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Messages - Akunde

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Defense LOC / Re: Corsair LMB and RMB skills
« on: 16 February 2018, 10:45:14 »
  I think you're a bit confused on what you're going to play or haven't really looked at the skill trees properly because there's no sneak attack in Rogue or Defense. 
Yeah, totally got the name of the skill wrong there. It was the only thing that was coming to my sleep deprived mind on the bus to work at 6:30am :P  Lethal Strike was what I thinking of. There is a Neak Attach, but it wasnt actually what I was thinking of at the time. Might give it a try to see if it is any better than Lethal Strike.

And I am using the Taiji Dao skill which, according to the description, applies the bonuses to dual wielding axes as well. Add those bonuses to the weapon bonuses from Defense (the Concussive Blow and Heavy Weapon Handling trees) and I was liking the sound of a dual wielding axe murdered with a bunch of helpers.

Thinking I might leave LMB as basic attack (nothing is jumping out at me) with Lethal Strike as RMB, while spamming Flash Powder as much as possible to increase survival chances.

Worth a look anyway :)

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Defense LOC / Corsair LMB and RMB skills
« on: 14 February 2018, 22:06:39 »
Hi Everyone,

I'm having a go with a Corsair build (Defense + Rogue) and have a question around what stills to use on my mouse buttons. There looks to be a couple of options for the RMB with Rally and Sneak Attack (can't remember the exact name) but the LMB has got me a bit stuck. There are no skills that are really jumping out at me for it in either skill tree.

For reference, I am planning on dual wielding axes, as both classes seem to synergize well with them, but that does limit the usefulness of the Defense class with relies heavily on shields. I also like to take active part in combat rather than just letting the summons have all the fun.

So what are your thoughts? Is there a skill that you would use for the LMB or just use the basic attack skill?

Cheers!

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Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 February 2018, 10:56:01 »
Hi Bumbleguppy,

Its been a good 2-3 years since I last played TQ, and I didnt even realise there was an expansion to it until I installed it the other day. I decided to come back to TQ because I remember how much fun it was playing with your mod, not because of the base game itself.

I'm not a developer myself, but I do work on software development projects almost daily as a career, as a Project Manager, Business Analyst and Tester, and what MedeaFleecestealer says makes a great deal of sense. The parameters of the game have changed, but not wildly. Start with the basics of the mod again if need be and identify the root cause of the issues.

While my time is a bit limited between work and a newborn, and I don;t know my around the modding toolset just yet (but I'm a quick learner ;) ) I'd be happy to invest a bit of time in helping you do a bit of testing if need be  :)

Andrew

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