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Messages - efko

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1
New Projects / Re: [WIP] More Masteries Mod - WNG
« on: 21 October 2018, 23:26:56 »
Just wanted to say this looks very interesting. Keep it up WNG :D

(If you needed this post reserved, tell me to remove mine)
No worries, you're good.

Also thanks for the support, I appreciate it a lot.
congrants on your project!

the chaos mastery looks fun! alot of bleeding and vitality dmg :D

im wondering , will be the undead will be a weakness to the mastery ? since they absorve alot of main dmg used?
congrants on your project!

the chaos mastery looks fun! alot of bleeding and vitality dmg :D

im wondering , will be the undead will be a weakness to the mastery ? since they absorve alot of main dmg used?

Probably. I'm not sure of how much of a threat the Undeads will be right now. After multiple playthroughs I will be making adjustements if it is needed.
but its good i think, each mastery could have its cons and pros :)
Cool looking,my  ;D friend,very good so far!
Do you plan to add some pets  to your masteries so far ?
Yes! Though Chaos doesn't have a pet in its skilltree, many masteries will offer at least one pet. One of them (masteries) should also please the most dedicated petmasters.
Man, I really love a good backstory for a mastery and the spell descriptions are powerful and dramatic and really drive home the mastery theme. Just the flavor text for a skill can get me really pumped up to play!

Keep up the powerful creative writing for the skills!
Just the flavor text for a skill can get me really pumped up to play!

Definetly ^^ Glad you liked those flavor texts so far.
Yes! Though Chaos doesn't have a pet in its skilltree, many masteries will offer at least one pet. One of them (masteries) should also please the most dedicated petmasters.

Cool ,i am a  pet person ;D

Split topic was done and I made small change on topic subject so had to manually fix it for all posts. WNG will make post for each mastery so all masteries will be included in his original topic, and later this will be merged with original topic.
Unfortunately I failed and its not possible to be done what was expected, so it is decided with WNG to remove posts, and to let 1-10 masteries to be better organized, like you see now.

2
Humor / Re: Funny Videos
« on: 17 October 2018, 19:41:27 »

3
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 16 October 2018, 22:54:08 »
@wolpak and @andyblast , be more specific with your idea because maybe we can make something similar. Please post longer post with details.

Just a drop down box that gives a +1, +2, +3 and +4 to all skills and the tooltip shows the overskill points (so I can get an idea was 10/6 in something looks like).
No clue what is this about.

4
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 16 October 2018, 01:30:28 »
@wolpak and @andyblast , be more specific with your idea because maybe we can make something similar. Please post longer post with details.

6
New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 00:10:15 »
Looking good. Though, I wander what that circle with no UI bitmap and a X means.
There could be something related with energy, like energy drain or energy regeneration or energy leech resistance, if that is not already there or reduction for weapons or bonus str.

7
New Projects / Re: Deities Mod - Development Thread
« on: 08 October 2018, 17:23:50 »
Hm more slots for more weapons. Sounds cool.

8
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 04 October 2018, 15:45:43 »
Please use discord and upload image there, then post link here inside this:
Code: [Select]
[img] image link [/img]

9
General Discussion / Re: Task for everyone
« on: 04 October 2018, 13:16:08 »
That can be done once we have new download site/s set up and/or kirmizi perfect gets back to normal.
We just need a list with all possible sources on single place. KP was on dedicated server and was expensive, paid to be up site, for sure not less than 30e per month and I was told that was paid much more.

10
Forum News and Info / Re: 75 Forum Users!
« on: 04 October 2018, 01:20:20 »
Very nice to see that the community is growing!

... though you got me confused with the title... why is it 75 and not 100?
Its just old topic, 292 members in total. We had 75 members when topic was created.

11
Forum News and Info / Re: 75 Forum Users!
« on: 03 October 2018, 23:31:32 »
Today we reached the most online users in same moment, so we reached #100  :))

Most Online Today: 100. Most Online Ever: 100 (Today at 23:16:53) (October 3.)
https://titanquestfans.net/index.php?action=forum - at bottom of the page

Note: This is not about total users who use this forum, but about users and guests online at the same time.

12
General Discussion / Re: Task for everyone
« on: 03 October 2018, 23:26:03 »
We definitely need a list of all possible mods and tools in sticky topic like it was on old forum.

13
Texture & Skin Modding / Re: All Non-Included Database Items
« on: 03 October 2018, 10:11:56 »
I think its a mistake in description, its Staffs, not Staves.

14
I think you crushed screen resolution. Probably solution was to change in video settings of the game.

15
Texture & Skin Modding / Re: All Non-Included Database Items
« on: 03 October 2018, 01:02:43 »
Yep, they are direct image links to Imgur. You mean they can slow down the forum? I don't think, maybe @efko will know.
Its ok to use from 3rd party source like imgur, its using their bandwidth not our.
Also my advice to everyone is to avoid Photobucket since they are known to cause problems to forum users later and advertise their products, force users to go to their site and spam them with pop-ups in order to get back images or to pay for service which was free.

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