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Messages - nargil66

Pages: 1 ... 57 58 [59] 60 61 ... 167
871
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 August 2020, 17:17:39 »
I'd rather make his other leg more static, its not looking very natural to move legs while floating.
About upper body position, i think in the gif is caused by camera perspective. The chest is pretty straight standing.

872
Awesome! Thanks for the effort man!

873
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 18 August 2020, 17:02:53 »
Almost finished (few color tweaks remain):

874
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 17 August 2020, 23:30:49 »
Bald Zeus seems weird  ;D
It looks more similar to Kratos somehow  >:D
Ok, lets fix it then, with a beard worthy of an Olympian king ;) :

Before:
Spoiler for Hiden:
After:
Spoiler for Hiden:

875
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 17 August 2020, 10:38:09 »
Both models can be included in some way... 1 as Greek weapon, 1 as Indian weapon.

Edit: I decided to include some male gods as well for the skin mod, gifting male skins. Already have Zeus, Ares, Kratos, Apollo (only skin) + item sets for Hermes and Dionysus. Here is a new idle animation for Zeus (floating):

876
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 16 August 2020, 00:13:23 »
Ok, after some testing, the last Ariadne has heavy clipping issues with armors... damn it, i liked this version. The problem is all armors in the game were made for vanilla shaped model... thats why she was slimmer in previous versions.

Btw, here is a v3 of Zeus' Thunderbolt (base model, not textured yet):
Spoiler for Hiden:

Inspired by the TQ opening cinematic:


Edit - Finished ^-^:


877
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 15 August 2020, 09:42:29 »
Latest progress on the skin mod - the selected skin packs are compiled as assets, now begins the long linking in database records... that will take awhile.
@icefreeze  's constructive critique inspired me to rework the base model once more. The mod has to be as polished as possible before Steam release. Here is a preview + sample of Ariadne v1.7:

Link:
https://mega.nz/file/Mf4DWRrT#nZrwYL1EM2Uj0JTDc1IQ1AxFdfPTgyxkZInkcsYbMRk

878
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 13 August 2020, 15:52:33 »
would be nice to see wolverine claws like the assassin's in d2 LoD. however, it needs new attack animation
Hmm, how about using the default unarmed animation? That could work maybe...

Last few days I'm working extensively on NewSkins mod. Many of packs are improved, some new are added. There is only one pack that remains and i can start linking the dyes into the database. For now i'll just post some previews:

Norse pack:
Spoiler for Hiden:
Indian loincloth pack (based on Kali texture):
Spoiler for Hiden:
+a preview of a WIP skin for a Celtic pack (loosely based on Keira Knightley's outfit in King Arthur movie):
Spoiler for Hiden:
Stay tuned :)

Edit: The Celtic pack is done:
Spoiler for Hiden:

879
Ok, after a long delay, the new version is approaching...
This update will focus on immersion - some monsters have more accurate names, NPC markers (above their heads) are recolored to blend better with the game world.
Endymion's latest fixes are already in. I'm still working on a skin overhaul - skin mod will be improved, as well as mastery pet looks and some NPCs. You know me, im the nymph lover guy, so i started from Nature nymph (now called Sylvan Dryad) and Pegaea NPC. My party of revamped Nature pets near the spider cave:

(credit to Wardust for the wolf reskins)

880
Other Modifications / Re: [MOD] Battle Nymphs
« on: 31 July 2020, 01:09:06 »
Yeah, the plan is to do something like that. But right now im working on something bigger... i'll leave next version for another time.

881
Other Modifications / Re: [MOD] Battle Nymphs
« on: 30 July 2020, 08:41:23 »
Thank you :)
Fixed 2 missing nymph names on the skinlist picture (Naiad1 and Oceanid3).
Right now the skins have no proper bump textures, coming for the next version + maybe some glows and effects.

882
Other Modifications / Re: [MOD] Battle Nymphs II
« on: 30 July 2020, 02:17:45 »
After a long delay and dozens of nymph reworks, i think it's finally time for an update. I present to you... Battle Nymphs 2!

This time all nymphs have unique look, both as model and as texture. Here is the current skin/model list (click on the image to see the full list):



Battle Nymphs Version 2 Addon Mod

This mod replaces the female character model with one of several types of nymphs.

How to install:
1. Remove previous addon mods if you have any.
2. Unpack the archive and put the folders from inside to your main game "Database" folder.
3. Go to "Creatures/PC/Female" folder. Choose a nymph mesh from the list (see Skinlist.jpg) and rename it to "femalepc01.msh.
4. Launch the game and choose female character.

Features and Info:
- Dyes will NOT work. No matter what dye you use, the character will preserve her default skin.
- Each nymph mesh is linked to only one skin. To change appearance, you have to use different mesh.
- All helmets are made invisible, but you can still equip them and get their bonuses.
- Rigid Bodies data is removed. This means the nymph will always use death animations.
- Added an optional menu. To disable it, rename or delete "Menu" folder.

Download link:
https://mega.nz/file/FHgmVCwS#6KGr4yyjTyAPsx9Ywk5QrxLCLOZIHB_3DdoK_xORbGY


883
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 29 July 2020, 10:06:56 »
Its a normal armband, equippable, not attached. But its just a modding resource for now.

884
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 29 July 2020, 09:54:27 »
Maenad Claws MI:



Link:
https://mega.nz/file/YD4VmCwa#2I-fgNKrTNOFUa2LwrPWMLtdivtoDhjDOak2U8xWmlA

Feel free to use in any mod.

885
Nice :D Keep them coming!

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