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Topics - nargil66

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General Discussion / Which Xmax versions do you play most?
« on: 21 May 2018, 11:59:35 »
Title says it. Do you prefer x2, x3, x4 or Xmax?

Texture & Skin Modding / [MOD] Blond Haired Girl
« on: 13 May 2018, 07:07:24 »

This mod changes the base female hair and the hair on all female helmets to blond.
The mod comes in two versions:
1. CustomMapsVersion - it is used as a normal loadable mod. Put folder "blonde_girl_full" into your CustomMaps folder. Launch the mod from Custom Quest Menu. The mod will "jump" to the main game where you can choose a character.
2. AddonVersion - if you want to make blonde char your default, place the folders inside AddonVersion in your game instalation Database folder (next to database.arz). Play the game normally or with mods, doesnt matter, the hair will stay blond. To unistall, just delete the folders.

Use the Source Files if you want to merge this mod with another mod. It's allowed to include in any mod, just dont forget to mention me in the credits ;)

The mod should work fine both with Immortal Throne and Anniversary Edition. Enjoy!

Sport / A Danish guy shows great archery skills
« on: 15 April 2018, 18:13:01 »
Check this out:

The idea of going pure dex was always tempted me, but the only time i tried was with Illusionist in LoC. With all the pets i can't say if the build was good or not. Anyone tried this in vanilla? And what class did/would you choose?

Installation and Tools / Tools Database - Links & Descriptions
« on: 10 March 2018, 12:22:16 »
Ok, after a big cleanup of files, I made a database of all the TQ related tools i have untill now. Some are saved from old forum, others are not directly connected to Titan Quest, but can come handy to someone. Here is a link to the database:

I'll make a list later and add some descriptions and maybe separate links.
If you know a tool that is better, newer or you think it should be included in the database, I'll update the list. Or if you can tell the name of a creator or description thats missing.
Note: All the tools listed here are freeware. I won't add any payed programs in the list. If you are searching for one, buy it.

* * *


Spoiler for Hiden:
1. TQ Animation Tools 1.0
Creator: Tamchi
Description: A pack of several tools which allow you to edit the game .ANM files.
List of tools:
TQ Animation Callback Editor
TQ Animation Combiner
TQ Animation Composer (Description by Tamchi) - This tool allows you to combine animations to make new ones. You need .NET Framework 4.0 to use this.
You can load up to two different animations and choose the bones and callbacks you want to keep. You can choose how to shorten/lengthen the animations if the frame counts don't match. it automatically selects bones in the second animation if you uncheck them in the first or they don't exist yet. (Works in both directions.) You can't crop/scale animations yet, but it should be really easy to write a gui for that: Most of the necessary functions are already included in the library. You still have to use notepad if you want to edit the callbacks though. I plan to extend the program to let you rename bones and create new callbacks.
Resizing a single animation would require a different gui approach.
Edit: Finding focused items in WPF on right-click is completely crazy. I will add the editing functions in a different program.
TQ Animation Cropper
TQ Animation Specials

Spoiler for Hiden:
1. ARC Encryptor 4.1.2 (32 & 64 bit)
Creator: Elfe
Description: Arc Encryptor is a GUI for the game's archivetool that lets you pack and unpack .ARC files.

2. ARZ Explorer 1.0.1
Creator: Vorbis/EJFudd
Description: A tool for viewing and unpacking .ARC and .ARZ (Database) files.

3. ARC Unpack 1.0
Creator: Tamchi
Description: A tool for extracting multiple .ARC files at once. Just drag and drop the ARCs over ArcUnpack.exe


Spoiler for Hiden:
1. Art Manager 1.6
Creator: Elfe
It can now always with the option "Delete Unassociated Resources" be formed without having to restart the AM every time again. (Tools -> delete unassociated resources).
No other program is needed to run this version of the AM, not even version 1.5. I emphasize once again that version 1.5 and 1.6 are not consecutive versions, but work independently.
Added tool "File Summary". (Tools -> File Summary)
Added "Status Report" tool. (Tools -> Status Report)
Option to compress the models added. (Tools -> Convert Textures to Compressed)
Integrated option window integrated. (Tools -> Options)
New - icons
New Font for Popup Window (I can understand it well, if you want the old one back, because the new one does make some things harder to read, if desired I will upload a version without changed font, if necessary).
Templates Editor extended. (It seems a par of the added options are still not working properly, maybe it's better if you do not use this editor for that yet.)
Explanations of DBR entries on / off. This option can be switched on / off in the DB Editor in the menu bar under "View -> Descriptions". (For more information and extended explanations, there is a post here: )
MAX server repaired! The installation includes a file that fixes this problem and fixes the option to convert .max files to .msh / .amn files. To enable this fix, a little extra manual work is required, the instructions for which are available at the installation later in this post.
.Msh files can be archived (taken from 1.5, auto and self-created assets possible.)
.wav files can be archived again (note for violos: wish fulfilled Smile)
Other features that I may have forgotten.

Download and run the installer. Please select the installation path of your TQIT's for the installation, if you choose another directory, the AM will only give an error message at startup. The main features are already installed, so the following things need to be done to fully install the MAX Server:
Open the following path with your Windows Explorer: User \ Documents \ my games \ titan quest immortal throne \ tools.ini and open the Tool.ini file.
You will see several options for the toolset. Those who are interested in us are called "3dsmaxserver". The installation has a new file called MAX_Server.exe installed in the installation path of TQIT. Please write this hinder the option. For me it looks like this:
3dsmaxserver = D: \ Program Files (x86) \ THQ \ Titan Quest Immortal Throne \ MAX_Server.exe
Save the file and run the Art Manager 1.6.exe.
Congratulations, the installation is done. I hope that makes modding easier / faster and probably. It is easier for some newcomers to find their way.
All rights to the code of this program are still going to THQ / ILE. Please let me know if I have breached EULA rules or contractual arrangements. In that case I will delete everything immediately.

Note: To install, place ArtManager 1.6 in your TQIT base folder. It was made for vanilla Immortal Throne v1.1 only, but relinking the Tools directory and switching the TQIT's database.arz with TQAE/Ragnarok one can do the trick.


Spoiler for Hiden:
1. GDDefiler
Creator: SoulSeekkor
Description: Allows editing of Grim Dawn and Titan Quest characters. Supports Ragnarok.

2. TQDefilerNET 1.3.7
Creator: SoulSeekkor
Description: Allows editing of Titan Quest characters.

Spoiler for Hiden:
1. Clear All Fog
Creator: p0a
Description: With this mod, you can reveal all dark corners on the map that you have not explored yet. For it to work, you must have visited the area first.

2. MapDecompiler (Fix)
Creator: p0a (fixed some crash issues by knightsouldier here:
Description: A tool for extracting the game map files.

3. ModMerge
Creator: Tamchi
Description: A tool for combining two or more mods (needs better description and usage).


Spoiler for Hiden:
1. MeshView
Creator: Tamchi
Description: Gives many options for viewing and editing .MSH files.

1. MeshViewer
Creator: Tamchi
Description: A tool for previewing meshes and textures. Its simplier, but faster than MeshView if you only want to see the texture.


Spoiler for Hiden:
1. 7Zip
Description: A tool for extracting and compressing files into archives. Similar to WinRaR and WinZip, but gives better compression. You need it to extract all the tools listed here.

2. Anti-Twin
Description: A simple tool for finding and removing duplicate files.

3. Bulk Rename Utility
Description: This tool can rename multiple files at once, giving different options. Good for renaming .dbr files enmasse.

4. Dupe Guru
Description: Another duplicate hunter.

5. Fraps 3.5.9
Description: Can record game videos and calculate FPS (Frames per Second).

6. HandBrake 1.0.7
Description: Used to compress videos to a smaller size format. Good before uploading to Youtube.

7. Reshade 3.1.1


Spoiler for Hiden:
1. Soulvizier Skill Calculator
Description: Offline mastery calculator for Soulvizier mod.

2. TQ Offline Equipment Database 2.0
Creator: Lufe?
Description: Offline database of TQIT items + 3 mastery calculators.


Spoiler for Hiden:
1. Titan Quest Fanpatch 1.17a

2. Patchfix 1.17c
Creator: Spectre


Spoiler for Hiden:
1. TQVaultXL_1.1.5.1
Creator: HandballFreak
Description: Offline storage for Titan Quest items. Supports custom game characters as well as Ragnarok.

Spoiler for Hiden:
1. Underlord Templates
Creator: Munderbunny
Description: Custom templates used in Underlord mod.

2. TQIT Templates
Creator: THQ/IronLore
Description: Templates for Titan Quest: Immortal Throne.

Spoiler for Hiden:
1. Extension Changer (+Fonts)
Description: Used to change font file extensions from .ttf to .fnt (used by the game) and vice versa.

2. Notepad ++

3. Text Crawler

4. WPS Office
Description: A free substitute for Microsoft Office. Can open .doc and .docx files.


Spoiler for Hiden:
1. Awesome Bump 3.14
Description: AwesomeBump is designed to generate normal, height, specular or ambient occlusion, metallic, roughness and other textures from a single image. Features:
Converts normal map to height map (bump map and vice versa)
Extract the bump from the arbitrary image
Calculate ambient occlusion and specularity of image
Perspective tranformation of the image
Creating seamless texture (simple linear filter, random mode, or mirror filter)
Generate roughness and metallic textures (different types of surface analysis are available)
Real time tessellation is available
Saving images to following formats: PNG, JPG, BMP, TGA
Edit one texture which contains different materials
Add some grunge to your map with grunge texture
Mix two bumpmaps together with normal map mixer

2. Grid Extractor
Creator: Tamchi
Description:This tool can quickly extract large amounts of texture grids per drag-and-drop. You can specify the pen width, foreground and background colors and the image size too, if you use the command line. The defaults are 512x512 pixel image size and a 1 pixel black on transparent pen.
This program's way of calculating the coords is different from the one in MeshDrawCS, so the result should be more accurate. You still won't see any improvement in MeshDraw because of it's bugged texture coords.
Note: You can paint on the grid directly or place it as a layer over existing texture in a painting program (I use Paint.NET) for more accuracy.

3. Hugin Panorama Stitcher 2018.0.0
Description: You can use this to make a panoramic screens for Titan Quest main menu. I stiched my menus manually, but it can be usefull to someone. Examples of normal vs panoramic image:

Left - normal; Right - panoramic. The trick is altering the image so when you cut it on half and switch horizontally left and right part, the two parts "stitch" without visible border between them. The clouds must continue to go smoothly when the halfs are normaly arranged or with switched places, sea line must be perfectly horizontal, etc.
Final result:

4. Paint.NET 4.0.21 (+Plugins)
Description: Paint.NET is image and photo editing software for PCs that run Windows. It features an intuitive and innovative user interface with support for layers, unlimited undo, special effects, and a wide variety of useful and powerful tools. An active and growing online community provides friendly help, tutorials, and plugins.
It started development as an undergraduate college senior design project mentored by Microsoft, and is now maintained and developed by Rick Brewster. Originally intended as a free replacement for the Microsoft Paint software that comes with Windows, it has grown into a powerful yet simple image and photo editor tool. It has been compared to other digital photo editing software packages such as Adobe® Photoshop®, Corel® Paint Shop Pro®, Microsoft Photo Editor, and The GIMP.

5. Sage Thumbs
Description: A tool for previewing many image file types, including .TGA as thumbnails in Windows Explorer.

6. Tattoo 3D Painter
Description: A simple and easy to use 3D Painting program. To make it work, extract partial data with MeshView as .obj and load it with Tattoo. You can now paint directly over the mesh. A quick tutorial for using Tattoo is included in the archive. Here is a crude example of a Ragnarok polar bear recolored to panda with the help of this program:

7. Texture Viewer 1.1
Creator: Tamchi?
Description: A tool for previewing Tex files.

8. Un Mirror UV
Description: A tool which can turn symmetric mesh to assymetric one, allowing you to make the left and right part of the texture look different. To do this:
1. Drop a .msh file on un_mirror_uv.exe to make it assymetic. When you open the mesh again, it will look like split in half.
2. Make a skin with double width and mirrored left and right part. You can now make the left part different from right one.

3. Use the modified mesh you made with un_mirror_uv for your custom assymetric texture.
4. Final result:

Installation and Tools / ArtManager 1.6.exe Error
« on: 08 March 2018, 03:55:21 »
The program gives error on start:

Anyone know what causes this?

General Discussion / Your favorite tracks from Titan Quest
« on: 04 March 2018, 03:56:59 »
Which parts of the game sountrack you enjoy most?

Here are some of my favorites:

Spoiler for Hiden:

Hi people, I have this little problem. I play the GOG version more than Steam, and everything is saved on C drive. Is there any way to setup my save directory for Titan Quest on different drive, so it donesn't get wiped out on reinstall?

Other Modifications / Alternative Music for Titan Quest
« on: 04 December 2017, 00:51:46 »
This is an atempt to make the music of the game closer to the spirit of the ancient world. I made it mostly for myself, but i'm sharing it anyway, someone else might like it. Only the first part (Greece) is ready. Here is the link:

To replace vanilla music, put folder "Music" in your Database folder. If you dont like any of the tracks, just rename/delete them from the inside folder.
Not all the tracks are replaced, but most greek cities/towns have new themes. I hope you enjoy this compilation :)

Other Modifications / Invisible markers for Camera Mods
« on: 24 November 2017, 19:24:32 »
This is a small addon, which makes invisible the ugly ingame markers (proxy points, sound objects, triggers, etc.) when using a low horizont or high zoomout camera mod.

Here is a preview to compare:


Spoiler for Hiden:


Spoiler for Hiden:


You can find the CameraMod Here:

Someone posted this on the old forums, i repost it now so it doesn't get lost.

Soulvizier 0.98i Chinese Version for Anniversary Edition

Known Changes:
1. Expanded caravan, added unlock code for a portable caravan (Code:"ck")
2. Monsters dissapear on death
3. Added new rebirth fountains in some areas
4. Added portal to Olympus (if I remember right)
5. All skin vendors from AllSkins mod 0.8c can be found in Helos.
6. Changed default female mesh to skirtless
7. Added new quest areas called "monster camps", accessible through each major city. To unlock the door, you must find a quest item from a special monster somewhere near that city.
The monster camps are loaded with heroes and champions, hard to survive but good if you want to farm souls
8. Human enemies in monster camps have a chance to drop special set items for the different classes.
9. Changed main menu screen
10. Maybe there are other changes, but these are all I know of

Known issues:
- Missing tags from the Chinese added content
- The game sometimes crashes when reloading the mod
- Female mesh doesn't work good with some of the skins
- The mod is compatible with AE, but not really adapted to it

To install, place TQSV folder in your Custommaps folder.

Soulvizier creator:

New content:

Download link:

Titan Quest Anniversary Edition - Full Log
by THQ Nordic

"+": Added feature or improvement.
"-": Bug fix, change or removal.

+ Merged TQ and IT into one standalone game
- Fixed the "Slow Cast Bug" once and for all
- Fixed lags caused by Tower of Judgement and Crystaline Stellae scripts
+ Optimized world loading to minimize pauses and edited specifically problematic areas
- Reduced background saving when picking items below "rare" quality
- Reduced lag caused by AI failing to find a path
- Further performance improvements
+ Stash and Transfer area item files now use relative paths
- Doubled size of caravan stash
+ Added key to pick up nearby gold, relics and potions (auto pickup)
- Removed GameSpy implementation
+ Added new multiplayer and lobby system
+ Implemented NAT Traversal and NAT Proxy Connectivity Layer
+ Added support for Steam friend invites
+ Added voice chat for multiplayer parties
+ Added Steam Achievements
+ Added Steam Trading Cards


+ Bleeding Damage now increases by 10% per 50 dexterity
+ Poison damages now increase by 10% per 50 dexterity
+ Physical DoT now increases by 10% per 50 intelligence
+ Vitality Decay Damage increases by 10% per 50 intelligence
+ Life Leech and Mana Leech increase by 2.5% per player level
+ Pirecing damage now depends less heavily on Strength and more on Dexterity
+ Physical damage from abilities and item bonuses now scales with Strength (10% per 65)
+ Pierce damage from abilities and item bonuses now scales with Dexterity (10% per 100)
+ All Retaliation Damages now scale with character level
- Defensive Ability greatly exceeding the attacker's Offensive Ability yields diminishing returns
+ Dodging now caps at 80%
+ Projectile Dodging now caps at 80%
+ Cooldown Reduction now caps at 80%
+ Less Damage from Race effects now cap at 80%
- Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced
- Attribute points now yield 40 Health or Energy per invested point
+ Elemental Damage % bonuses now also boost fire, cold and lightning DoTs
- Fixed interferences between DoT resistances and DoT duration reductions
- Fixed passive weapon/shield attack skills not working when granted by an item
- Fixed an exploit that let characters reclaim one gravestone twice
+ Increased Potion stack limit to 25
+ Increased Scroll stack limit to 10
+ Difficulty resistance penalties now also apply to Bleeding and Vitality
- Increased enemy health bonuses with difficulty, and with more players in the game
- Increased the number of extra monsters spawning with additional players
- Enemies move and attack 5% / 10% faster in Epic and Legendary difficulty
- Enemies inflict 5% / 10% more damage in Epic and Legendary difficulty
- Player run speed was increased by about 10%
+ Players receive 10% / 20% extra experience in Epic and Legendary difficulty


- Fixed main menu on resolutions bigger than HD
+ Added support for 1280x720 resolution
+ Increased camera zoom ranges
- Implemented shader & renderer improvements
+ Added new shadow mapping technique
+ Added menu option for UI scaling
+ Added menu option for UI style selection
+ Added a new default UI design
+ Health and Energy bars in the classic UI are now 50% wider
- Life Leech resistance no longer adds to the Vitality Resistance stat
- Energy Leech effects no longer factor into the DPS estimate
- Secondary resistance stats no longer display numbers above the resistance cap
+ Added (dynamic) cooldown display to skill tooltips
- Changed main menu screen to an updated version of the original TQ look
- Updated loading screen art
- Adjusted position of mastery description window
+ Redesigned Knossos labyrinth minimap

- Added missing AoE explosion effects for Lightning, Cold and Elemental staff projectiles
+ Improved look of Elemental staff projectiles (and adjusted speed)
+ Added several new effects to player skills (see below)
+ Added arrow effects to several unique bows (see below)
+ Added damage effects for Energy Burn and Vitality Decay
+ Added a Mana Burn damage indication effect
+ Improved Siege Walker grenade effects
+ Reduced delays on Earthfury spell projectiles
+ Adjusted size of Dragonian Reflection effect
- The aura effects of Onslaught are a bit more transparent
- Adjusted sizes of Heat Shield, Storm Shield and Wraith Shell effects
+ Added a glow effect to enemy Blood Pact aura
- Fixed wave effects on Apollo's Lyre skill
- Improved chain effect of Regrowth - Dissemination
- Monster lightning auras now display an activation effect
- Fixed wave effect on Cerberus' Roar
- Fixed effect on Nightmare's Hypnotic Gaze
+ Improved Megalesios' Statue effects
+ Improved Dark Obelisk effects
- Fixed death effects of several enemies and bosses
+ Added more vibration effects


- Fixed excessive Satyr grunts
- Fixed excessive Maenad screaming
- Fixed sound selection bug that resulted in some never being played
+ Changed Scatter Shot fragment hit sound
- Reduced redundant Mana/Life Leech sounds
- Reduced sound volume on Nightmare's Psionic Beam
- Various unique helmets now make helmet instead of circlet sounds
- Centaur helmets now make leathery sounds
- Cloth headgear now makes cloth sounds
- Fixed block sound of Phrygian Shield
- Fixed sounds on Jackalman and Satyr armbands
- Fixed missing water drop sounds of all Act 4 bows
- Fixed sound on Anouran Chain Heal skill
- Fixed sound on Empusa Freeze skill
- Fixed sound on Limos Consume Life skill
- Fixed sound on Lost Souls' Life Drain Ward
- Fixed sound on Act 4 heroes' Frenzy skill
- Fixed sounds on Arcane Mirror's triggered ability
+ Gave Dragonian Reflection a distinct sound effect
+ Added sounds for the Nymph's Overgrowth skill
+ Added sound for Core Dwellers walking through water


- Fixed a number of typos and inconsistencies in stats, item names and quest texts
+ Adjusted the names of some damage types and other variables for clarification
- Fixed some mistranslations and wrong item genders in German and Russian
- Amended missing translations for complete localization in 11 languages


+ Removed all database record modification restrictions from loaded mods
- Fixed chhanges to Act 4 quests not being registered in loaded mods
- Fixed a bug that would delete custom skills and items upon entering a new difficulty in a Custom Quest mod
+ Added support for "Bounce Mods", which are now recognized by the game and the MP lobby
+ Integrated Steam Workshop into the game and added a Steam Workshop Tool
+ Merged all TQ records into the IT database
+ Created 20+ uniquely named proxies in side locations throughout the world
+ Passive skills can now have Damage Absorption as an ability
+ Enabled dbr-based modding of the Main Menu's lights, music and sounds
+ Enabled advanced modding of HUD elements and the HUD style list
- Fixed issue of existing characters being unable to use added stash space
+ Charon's Oar mesh can now be used for staves
- Updated Templates with the new caps and other functions


- Hades Generals: Quest reward now works properly
- Stygian Lurker: Quest reward now works properly
- Reward for "News of Treasure" quest now always corresponds to difficulty
- Greaves rewarded for Epic quests now have proper suffixes
- Athens Catacombs: Can now award unique amulets on Normal difficulty
- Terracottas: Shields get shield affixes instead of spear affixes
- Plight of the Nile Farmers: Correctly awards rigid carapace charms now
- Rhodos: The lighthouse worker now wears greaves instead of "creaves"
- Admetus in ToJ now has higher level chests (rare not golden)
- Reaching Elysium can now award Glorybringer
- The Melinoe Captain guards a quest chest rather than a generic one
- Odysseus: Fixes to ballista shot and wall
+ Quest items are now a different hue of purple to distinguish them from legendaries
+ Loading a character into the game for the first time will now retroactively fix missed or changed quest rewards
  (Affects Maousoleum, Stygian Lurker and Hades Generals rewards, as well as the new Yeti pet bonus)


- Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction
- Heroes and Bosses now have 50/60/70% and 70/80/90% resistance against Mana Burn Damage
- Undead now absorb 70% Poison damage (on all difficulties) rather than having a resistance
- Traps and constructs now absorb 80% Poison damage (on all difficulties) rather than having a resistance
- Ghosts now absorb 60% Physical and Piercing damage (on all difficulties) rather than having resistances
- All hero monsters now have mediocre "hero" resistances instead of either having none or sharing those of bosses
- Natural Machine and Undead immunities to Fear, Bleeding, etc. cannot be removed
- Enemy Sleep, Slow and %Life resistances now increase with difficulty like all others
- Enemy Electric Burn and Vitality Duration damages now increase with difficulty like all others
- Fixed mesh-ralated projectile targeting issues on multiple enemies and pets
- Fixed a lot of monsters being unable to flee when feared
- Increased the health of some weak quest monsters, especially in Act 1 Epic and Legendary
+ Satyrs now run slightly faster in Epic and Legendary
- Crabs are now classed as Insectoids (in accordance with the "Bane of the Karkinos" set)
- Traps are no longer immune to nets or freezing
- Supplemented several referenced but missing monster spawn lists
- Fixed a few typos and inconsistencies in monster spawn lists
+ Made (unlinked) Formicid captains appear in the Formicids' lair
- Corrected some Machae Archer spawns in ToJ & Hades' Palace
- Fixed Djinn Blood Sisters appearing in only 1% of all games
+ Gave Dactyls heroic loot and XP rewards
- Doubled the health of skeletal Revenants and all non-hero Tropical Arachnos
- Inceased health of Tomb Rot monsters by 400%
- Added chances to deflect projectiles to Giant Turtles and Guardian Statues
+ Ascacophi received some projectile resistance
- Sandwraiths can no longer be confused by too many projectiles
- Cerberus' poison clouds are now also "Beast" type
- The Cyclops brothers now carry weapons corresponding to the current difficulty
- General Ptch'k'k'ath is now a pale formicid like his peers
- General Yrr'tik is now a non-pale formicid hero (with proper loot)
- Inzu is now a Demon like his fellow Dune Raiders
- Odontotyranni (beasts) no longer drop Demon's Blood charms
- Polyphemus had his freeze resistance values fixed
- Shadowstalker hero "Sehr'tunkah" no longer freezes when casting an ability
- Roughneck (Turtle) stopped casting Heart of Oak all day
- Sildor Barbnet (Centaur) is no longer small
- Scorpos heroes now have proper health pools
- Swapped the names of Gorgon Profaners and Geomancers
+ Eurynomi are more colorful
+ Skeletons can be female
+ Added new alert animations to various enemies
- Enabled unused death animations on various heroes
+ Added Ant Lion hero
+ Improved looks of Centaur heroes
- Fixed missing level 43 version of Prince Ch'kik't (Arachnos hero)
- Common Arachnoi may now use spears
+ Added Hyena hero
- Added spawn chances for Nesis Fleshmender (Satyr hero)
- Added spawn chances for Sehr'tunkah (Shadowstalker hero)
- Added spawn chances for Ratman Sappers
- Slightly reduced early Monstrous Boar spawns
+ Added Champion and Hero spawns to some side quest monster groups
+ Lysia Spellbreaker (Maenad hero) now spawns and has the right name
- Fixed low health of Zombie heroes
+ Nkruma the Enslaved (Zombie Hero) was reworked, no longer a copy of Reshef
+ Huang Fay the Unclean (Zombie Hero) was reworked, no longer a copy of Reshef
+ Added two new Zombie heroes
+ Fesil the Quick (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Sinnet Patchfur (Ratman Hero) was reworked, no longer a copy of Wheedletongue
+ Added a second Minotaur hero
- Xaktil Etherweb now has the right name
+ Added Orthrus hero
+ Nexeu, Doomed Prophet (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Senusnet Mal (Mummy hero) was reworked, no longer a copy of Hanif the Cruel
+ Added two new Mummy heroes
+ Added Eurynomus hero
+ Added a second Shadowstalker hero
- Fixed tiny weapons on Scorpos heroes
+ Errak Bonecarver (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Sartt Soulrender (Scorpos hero) was reworked, no longer a copy of Kaalt Speartail
+ Added a Reptilian hero
+ Added a Jackalman archer hero
- Adjusted attack speeds of Reptilian Overseers and Jackalman archers
+ Common Dune Raiders learned to dodge attacks
+ Najja the Parched (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ The Faceless One (Dune Raider Hero) was reworked, no longer a copy of Badru the Mad
+ Added two new Dune Raider heroes
+ Reworked all Desert Hag heroes, no longer just copies of Sandqueen Masika
+ Sandqueen Masika is now a boss
+ Melchior Bloodhand (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
+ Mehrdad Coralskin (Ichtian hero) was reworked, no longer a copy of Cenon Stormborn
- Cenon the Stormborn is now immune to fire (not really :p)
- Tweaked Ichtian Bonecaster AI & Life Drain AoE attack
+ Added Neanderthal Shaman hero
+ Korat Bearkin (Neanderthal hero) was reworked, no longer a copy of Grom
+ Raghd Bloatworm (Djinn Hero) was reworked, no longer a copy of Adara the Lovely
+ Adara the Lovely (Djinn Hero) also learned some extra skills
+ Sargoth Manbane (Dragonian hero) was reworked, no longer a copy of Tarthon Na'Arak
+ Vort the Red (Dragonian hero) is now red and also no longer a copy of Tarthon Na'Arak
+ Added two non-sorcerer Dragonian heroes
- Improved Anouran sight range
+ Added a special Dark Obelisk
+ Added Saberlion hero
+ Added Crypt Worm hero
+ Added a new hidden boss


+ Act 1-3 breath attacks are now all based on waves rather than projectiles
- Monster and Boss skill damage values were adjusted to compensate for the new phys/pierce scaling
- Damage of enemy Life Leech and Mana Leech skills was adjusted to the new damage scaling
+ Some heroes and bosses now have a cleaving melee attack
+ Mounted Dune Raiders and Minotaur Lords have more distinct cast animations
- Troglodyte Stonegrinders now use their Cold Enchantment skill
- Dark Obelisk: Strength of minion souls now corresponds to their level
- Desert Hags: Fixed Barrage upgrade for their Flamesurge skill
- Gigantes can now buff themselves and others (i.e. activate their auras)
- Ichthian Bonecasters now correctly use Energy Drain
- Mulgor Flamespear now uses Flaming Earthfury
- Neanderthal Shamans: Fixed Torrent upgrade for their Iceshard skill
+ Maenad Alchemists use their Regrowth skill
- All skeleton Frostmagi now cast their Ice Shards
+ The Flaming Boarman now casts Flaming Earthfury at long range
- Lowered the Minotaur Lord's Earthfury damage & adjusted projectile
+ Neb'Khemi can now cast Circle of Power
- The Jackal Shaman in Khufu's Pyramid now uses his Stoneform skill
+ Medusa's Petrification skill now has a hit effect, and does petrification instead of stun damage
- Fixed delays on poison cloud chest-traps
- Removed mana reserved from monster lightning buff
- Added Life Leech component to Melinoe Blood Drain spells
- Fixed Poison enchantment on Letha (Harpy Hero)
- Fixed Wraith Shell skill on Akiiki (Jackalman Hero)
- Fixed Skeleton Mages' Fireball spell
- Fixed Ratman Sappers' Bomb spell
- Fixed values on Aktaios' fireball
+ Scorpos now use their pincers in combat
+ All Reptilians now have a bite attack
- Fixed Reptilian tail and shield attacks
- Fixed animation freezing on Reptilian mages


- Tweaked A.I. of all player pets (some fixes, generally more aggressive)
- Improved enemy pet summoning behavior
+ Birds are now likely to move upon being hit
- Wild animals pursue for longer
+ Centaurs with bows now move out of melee
+ Non-undead mages keep away from melee more and have a chance to target players over pets
+ Harpies and Sandwings tend to fly away when hurt
+ Bosses in open spaces have more flexible leashes
- Ranged ghosts are more elusive
- Flying enemies roam around more
- Gorgon Queens are more likely to help each other
- Ranged heroes and quest monsters generally act smarter


+ All pets now receive health boosts as a quest reward during Act 3. Difficulty buffs were adjusted respectively
+ Pet difficulty buffs give give some damage through extra str and int rather than just high +% to damages
+ Added adequate Epic and Legendary character levels for all pets (at +30 and +50)
- Bolt Traps are no longer "monsters" and now receive pet scaling and pet gear bonuses
+ Bolt Trap base damage was doubled while rate of fire was halved to balance for the above
- Bolt Traps are less likely to ignore enemies, and vice versa
- Sylvan Nymph now also casts Overgrowth on other pets
+ Sylvan Nymph arrows now convey status effects and flat damage bonuses (e.g. from pet items)
- Sylvan Nymph damage now scales correctly beyond level 18
- Ancestral Warriors now display their correct levels at 16-20
- Briar Ward health now increases in Epic and Legendary difficulties
- Core Dweller AI behavior now corresponds to its orders
- Core Dweller now casts Provoke in normal and aggressive stance
- Liche King can now use Arcane Blast at levels 1-4
- Liche King's Sould Blight now has a sound and new hit effect
- Liche King now shares general Undead resistances
+ Outsider now has a pet icon and can be given orders
- Outsider's Storm Surge buff is displayed in the UI
- Outsider's attack damage now increases past level 15
- Pets no longer hate egyptian obelisks
- Increased the distance at which converted monsters teleport to the player
- Elysian Archers can now use damage bonuses on their arrows
- Athens spearmen now carry spears
- Fixed life times, invisibility, animations and slow effect of summoned enemy spider webs
+ Legendary rings and amulets can now drop with a rare 6th tier of pet bonuses


- Combat Marker: Fixed poison damage buff
- Health Shrine: Fixed a few properties being associated with wrong acts
- Fixed typos in many Shrine activation effects
- Combat, Frostbite and Thorn Shrine buffs now also affect the respective player's pets   

New Projects / Deities Mod - Early Development
« on: 04 November 2017, 05:23:13 »
About Deities Mastery Mod

The core idea is to make a Mastery mod about greek gods, as close to the lore of greek mythology as it can be. There will be 10 new Masteries, each related to a major Olympian god, the only exception is Hecate, who replaces Hades, and is not an Olympian (actually shes a Titaness :P). In Deities, the gods haven't abandoned humanity. They bestow their powers upon a mortal - you. The 10 god choises are:

God of the sun, music, prophecy, healing, archery and disease. He will be something like the old Dream mastery, but uses burn damage instead of electrical burn. His followers use healing skills, trances, songs, have burning auras and can spread sickness upon their enemies. Also can summon pet animals, related to Apollo.

Spoiler for Hiden:
Skill tree:

Mastery: (not started yet)

God of war, rage, fear, bloodshed, and father of dragons (his sacred animals). The mastery will be very similar to old Warfare mastery, but uses alot of bleed dmg and small amount of burn, also many skills have chance to cause fear. Old skills are reworked or upgraded.

Spoiler for Hiden:
Skill tree:

Mastery: (90% Finished):

Goddess of the hunt, wilderness and animals, mistress of the moon. Similar to old Hunting mastery, but has more magical skills and does small portions of frostburn damage. New thing is the Moon tree. Bow and spear will use the same skills with slightly different bonuses, depending on the weapon you choose.

Spoiler for Hiden:
Old Skill Tree:

New Skill Tree:

Mastery: (85% finished)

Goddess of strategic aspect of war, courage, wisdom, crafts and protection. Closest to vanilla Defense mastery. Does small amounts of electrical burn.

Spoiler for Hiden:
Skill tree:

Mastery: (not strarted yet)

God of the woods, celebrations, madness, ecstasy and wine. Closer to old Nature Mastery, but more offensive. Has satyrs and maenads for pets, causes drunkiness, madness, frenzy, regenereates fast, commands plants.

Spoiler for Hiden:
Skill tree:

Mastery: (not strarted yet)

Goddess of the dead, sorcery and witchcraft, ruler of the dark aspect of the moon. She it not evil however, she brings light in the dark and unlock the hidden mysteries to her devotees, also wards them from the living dead. She is given power over earth, sea and sky, so she is a master of the elements.

Spoiler for Hiden:
Skill tree:

Mastery Description:

God of fire, blacksmithing, inventions, mechanics, volcanoes. Similar to old Earth Mastery, but uses many mechanical devices and can craft automatons.

Spoiler for Hiden:
Skill tree:

Mastery: (5% finished)

God of trickery, travel, and adventures, messenger of the gods; he is a patron of heralds, thieves, herdsmen and acts as a psychopomp (guide of the souls to Hades). This mastery will be similar to old Rogue mastery, but probably won't use poisons, which will be moved to Hecate/Dionysus.

Spoiler for Hiden:
Skill tree: (not drafted yet)

Mastery: (not strarted)

God and ruler of the seas, earthquakes, creator of horses, second in power to Zeus himself. His mastery will use primary cold damage + some physial; i added it last so im not sure about it yet.

Spoiler for Hiden:
Skill tree: (not drafted yet)

Mastery: (not strarted)

The king of the Olympian gods. Ruler of the storms, thunder and lightning, bringer of divine protection and judgement. The mastery will be similar to old Storm Mastery, but with new pets and reworked skills.

Spoiler for Hiden:
Skill tree: (not drafted yet)

Mastery: (not strarted)

Overview of the Masteries:

Spoiler for Hiden:

The table above show horizontaly bonuses to which weapons are given from the mastery, what damage types it makes or what resists it has... etc.

For example with Apollo:
Bonus Damages/Resists - Apollo skills add to Fire/Burn and Vitality/Vitality Decay (in Deities desease will be represented by vitality/vitality Decay instead of poison). There is also a skill that gives elemental resist. Hence the Fire/Vit/Elem.
Stats - the mastery gives +Dex/Int when u increase it.
Class - What is the basic class of follower of Apollo.
Effect - Many skills in Apollo can use Mind Control, here called Charm. Its most specific for that mastery, same way as Artemis can Entrap/Immobilize.
Weapons - Each mastery will have specific bonuses for 3 types of weapons, same way Hunting is good with bow/spear and Spirit with staves.
Good vs - What Racial bonus the mastery gives. Every mastery will have bonus vs specific type of monsters.
Pets - each mastery will have his own pets, connected to the given god somehow in mythology.
Summon - Like the pets, but is temporary like Outsider.
Skill trees - Represent the 6 main columns of skills in each mastery, each is connected to a specific aspect of that god.

Class names:

Spoiler for Hiden:

Mastery panels concept:

Older Variant:
Spoiler for Hiden:

Latest Variant:
Spoiler for Hiden:

Video showing the Slayer class (Ares+Artemis). It's in Bulgarian, sorry for that  :-\

Texture & Skin Modding / [TEXTURES] Custom Textures & Skins
« on: 01 November 2017, 13:59:19 »
Wazzup :) Here I'll be posting some custom textures and skins that I make from time to time, continuing the thread from the old forum. I hope you like some of them.

First one is a reskin of the vanilla girl with tweaked face and darker eyes:

Spoiler for Hiden:

This is only first version, face needs more work.

Download link:

All tunic colors included. To replace the vanilla skins, put the Creatures folder in your game Database directory.

Other Modifications / [MOD] CaravanXL for TQ:AE and Ragnarok
« on: 31 October 2017, 22:10:10 »
About the mod
If you enjoy collecting precious loot, but always lack space... If you hate teleporting to the vendor or caravan driver every five minutes... this mod is for you.
CaravanXL expands vanilla caravan from 240 to 360 squares, fully unlocks transfer stash, adds two more rows to character inventory and makes bags bigger, for a total inventory space of 294 squares (compared to 200 for vanilla).

Spoiler for Hiden:

Other Features
- Added an ulockable amulet, which can summon a shade caravan driver anywhere in the world. To unlock the amulet, go to Bonus Content and type code: 111
- Reworked inventory for more balanced positioning of items in equip slots.
- All monster infrequents (MI) items dropped around the world now have visible affixes.
- Added more noticable sparkle effects for rare, unique and legendary items on the ground (thanks to Bumbleguppy).
- Prefixes giving +1 to a certain Mastery (Warrior's, Hunter's, Defender's, etc) are made green again.
- Chests have light yellow (khaki) color now to be recognizable in the sea of yellow items.
- Tweaked colors of most UI text.
- Added new health and mana bars.
- Changed some of the resistance icons to Grim Dawn ones (for fun), others have reworked visuals.
- Added new fonts - work both for English and Cyrillic text.
- Added my custom reskins for male and female character, found here: To see the change, use a dye from a vendor. Female skins are coming soon.
- Fixes for some vanilla glitches on textures and effects.
- Integrated Xmax as a separate version (included in the pack).

Planned Features
- Adding item filter
- Adding pack horses as an optional access to your caravan
- Adding monster item vendors (will sell common monster items with small chance for rare MIs)
- Adding more varied skins to vendors
- If you have another suggestion for a feature, let me know

After you install the mod you may notice that most of the new caravan space is unusable (you can't place items on the squares). Here is how to unlock it:
1. Empty your transfer stash and storage area for all your characters (also in custom games - otherwise the items may be lost). It is advised to use TQVault just in case.
2. Go to "My Documents/My Games/Titan Quest - Immortal Throne/SaveData/Sys". Delete winsys.dxb and winsys.dxg files in the main Sys folder and in any custom mod folder you have inside (don't worry, the game will automaticaly create new ones).
Now your additional space is fully unlocked. Enjoy!

Caravan adds extra character skins that aren't native to the vanilla game. If you don't want your character to show missing textures every time you relaunch the game, I'm adding an optional skin addon pack for download. How to use: Place folder "Creatures" from the pack in "SteamApps/Common/Titan Quest Anniversary Edition/Database" folder for Steam users or "Titan Quest Anniversary Edition/Database" for GoG users. The skins will activate only when you load CaravanXL and won't conflict with any other mod.

Permanent link to the folder with latest version (non Steam) and the latest skin pack:

Link to the mod in Steam Workshop:

Download from KirmiziPerfect (might be outdated):

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