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Legion of Champions AE / Re: LoC Ragnarok / Atlantis development
« on: 27 June 2021, 19:47:29 »
Today another quiet small defeat since the release of Ragnarok.
In Styx I turned the geysers to proxies that then can spawn the original decorative geyser or a monster that looks like a geyser and erupts doing col and poison damage.
This worked flawlessly in my previous iterations of this mod.
Now, XPack/SceneryHades/nature/rock/rockobj/rock_styx_poisongeyser_06.dbr doesn't show up in game.
People reported a spot in Styx you couldn't walk.
Why isn't THAT geyser showing up in game anymore but all the others do? I don't know. Same with a boulder in the Orient, just stopped showing up.
So I imported the original meshes in a duplicate directory in my mod. Nope.
I rebuilt the pathing in Styx. Well, it shows up but it ignores the movement parameter settings in the database and you can walk right through it. I can only add the 0 to dblIgnorePathing setting so hard and hit save so hard and hit build so hard or I'll hurt myself.
So my ultimate solution is to restore the original pathing by copy-paste the offending map sections and removing the proxy from the database for good ol' no. 6 and replacing it in the database with the original static decoration file. At least it both shows up in-game and you can't walk through it.
I'm getting real tired of things breaking in the mod after they worked for so long.
In Styx I turned the geysers to proxies that then can spawn the original decorative geyser or a monster that looks like a geyser and erupts doing col and poison damage.
This worked flawlessly in my previous iterations of this mod.
Now, XPack/SceneryHades/nature/rock/rockobj/rock_styx_poisongeyser_06.dbr doesn't show up in game.
People reported a spot in Styx you couldn't walk.
Why isn't THAT geyser showing up in game anymore but all the others do? I don't know. Same with a boulder in the Orient, just stopped showing up.
So I imported the original meshes in a duplicate directory in my mod. Nope.
I rebuilt the pathing in Styx. Well, it shows up but it ignores the movement parameter settings in the database and you can walk right through it. I can only add the 0 to dblIgnorePathing setting so hard and hit save so hard and hit build so hard or I'll hurt myself.
So my ultimate solution is to restore the original pathing by copy-paste the offending map sections and removing the proxy from the database for good ol' no. 6 and replacing it in the database with the original static decoration file. At least it both shows up in-game and you can't walk through it.
I'm getting real tired of things breaking in the mod after they worked for so long.