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Messages - sauruz

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1
New Members Introduction / Re: Greetings from Asia
« on: 16 August 2018, 22:23:56 »
hello and welcome aboard !

Have a nice journey :D

2
Other Modifications / Re: Horse Rider Mod (WIP)
« on: 10 August 2018, 20:03:08 »
wow!! thats a thing i couldnt belive it!

really nice nargil!!!

O_O

3
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 07 August 2018, 12:25:22 »
Have you run into Shadowmaw yet?  He hangs out in the cave in the Phocian Swamp area, but he's a random spawn so doesn't always appear.  He's really nasty hero for early toons to have to deal with, makes Polyphemus look easy.

well, shadowmaw lives in side cave, something opcional, its bit hard to vanilla due of no good equips / skills

4
So in theory, I could put Typhon on a saberlion? Or a boar?!?! I could only imagine how broken that would look.

Depends on animation. In theory yes, you can put anything on a "mount", if you have a fitting animation of a Rider+Mount. Sadly, I know only how to rename bones in the mesh itself, not in ANM files. Otherwise i could rename the bones in a normal horse animation to "Bone_XXXXX_Mount" and make them override the "..._MOUNT" bones in any mounted animation with Animation Composer. Thats enough to have horse riders in the game. I played for half an hour with some meshes and made this, just to prove my point:

Spoiler for Hiden:

That is fking amamzing , omg!

btw: im gonna sticky the topic, tutorials are always welcome

5
xmax can lagged alot in some places, the usual x3 its fine by me

6
Anniversary Edition News / Re: Console versions in 2018
« on: 05 August 2018, 15:14:07 »
that sux, lets see how will end, i cant imagine how to play the game on mobile lol

7
Anniversary Edition News / Re: Console versions in 2018
« on: 05 August 2018, 14:45:15 »
And not going well it seems.

https://www.youtube.com/watch?v=xisrlL0FCdo&feature=youtu.be

Honestly, how can you mess up a game so badly?

in my opinion,i have no ideia why did decide put the game on nintendo/consoles ? i mean the game is mean to be on pc its worked perfect, why waste money making this ?

8
New Projects / Re: Deities Mod - Development Thread
« on: 04 August 2018, 15:02:03 »
that is some pretty nice rider, well done.

9
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 03 August 2018, 17:44:35 »
would give scary jump for sure!

he could follow you if you cant defeat it, no place to run >: D

bit off topic : i still remember in older version 1.0 i think, the undead king of tegea boss that had alot of cold dmg, it would follow you all around, even if you die he would wait you near rebirth fountain lol

10
Anniversary Edition News / Re: Console versions in 2018
« on: 03 August 2018, 17:28:48 »

11
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 03 August 2018, 13:24:15 »

Pharoh's Honorguard now does a colossus animation and boulders rain down from the ceiling.


Kool stuff :)

wow ! that would be cool to watch, maybe each one of then could have somekind special attack move

12
Forum News and Info / Re: Is there a problem with Kirmizi Perfect?
« on: 01 August 2018, 16:06:27 »
maybe is in maintenance?

13
maybe he can use that scepter that open to gate of act 3

14
Ideas and Suggestions / Re: Version 2 Development LOC
« on: 31 July 2018, 21:18:55 »
thanks for clear that out! it sure looks life saver.. i mean fire saver

but it does some % value dmg absorv limit ? before it ends ? for exemple the shield only absorv 1200 dmg, something like that ?

btw , wht is the difference between % hp recovery and x hp recovery ? its fells like the same :o

15
New Projects / Re: My custom maps don't show up ingame
« on: 31 July 2018, 17:43:17 »
if i knew about modding i would help  :S

im sure some1 will answer the question

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