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Messages - nargil66

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I'm not sure how to make some of your ideas. Yes, I have considered before to remake the UI. Right now I have other priorities, but in future I'll try for sure.

New Projects / Re: Deities Mod - Development Thread
« on: Today at 21:39:39 »
Guess i'm going full Ares;)...wonder what it would be good mix with that?

I'll leave the rest masteries from vanilla, so you don't have to go single mastery. Only if you want yo :)

Today I worked more on the standard bearer's skills, effects and animations. The horse is more fiery now, as I intended originally:

Any chance you still plan on releasing a version with X more mobs but just 1 boss?

Yep, I will, after the demo of my mastery mod is ready.
Edit: how many X more you have in mind?

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 17 October 2018, 16:44:29 »
So you all need to design your boss versions and post them so I can put a series of boss fights to get to the uber boss. :D
If Prosoro is an uber mummy, ill be a red skinned machae... you know what i mean :P 
Spawning/sowing others of my comrades...
Nargil, Corrupted Warpriest :)

Edit: Drops some kind of helm if possible.

New Projects / Re: Deities Mod - Development Thread
« on: 17 October 2018, 08:56:26 »
Fixing and tweaking continues:
- Call of Phobos has new sound and visual effects. The vanilla war horn sound is used by the Standard Bearer pet.
- Major change on pet levels - after testing, 40 pet levels are just too much. I reduced them to 24 levels.
- Androktasia gains more skills as she increases in levels.
- Standard Bearer can now fight along you, aside from buffing you.

Edit - Here is new Horn of Phobos:

New Projects / Re: Deities Mod - Development Thread
« on: 15 October 2018, 21:08:45 »
I did alot of tweaking last two days, and still there is much left to do. The missing button in Ares skill tree is "filled", there is a new passive skill for shields there.
Many other changes, but most are minor fixes, so i cant even remember what they were lol.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 15 October 2018, 15:26:08 »
Frightening Power - I find the 1-3 seconds of fear underwhelming. Maybe the duration can increase on lvl?

Transmutation - maybe can give +% bonus to Elemental Retaliation.

Energy armor - this skill is too energy expensive for the effect it does.

+1 for Croc's ideas about Seal of Fate and especially mines. Make mines pets? I don't know how they will perform tho.
Or another pet variant - they can be pets with the explosion cast on death, so you can choose when to trigger them. If you place another set of mines, first ones "die" and explode.

New Projects / Re: Deities Mod - Development Thread
« on: 14 October 2018, 16:05:36 »
Improved some of the summon looks:

Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 14 October 2018, 07:33:57 »
Good to have you back Pinhan, you made us worry :). You will get through all this and see better days, i'm sure. Just keep up bro!

General Discussion / Re: % Attack Damage Converted to Health
« on: 13 October 2018, 18:46:43 »
Alot of useful info there. Thank you all for your answers  :)

General Discussion / % Attack Damage Converted to Health
« on: 13 October 2018, 09:36:02 »
Hey, I have a question about ADCtH - does it work with DoT damages or it convert only direct, flat dmg?

New Projects / Re: Deities Mod - Development Thread
« on: 13 October 2018, 07:11:10 »
Hmm, while testing today, standard bearer dying after 26 seconds every time started to really annoy me. I think i'll make him permament, and he'll just cast the battle standard buff from time to time. Maybe even fight, why not?

Edit: Androktasia now changes appearance after lvl 20. Also she uses Andariel's voice and sounds from D2.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 October 2018, 12:38:29 »
-1000% Water Resistance :)

New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 11:47:30 »
Man I like the first version of the dual wielding dervish girl. Very kool!
You mean you prefer the red-skinned one? Tell me if you do, I can always make her a second tier look :)

And thanks for the kind words from a talented fellow modder. It means alot to me :D

I really am looking forward to try this out 8)
I wont set a release date, but will do my best to be sooner.

New Projects / Re: Deities Mod - Development Thread
« on: 12 October 2018, 06:16:35 »
It's just a skill button with broken link ;)

Ok, thats it. When this mastery is finished, I'll release it as a demo. You can see this is taking ages for me to complete, and I don't want you to wait anymore. The masteries will be released one by one upon completion. The mod is on it's baby stage anyway. I hope some day Deities to become a full balanced and immersive mod, but it will probably take years... And what matters for me right now is the present :)

Here are all Ares pets, alot closer to what i imagined them. I'm finally satisfied with how the mastery looks and works. Now remains only tweaking and polishing before the demo release.

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