Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - sauruz

Pages: 1 ... 14 15 [16] 17 18 ... 106
226
Downloads / Re: Early Alpha Testing ~ Go!
« on: 18 June 2021, 08:35:29 »

Certain majestic chests don't unlock when you have Cinderbone from the ordnance summoned. Disbanding him fixes it though.
Only way to get the star above Cinderbone. I have searched EXHAUSTIVELY for the little gold star above the hero monster's heads and had no luck, it must be in a .dll or something. So I made him a hero. IUf it bothers anyone that the chests are locked, then I have to remove the little star above his head.


Monster icon as star i think its found in this place, have you check this?

records/xpack/game/monstericons/monstericonset.dbr

records/xpack/game/monstericons/monstericonhero_msh.dbr

You can also add a boss icon as well! But i think its a global file, if you add you remove one it will affect all


Edit : I believe this topic can help about that matter as well
https://titanquestfans.net/index.php?topic=985.msg11355#msg11355

Edit 2: Theres a Rune Revenant Archer that is tagged as Arch Limos


Edit 3 :

It think never saw a iten name that long

Edit 4:

Blank Reward after saving Giiiiiiseeelll

227
Downloads / Re: Early Alpha Testing ~ Go!
« on: 17 June 2021, 19:54:26 »
Yeah, Goblinsnatcher is really hard, TPK (total party kill) is imminent. But I am keeping it that way. Got to have one or two difficulties, at least optional ones.


I am nerfing the Athens Lich and the Pirate mini-boss right now in the DB.


Its good, as they are placed off main road its alright in my book.

I miss the litle goblins trapped in Webs as cosmetic part tho.

I didnt find the Athens Liche, if is same spot as last version, or its not 100% spawn?

Right i forget the Green skelleton around tegea, what i suprise eheh


228
Downloads / Re: Early Alpha Testing ~ Go!
« on: 17 June 2021, 19:36:57 »
During my journy in Greece the only bosses i couldnt defeat were Goblincatcher Spider and Cave Cyclops, the otheres were okay and maybe spirit helped a bit versus few of then ;D!

In Egypt the bosses i couldnt beat were the 2nd form Set Avatar and the Fire Betle , as fire mage i couldnt do much dmg yet versus it, so i skipped.

In Orient obvious answer

In Hades the ones , so far were alright

In Ragnarok, im only at Scandia so its early to say anything

Of course i dont use vault and will never use it, its not my thing.

229
Downloads / Re: Early Alpha Testing ~ Go!
« on: 17 June 2021, 00:24:04 »
I have forgotten whether or not Centaur War Horn stuns in normal in vanilla, in this mod it doesn't and relies on fear for pets.

it stuns in epic and legendary and 33% dmg as  hp. I guess its one reason of why centaurs elders are scary for the ones that try hardcore runs, as elders usually do the horn+banner combo.

Rip

230
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 23:57:49 »
Monster Encampment(New map),Ancient Tomb,In front of Athens。

I think it is the new lv you add in the tomb in Athens Graveyard. its need to add the zone in editor , the one that have the fog :o

Also, its a curiosity i have, the speed_all_buff skill , like the ones satyrs brutes and zombie captains have, its just for thenself ? its not affect their allies ?

231
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 23:39:05 »
"need more energy" lol

You need a couple points in Dark Covenant lol

Can you believe i never used that skill even in vanilla ? i dont know why was the real reason for that. I will learn that skill after i lvl up!

No problem! I will try do more videos in the future. Since i have a new laptop i dont need to use bandicam anymore.. ah ah

232
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 20:36:22 »


The only thing i complain is the mana needed for the spirit pets but its how it is from the previous versions so i need more mana pots

233
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 19:40:37 »
i comment in the post before yours :p

I will try recording my next playing season and post here. But i think the skellies are fine

234
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 19:13:16 »
Well, I am spirit and earth class, and i disagree with skellies are weak.

Im right now at mid Act5 , being carried by skelletons and corey.

You can have 4 skelletons warriors, with investement they can kill and destroy big groups, of course in early game is hard to tell if a skill is weak or not. Skelleton archers are big bonus, you can place then when you want and they can shoot at will if you cast in safe place, plus they have faster attack rate and a aoe shout that do a big dmg to monster groups and big ones.

You must see the skelleton archers as bolt traps in vanilla, if you place then in right spot they are machine guns. Do not forget the CD of skelleton warrios is low so you can spam then fast. Probably is the intencion.

Also note that skellies are weak to fire, and fire is a common element in TQ :)

Edit 3 : I cant see why the dislike about being temporary the archers, the archers couldnt move anyway, so you had to resumon then when you moved to next group and 30 seconds is good timing for then.

235
Downloads / Re: Early Alpha Testing ~ Go!
« on: 16 June 2021, 00:23:07 »
After defeated Hades, i think hes now more fair but still dangerous, he dropped a epic version of zeus relic , i think its a vanilla bug

Ratman in the cave that leads to Sciron, where there are smaller rats , all of the ratman dropped their MI Ratpak i think, unless i was lucky

Whats the dmg those Eurynomus in the side cave in Corinth do ? Life leech ? one single hit is able to kill me pretty quickly

I found this spot it looks like a entrance to a field but it looks like its blocked by a invisible barrier



I like very much the new effect from the healers, when i first saw in Hades and now in the North i was like "woahhh!!!", is super well done! ( i can say non buggy things as well :p)


236
Downloads / Re: Early Alpha Testing ~ Go!
« on: 15 June 2021, 19:30:36 »
Yhe i remenber to, i do not think the CD version ever crash.

I do believe any mod that modify the map or some element more deep into core game can crash the game after going and regoin into main menu ,in my mod it can happend as well with SC mod, so its a problem with the game itself. BUT i do notice if you are set in underground the game dont crash that often when you replay into main menu.

Oh one trick i do is waiting 1 minute before replaying , it dont crash that often or i think it reduce the chances as half.

Btw Cascade modifier have TagLocPlayerMastery( i think i spell it right) in ingame description of the skill


About Hades, i been able to defeat the 2nd phase and check his ghost form.

Its brutal! While i like it alot, the pets are not good versus him as hades receive minimal dmg. Atleast i can hit Hades with my volcanic orb, but i got wiped with that one combo nova that stuns me and meteors.

It is fun tho, i need to get better :P

Did you increase Hades spell casting speed ? i fell he cast the skills much faster or im seeing things.


237
Downloads / Re: Early Alpha Testing ~ Go!
« on: 15 June 2021, 01:06:56 »
I did a quick peak on that area in the editor , earlier, yhea i see double or more of that serpentoid proxie , uff.

I did kill it three times with no result, its okay i will try defeat Hades and move out into Ragnarok. "finger cross"


Btw , i think lich king should have bit more resistance to crowd control ( petrify for exemple), watching lich king have same duration of petrify as my other pets is bit down as is CD is bit high.

238
Downloads / Re: Early Alpha Testing ~ Go!
« on: 15 June 2021, 00:28:11 »
Im probably im missing some clue,

Ive killed the three leader to unlock the barrier that is blocking the temple entrance but the game isnt reading the serpentoid leader death



239
Last time i modify Athens, i removed some side walls next to rebirth fountain before the Batlegrounds and placed few proxies around the area, and time to time the game crashed like with no reason, even in the marsh, sometimes.

The theory of having so much close spaces and only a few gaps to monsters and pets chasing each other can be a valid point to try out.

Days ago i was  even wondering if is Hydra the reason of crashes, as hydra breath skills are not in wave template but projectile, sometimes theres some fps drops during in one hydra breaths if you stay in long range.

But for some reason Arachne's mines all superimpose on top of each other in one big mass stacked puddle.
I tried to make a poison cloud version of rune mines, i copy the rune mine dbr and changed the effect with the poison cloud of arachne effect, the result was just like this , all stacked togheter. So i copy the rune mine effect and changed the projectile flight with the one of the arachne , and worked as planed. But i give to a spider, maybe i will try give that to a arachnos later to see how it work. Not sure if you tried this way

edit : pic

240
Downloads / Re: Early Alpha Testing ~ Go!
« on: 14 June 2021, 22:32:36 »
Why im not suprised , probably some texture pathing is incorrect or even the mesh is missing some attribute.

Pages: 1 ... 14 15 [16] 17 18 ... 106

SimplePortal 2.3.7 © 2008-2024, SimplePortal