Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - sauruz

Pages: [1] 2 3 ... 26
@wolpak and @andyblast , be more specific with your idea because maybe we can make something similar. Please post longer post with details.

Just a drop down box that gives a +1, +2, +3 and +4 to all skills and the tooltip shows the overskill points (so I can get an idea was 10/6 in something looks like).
No clue what is this about.

i guess he is talking about of titan calc ? to see the values of skill capped with +4 bonus to al skils ?

New Projects / Re: Deities Mod - Development Thread
« on: 15 October 2018, 21:26:31 »
sumons looks awesome!

nice work so far! you will get there :D

Runemaster AE / Re: Dragon Hunter is the best Rune class?
« on: 15 October 2018, 19:43:12 »
A bit out of the topic, but why are you considering Cerberus one of the toughest challenges? A decent health pool + fire resistance and maxed out Herbal Remedy and you will be good, right?

why fire ? cerberus is poison based if i remenber

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 October 2018, 11:47:35 »
If anyone has any good ideas about Runemastery, I could use the help.

I've tried to play as a caster and it isn't going very well. I don't play melee if I can avoid it.

Anyone have any specific criticisms of the mastery that could use improvement?

I have already replaced the menhir stones with the Jotunn giant summon, and I buffed  the damage output for mines and that big delayed mine, I forget what it's called.

Runemaster is more a physical  and ranged mastery based. as hunting and warfare hybrid.

I will leave some ideias of some skill that could be improved:

1- Sacred Rage- i would move a few tieres, ( tier lv 16 maybe ? ), it Activates when Health drops below 20%, giving some health recovery and take away slow resistance , as i think it dont make any sence. it would make like death ward skill .. cheating death.

2- runeword: feather : giving a litle dexterity and attack speed at hight lvs , our ubber lvs.

3- runeword: burn and runeword explode are almost same thing , both do burn dmg, i would mix both into one , giving chance of stun in hight lvs.

4- Replace runeword explode for runeword: glacial frost , its a cold version of runeword burn , but doing a lighting and cold damage, at hight lvs gives a chance to freeze our slow.

5-Runeword: abosorve, giving at hight lvs, hp regeneration.

6- thunder strike : decrease the moviment speed on low lvs, and giving % dmg bonus at lv 5 skill.

7-Unleash: could have a mixing of cold dmg into bonus

8- Seal f Fate: decrease the bonus against devices at lower 40% at lv 1 and will increase at hight lvs.

9-Aftershock: removing the skill disruption, our could be a bonus at uber lvs.

10-Frightening power: a % of lifesteal at uber lvs

11-Reckless Offense: have a bonus of strenght and small boost of attack speed at uber lvs

12-Rune Weapon, it give to much % intelligence at low lvs, imo, maybe decrease a litle.

13-Transmutation: it could give bonus to fire/cold/lighting flat bonus dmg

Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 14 October 2018, 11:12:29 »
Hey Pinhan,

Life can be hard sometimes, it can sux, but dont worry, its just bad phase, better days will come :)

Glad to see you :D

Anniversary Edition - General discussion / Re: Gorgons Help
« on: 13 October 2018, 14:47:33 »
also try lure each and kill one by one, if you are using a staff our bow makes batle easier.

and as WNG said , harpy witches scrool is must.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 13 October 2018, 10:02:42 »

I know it doesn't make sense to have them in a salt mine, but I don't care. :)

it does make sence , imo, where did the curse came from ? maybe they were digging, and fond some ancient tomb and like any adventurer fool, they open it ... :)

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 October 2018, 17:22:43 »
just epic BG :)

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 October 2018, 11:15:05 »
wonderfull :D

i wonder if her minions ran in joy, when you kill her :D

Balance of new itens its the thing i dont like very mch on ragnarok

they nerfed most strong itens in vanilla IT, because of balance, but they didint do it on new expact.

i hope they adjust some values soon. Our they want the players do the work for then ?

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 09 October 2018, 20:11:18 »
Im glad you find the solution for the crashes in that case.

maybe its some monsters cant use throwing weapons ? troubles on their base animations ?

maybe with club focus warden Headhunter's works

I guess... just like you could make a staff working with Warfare mastery.

two different things , but i get it

maybe with club focus warden Headhunter's works

New Projects / Re: Deities Mod - Development Thread
« on: 08 October 2018, 18:46:43 »
it could be magical thow swords :p,

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 08 October 2018, 10:14:21 »

Just had an idea...

I was working on a new dungeon near the first Tigerman camp to put my super mega boss with his giant uber treasure chest and I thought, why not have a developer boss series like the devs do? A secret area?

All I need is to add a key drop somewhere to open the gate.

excellent idea!

Im thinking , making a crafttable key ( ? ), , witch needed 5 pieces, one droping each act. The pieces could be dropped by the new uber bosses you are creating !

if the craftable key doesnt work in game files could be a craftable charm our relic.

Then when you got the key, you have acess to face the dangers inside the mythical super secret dungeon.

Now theres 2x options, ( in my vision)

1) easy way . like  a normal dungeon , theres some enemies and room with each "made boss "


2)Evil way , a medium arena , when you have to face all " of us" at same time, can think at biggest challange for your end game hero :D

Pages: [1] 2 3 ... 26