Author Topic: Version 2 Development LOC  (Read 11726 times)

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Online botebote77

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Re: Version 2 Development LOC
« Reply #300 on: 13 October 2018, 05:26:32 »
it's a film every child should see  :)

and here is the poppies part

i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline sauruz

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Re: Version 2 Development LOC
« Reply #301 on: 13 October 2018, 10:02:42 »

I know it doesn't make sense to have them in a salt mine, but I don't care. :)


it does make sence , imo, where did the curse came from ? maybe they were digging, and fond some ancient tomb and like any adventurer fool, they open it ... :)
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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #302 on: 14 October 2018, 16:36:09 »
it's a film every child should see  :)

and here is the poppies part


Awesome! I couldn't find an audio clip, but this is just as good!

I used VLC to directly down;oad the video clip, then used Audacity with a plugin to rip the audio.

I played around with the track to extract the important part and saved it to my mod, imported and built.

So she now says "Poppies..." when she summons poppies.

I reskinned a peng to look like a flying monkey as best I could and did the same audio process to get the sound of her saying "Take your army to the Haunted forest, now fly! Fly!" when she summons the flying "monkeys".

Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #303 on: Today at 02:42:43 »
If anyone has any good ideas about Runemastery, I could use the help.

I've tried to play as a caster and it isn't going very well. I don't play melee if I can avoid it.

Anyone have any specific criticisms of the mastery that could use improvement?

I have already replaced the menhir stones with the Jotunn giant summon, and I buffed  the damage output for mines and that big delayed mine, I forget what it's called.

Offline Prosoro

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Re: Version 2 Development LOC
« Reply #304 on: Today at 10:26:25 »
Just had an idea...

...why not have a developer boss series like the devs do? A secret area?
So you all need to design your boss versions and post them so I can put a series of boss fights to get to the uber boss. :D

Alright BG I've been marinating on this for a few days now ahaha so this is what I thought of..
 
A Mummy.

lol of course, but lets get down to details.  Obviously this is all at your discretion Bumble so alter/nerf/shelve it as you please  :)

Name: Prosoro, the Infested Tomb Lord

Monster Lore/Concept: A mummified champion whose ancient wrappings are merely a ceremonial veneer, for hidden beneath this exterior are hundreds of Bone Scarabs.  Through rites lost to the ages, this bandaged foe generates endless swarms of the crawling fiends.  Adding to this horror is the aura of frenzy surrounding the host, while all attempts to penetrate the mummy itself are nigh futile due to martial weapons not connecting with dusty linen but instead armored scarab shell.

Overall Idea: Essentially a tanking mummy hero which constantly summons Bone Scarabs and buffs them with a Frenzy Aura.  Highly if not completely resistant to pierce/physical damage as well as obvious mortal damages (poison/bleed/vit).  Magic damage must be employed to harm him.  Apart from main summoning skill the hero casts either a Crippling Ward to make players more susceptible to his crawling minions or casts a ranged magic projectile?
 
Possible Gear: Scepter of the Swarm (Mi or Unique - Significantly buffs Pierce and Physical resistance, debuffs players Elemental resistance, Grants Skill 'Summon Scarab')

Additional Ideas: You don't stumble upon him but instead he spawns from an inconspicuous bone pile  - or - the player enters a chamber packed with sarcophagi, all might be empty except for one containing the Infested Tomb Lord, but which one?

Man so much effort goes into making kool hero monsters, I love it but understandably one can spend a lot of time just on creating a single hero  :D btw if I incorrectly interpreted your original post about this BG then just disregard this, or at the very least enjoy my rambling thoughts on what I might look like as a denizen of Titan Quest's world!







 



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Lurking no more..

Offline sauruz

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Re: Version 2 Development LOC
« Reply #305 on: Today at 11:47:35 »
If anyone has any good ideas about Runemastery, I could use the help.

I've tried to play as a caster and it isn't going very well. I don't play melee if I can avoid it.

Anyone have any specific criticisms of the mastery that could use improvement?

I have already replaced the menhir stones with the Jotunn giant summon, and I buffed  the damage output for mines and that big delayed mine, I forget what it's called.

Runemaster is more a physical  and ranged mastery based. as hunting and warfare hybrid.

I will leave some ideias of some skill that could be improved:

1- Sacred Rage- i would move a few tieres, ( tier lv 16 maybe ? ), it Activates when Health drops below 20%, giving some health recovery and take away slow resistance , as i think it dont make any sence. it would make like death ward skill .. cheating death.

2- runeword: feather : giving a litle dexterity and attack speed at hight lvs , our ubber lvs.

3- runeword: burn and runeword explode are almost same thing , both do burn dmg, i would mix both into one , giving chance of stun in hight lvs.

4- Replace runeword explode for runeword: glacial frost , its a cold version of runeword burn , but doing a lighting and cold damage, at hight lvs gives a chance to freeze our slow.

5-Runeword: abosorve, giving at hight lvs, hp regeneration.

6- thunder strike : decrease the moviment speed on low lvs, and giving % dmg bonus at lv 5 skill.

7-Unleash: could have a mixing of cold dmg into bonus

8- Seal f Fate: decrease the bonus against devices at lower lvs.like 40% at lv 1 and will increase at hight lvs.

9-Aftershock: removing the skill disruption, our could be a bonus at uber lvs.

10-Frightening power: a % of lifesteal at uber lvs

11-Reckless Offense: have a bonus of strenght and small boost of attack speed at uber lvs

12-Rune Weapon, it give to much % intelligence at low lvs, imo, maybe decrease a litle.

13-Transmutation: it could give bonus to fire/cold/lighting flat bonus dmg


« Last Edit: Today at 11:49:36 by sauruz »
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