
« Reply #15 on: 15 January 2018, 20:20:47 »
Since we don't have an AE new monsters thread might as well post them here.  ;D

Yhea !! You are right, my bad Medea :-P
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Offline 1cec0ld

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Re: Ragnarok: New Critters, New Headaches.
« Reply #16 on: 16 January 2018, 06:48:45 »
Not new to the expansion, but to AE is Shadowmaw a fire breathing hyena hero who randomly spawns in the cave in the Phocian Swamp.  If you thought dealing with Cyclops was hard wait until you run into him.  Being not that high a level when you find him it's quite difficult.  Advice is to equip a bow, potshot and retreat, doing this all the way out of the cave since his leash has been extended and he'll now chase you all the way to the entrance.  I hadn't run into him since installing the expansion and wondered if he'd been removed from the game as being too difficult, but he spawned for my Runesmith, giving her her first death when she tried to go toe-to-toe with him as an experiment to see how well she could cope.  She didn't.  So back to bow and potshotting which took time, but did succeed in the end.  :)

At least he's not quite related so can be avoided if you want.

Killing Shadow maw on Normal before leaving Greece is a Steam Achievement, and when my newest Xmax Dreamkiller saw 3 of him (but couldnt get credit due to mods) I cried a little. 10/12 distortion wave's EBD took all of them down in 4 waves each though, but shes super twinked too.

Do you have a copy of that list of old heroes? I want to see how many I recognize by name :)

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #17 on: 16 January 2018, 07:36:16 »
I do.  I'll try and post it, but I think I need to reconfigure it as it's in table format at the moment.

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #18 on: 16 January 2018, 07:45:34 »
Ah, going to be easier than I thought.  Okay, here's the Act 1 heroes:

Adonis' Bane
Aello, the Talon of the Storm - Harpy Hero
Algos Frostwind
Black Bite
Blast Fang
Brutus
Cadmus, the Golem King - Automatoi Hero
Caldor Darkbow
Calydonian Boar
Celaeno the Dark - Harpy Hero
Cenobia, Queen of Snakes - Gorgon Hero
Cinder Bone
Crimson Bone
Cylis Murkweed
Darius Deathwalker
Drusil Thornweaver - Satyr Hero
Durgos Hawkeye - Satyr Hero
Erymanthian Boar
Fernos Charskin
Frost Marrow
Goat Sucker
Graklos the Graveless
Hesperos the Flameforged - Automatoi Hero
Inonia Strongheart
Iolanthe, Viper of Hellas - Gorgon Hero
Istil Nintheye
Kaj Notchblade - Minotaur Hero
Keleos the Forktongued - Gorgon Hero
Leather Wing
Letha, the Carrion Queen - Harpy Hero
Malevolent Arachnos
Malnor Darktide
Marnos Rockbiter
Mulgor Flamespear
Nenea Sharpclaw
Nerbil Blackbag
Nymea Swiftshot
Ocypete the Swiftwing - Harpy Hero
Old Snapper
Panos, Lord of the Briarwood - Centaur Hero
Roksos Bonebreaker
Rot Bone
Roughneck
Sergos Longstride
Sildor Barb Net
Skiron Emberwood - Satyr Hero
Stormtide
Talos - Master Automatoi
The Bonelord - Skeletal Hero
Thrydos Darksoul
Toxeus the Murderer
Turgox Mancatcher
Warchief Otos - Satyr Hero
Warchief Paphos - Satyr Hero
Xerkos the Betrayer

Total: 54

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #19 on: 16 January 2018, 07:47:28 »
Act 2 Heroes:

Akiiki the Black - Jackalman Hero
Ancient Scorpos - Beast of Legend
Badru the Mad - Dune Raider Hero
Barroc - Reptilian Hero
Bloodmistress Neith
Drottuk - Reptilian Hero
Errak Bonexarver - Scorpos Hero
Hanif the Cruel - Mummified Hero
Iznu - Dune Raider Chieftain
Kaalt Speartail - Scorpos Hero
Manticore
Nathifa the Unblemished - Sandwing Hero
Nexeus, Doomed Prophet - Mummified Hero
Nkrumah the Enslaved - Zombie Hero
Reshelf, Undying King of Nubia - Zombie Hero
Sadiki, Champion of Anubis - Jackalman Hero
Sandqueen Masika - Desert Witch Hero
Sartt Soulrender - Scorpos Hero
Senusnet Mal - Mummified Hero
Slobberjaw - Jackalman Hero
Ssark - Reptilian Hero
The Faceless One - Dune Raider Hero
Yazid the Mystic - Jackalman Hero

Total: 23

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #20 on: 16 January 2018, 07:48:41 »
Act 3 Heroes:

Bloodsister Safiya - Djinn Hero
Bloodsister Sagira - Djinn Hero
Cenon Stormborn
Fenuku, Martyr of the Crimson Brotherhood - Skeletal Hero
Fesil the Quick - Ratman Hero
Grom - Neanderthal Hero
Huang Fay the Unclean - Zombie Hero
Ji Bao the Dishonored - Skeletal Hero
Jun Shan, Warrior-Monk - Tigerman Hero
Korat Bearkin - Neanderthal Hero
Mehrdad Coralskin - Ichthian Hero
Melchior Bloodhand - Ichthian Hero
Miao Miao - Tigerman Hero
Mountainstrider, Tribal Elder - Yerren Hero
Prince Ch'kik't the Horrible - Tropical Arachnos Hero
Sargoth Manbane - Dragonian Hero
Shao Hsin the Wanderer - Tigerman Hero
Sinnet Patchfur - Ratman Hero
Swiftstream, Chieftain of the Five Clans - Yerren Hero
Tarthon Na'Arak - Dragonian Hero
Umayma, Flayed Witch - Skeletal Hero
Vort the Red - Dragonian Hero
Wheedletongue the Magnificent - Ratman Hero
Wolfbiter, Clan Hunt master - Yerren Hero

Total: 24

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #21 on: 16 January 2018, 07:50:07 »
Act 4 Heroes:

Aberkios of the Ashes - Lost Soul Hero
Akhlys - Keres Hero
Alcestis - Empusa Hero
Alecto the Unceasing - Fury Hero
Anaplekte - Keres Hero
Blade Mistress Anysia - Melinoe Hero
Blood Mistress Endeis the Unholy - Melinoe Hero
Bramblehorn - Ascacophus Hero
Bth'okite - Epiales Hero
Chief Bullfrog Gleek the Nimble - Pale Anouran Hero
Chief Bullfrog Longbellow - Anouran Hero
Damaris the Cruel - Lamia Hero
Elatos, Lord of the Greenwood - Anteok Hero
Ephialtes - Gigantes Hero
Flayer of Souls - Arch-Limos Hero
General Ptch'k'k'ath the Manslayer - Pale Formicid Hero
General Yrrt'ik - Formicid Hero
Hekaline the Outcast - Melinoe Hero
Helike, Dark Temptress - Empusa Hero
Hilaera Stonerunner - Lamia Hero
Ironskin - Hydradon Hero
Kafele the Silent - Nightstalker Hero
King Dorus - Corrupted Soul
Longjaw - Hydradon Hero
Megaera the Grudging - Fury Hero
Minkah, Lord of Fury - Nightstalker Hero
Myrto of the Shadow Grove - Anteok Hero
Nikias, Betrayer of Sparta - Lost Soul Hero
Nosos - Keres Hero
Pedaeus the Unwary - Lost Soul Hero
Polybotes - Gigantes Hero
Pthirus - Karkinos Hero
Pubos - Karkinos Hero
Queen Ch'kra the Dark - Formicid Hero
Queen K'kiitr - Pale Formicid Hero
Seawrack - Pale Karkinos Hero
Sentinel Kar-Nahk - Machae Hero
Sentinel Nok-hai, Guardian of the Necklace - Machae Hero
Spinebreaker - Pale Karkinos Hero
Strongbark - Ascacophus Hero
Terror of the Dark - Odontotyrannus Hero
Thane Kaorak - Troglodyte Hero
The Fiend - Arch-Limos Hero
Theophrastos the Plump - Skeleton Hero
Tisiphone the Avenger - Fury Hero
Tribal Shaman Schlilsh Toadskin - Pale Anouran Hero
Tribal Shaman Wood-Ear - Anouran Hero
Warlord Aorg - Machae Hero
Warrag Hammerfist - Troglodyte Hero
Xenokrates of the Shadowblade - Skeleton Hero

Total: 50

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Offline Medea Fleecestealer

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Re: Ragnarok: New Critters, New Headaches.
« Reply #22 on: 16 January 2018, 07:56:50 »
Actually we do have a place to post new heroes:

https://titanquestfans.net/index.php?topic=171.msg1241;topicseen#new

So I guess new ones in the first 4 Acts in there and Ragnarök ones in this thread.

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Offline botebote77

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Re: Ragnarok: New Critters, New Headaches.
« Reply #23 on: 19 January 2018, 10:28:22 »
Tbh, Dark elves make Machae Grandmaster damage seem like a joke, what damage do these guys do???
very late answer but i actually tested this in epic.. tests for normal and legendary not yet done.. i tested this with one black elf only at a time but with different black elves.. all give same result.. they seem to deal vit damage also but the thing that makes black elves so dangerous is they cast a debuff on you and the numbers are what i tested (all values in %):

1st test:
pierce resist: from 24 to -14
physical resist: from 18 to -20
vit resist: from 65 to 27

2nd test:
pierce resist: from 61 to 23
physical resist: from 26 to -12
vit resist: from 36 to -2

3rd test:
pierce resist: from 24 to -14
physical resist: from 18 to -20
vit resist: from 45 to 7

for those who do not know the mechanics of RR yet, this will help:

https://titanquestfans.net/index.php?topic=238.0

from the values, the first thing i saw is the RR should be absolute because only those 3 are reduced.. 2nd, it went into the negatives so it should be flat.. simple math then gives a flat absolute reduction of -38

so in xmax, playing without any CC or arrow dancer is almost suicidal
« Last Edit: 20 March 2018, 19:42:25 by botebote77 »
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Offline sauruz

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Re: Ragnarok: New Critters, New Headaches.
« Reply #24 on: 28 January 2018, 20:19:16 »
im suprised, no1 talked about phantoms in mimer maze, when you kill then they cast spell breaker, that drains all your mana and buffs, pretty annoying for meeles.

I cant even think in xmaxx.
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Offline gasconron

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Re: Ragnarok: New Critters, New Headaches.
« Reply #25 on: 19 March 2018, 09:08:00 »
@sauruz late answer but might as well.
They are annoying as well but not really life threatening due to their relatively low damage output.
Unless you have a low-HP nature class dependent on HotO for his HP, they should be fine.
Since they are more annoying than actually dangerous I just run past them in xmax.

@botebote77 this is a good find. This make gear planning for AE:R easier.
So it's basically a debuff to Vita/Phys/Pierce. Might as well stack resists then instead of the -% damage from demons/magical

I'm guessing Fafnir and Sutry are underwhelming atm. Anyone experienced One-Shots in AE:R yet?
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Offline botebote77

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Re: Ragnarok: New Critters, New Headaches.
« Reply #26 on: 19 March 2018, 12:04:27 »
hm yeah forgot about this.. i planned to test normal and legendary also.. I'll do it tomorrow

also, is it just me or is the dual throwing range bug fixed now?
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Offline gasconron

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Re: Ragnarok: New Critters, New Headaches.
« Reply #27 on: 26 March 2018, 04:36:06 »
Is it just me or did the Giants in Land's End get a massive damage buff? I'm running test concepts on "mage" toons in Legendary and they are critting very hard at 1.1-1.2k DA (about 2-3 hits).

This is reminiscient of me running 400-600 DA mages before I knew any better :( . I'm running capped fire and -10-15% physical resist as well. Anyone know what seems to be hitting me?
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Offline mammoth_hunter

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Re: Ragnarok: New Critters, New Headaches.
« Reply #28 on: 02 April 2018, 14:40:24 »
I think turning immunities as high resistances into damage absorption went a little too far on the example of ice giants in Jotunheim. These are nearly immune to ice shards skill. Good thing storm mastery also has lightning but I don't want to know how earth mastery performs in Muspelheim.

There are werewolf mobs in Jotunheim that seem to have some of the highest melee damage I have seen in game. They have a double swing attack that they use on you immediately and that appears to be the source of damage spikes. It is two hits technically so heal on low health artifacts have a chance to proc. They are easy to avoid with slow or skills like the new briar ward, but you don't want to be cornered by 2 of them still. Like when teleporting from Mimir to the surface, if you logged out prior to that and the area was repopulated.

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Offline botebote77

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Re: Ragnarok: New Critters, New Headaches.
« Reply #29 on: 02 April 2018, 22:20:30 »
I think turning immunities as high resistances into damage absorption went a little too far on the example of ice giants in Jotunheim. These are nearly immune to ice shards skill. Good thing storm mastery also has lightning but I don't want to know how earth mastery performs in Muspelheim.

There are werewolf mobs in Jotunheim that seem to have some of the highest melee damage I have seen in game. They have a double swing attack that they use on you immediately and that appears to be the source of damage spikes. It is two hits technically so heal on low health artifacts have a chance to proc. They are easy to avoid with slow or skills like the new briar ward, but you don't want to be cornered by 2 of them still. Like when teleporting from Mimir to the surface, if you logged out prior to that and the area was repopulated.
i think most of the adjustments is because we're not used to act 5 yet.. the mobs just after the golden boar, i regularly die there with xmax.. it was only recently that i figured out how to deal with them (i think).. that will all change when i die there again ;D

good eye on ice and fire giants.. on my thunderer then i will switch builds as needed.. or get both lightning and ice shards

the wolves i think deal bleed but not sure.. i think i checked that sometime before but can't remember anymore
« Last Edit: 02 April 2018, 22:22:48 by botebote77 »
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