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Titan Quest - Anniversary Edition => Gameplay => Guides AE => Topic started by: botebote77 on 30 January 2018, 22:43:47

Title: TITAN QUEST BOSSES AND DAMAGE TYPES GUIDE BY POINAS
Post by: botebote77 on 30 January 2018, 22:43:47
absolutely not mine.. this is a guide by poinas.. but i made some notes regarding changes in AE


Here are the damage types of each and every boss.

Number for Estimating the Attack’s Threat (NEAT) gives you a rough estimate on how lethal the attack is.

6 – Avoid at all costs, 100% guaranteed death.
5 – Death without maxed resistance, death even with 80% resistance if you have low maximum health.
4 – Quarter to half of your health gone with high resistance. Death or near death with no resistance. Requires instant potioning.
3 – Some resistance needed against this attack. Keep guzzling potions non-stop and you’ll be fine.
2 – You can take several of these attacks without needing a potion.
1 – You’ll more likely die in boredom watching the boss trying to kill you with this attack, than from the actual damage.

Example:

Bad-arse mofo // The name of the boss
Fire breath (4): Breathes a cloud of fire at you. // Skill name, NEAT rating and what does the attack look like.

50% poison, 25% fire. // recommended resistances.

The .doc and .rtf files can be found as an attachment.

Act 1

Nessus
Melee attack (2) : Swings a sword. Physical.

No resistances needed.

Arachne
Poison bomb (3) : Thows a projectile at you. Green cloud of poison.
Melee attack (2) : Swings a sword. Physical.
Summons small spiders that do physical damage : (1)

20% poison.

Polyphemus
Melee attack (2) : Swings a club. Physical.
Stomp (2) : Stomps the ground with his leg. Physical.
Wave (3) : Sends a rippling wave towards you. Physical.
Roar (3) : Polyphemus spreads his arms and roars. Skill disruption, slow, 25 % health reduction. Consists of 5 “projectiles” so your HP gets reduced (with no resistances) by a minimum of 25% and by a maximum of 76%.

25% vitality.

Gorgon Sisters – Medusa, Euryale, Sstheno
Hypnotic Gaze : Medusa shoots two projectiles from her eyes that stun you.
Melee and ranged attacks. Physical, piercing then poison (Sstheno), cold (Eryale), fire (Medusa).

30% pierce and 30% poison.

*note by botebote77: their stun attack is no longer stun but petrify

Hydra
Arctic Breath (4) : Breathes cold damage on you, 85% total speed reduction for 6 seconds.
Fire Breath (4) : Breathes fire damage on you.
Poison Breath (5) : ~40% reduction to HP, poison damage, 60% reduced resistance for 8 seconds, 85% chance to fumble attacks for 8 seconds.

80% poison resistance. Stay in melee range even if you’re a mage.

Alastor
Staff attack (2) : Normal attack with a staff. The game randomises a staff for him, so it’s either fire, cold or lightning.
Circel of Decay (2) : Alastor is surrounded by this aura. 50% cold, 50% vitality. Slows attack speed.
Ranged Blast (3) : Casts a magical bolt at you. 50% cold, 50% vitality. 15% HP reduction.
Summons skeletons (2) : Cold and physical.
Life –and mana leech (2). Leeches life and mana.

20% cold, 20% vitality.

Talos
Fist hit (3) : His default fist attack. 30% fire, 70% physical.
Stomp (4) : Stomps the ground. 50% physical, 50% lightning. Stuns.
Fist swing (3) : Throws his fist at you. Physical.
Fire Breath (4) : Breath a cloud of fire. Fire burn.

60% fire, 50% lightning.

Minotaur Lord
Melee hit (4) : Dual wields axes. Physical. Not a problem in normal, devastating in legendary.

Megalesios
Statues (2) : Physical and piercing.
Thunderball (2) : Throws a thunderball at you. Lightning, stuns.
Specrtal Blast (3) : His default attack. Lightning.
Energy Blast (3) : Throws a projectile at you. Vitality, stuns, skill disrupts.
Summons pets (2) : They leech life from you and give it to Megalesios. They do some physical damage too.

Act 2

Scarabaeus
Melee attack (2) : Physical.
Posion Cloud (3) : Breathes a cloud of poison at you. 54/68/82% slowed for 3 seconds.
Summons minions (1) : Summons small bugs. Physical.

40% poison.

Scorpos King Nehebkau
Earth Fury (1) : Physical, slows attack speed.
Sting (2) : Stings you with his tail. Poison damage.
Poison Gas Bomb(2) : Throws a small bomb at you. Mostly poison, some piercing and bleeding.
Summon minions (1) : Summons small scorpions. Physical damage.

30% poison.

Manticore
Bite (2) : Default attack. Physical.
Lightning Breath (4) : Breathes a cloud of ligntning at you.
Pounce (4) : Stomps you with his paws. Tons of poison, some physical and little bit of piercing.
Poison Quills (4) : Shoots quills from his tail. Lots of poison, moderate piercing and physical. Makes you fumble attacks for 3 seconds, skill disrupts.

65% poison, 50% lightning, 25% pierce.

note by botebote77: there is a trick here.. before manticore casts his skills, there is a noticeable animation like he steps back or something.. so when you see the animation, quickly get behind him and attack again.. the stomp attack though, the animation is difficult to distinguish from his normal attacks

Aktaios
Light of Ra (5) : Columns of light appear. Fire damage.
Fireball (2) : His default attack. Throws a fireball at you. 50% physical, 50% fire.
Summon minions (2) : Summons two bone hounds. Physical damage.
Sandstorm (2) : Physical, 5 seconds of 80% fumble with bows and staves, reduced offensive ability, 1 second stun in legendary, 3 seconds of skill disruption.

Sandwraithlord
Melee hit (3) : Physical.
Sandblast (2) : Attacks with a small projecile. Low pierce damage, slows run speed for 2-6 seconds.
Fireball (2) : 50% physical, 50% fire.
Sandstorm (3) : Physical, 3 seconds of skill disruption, 75% reduced total speed for 3 seconds, 150 reduced offensive- and defensive ability for 3 seconds, 50% reduced resistances for 3 seconds, 80% chance to fumble with bows and staves for 3 seconds.
Summon minions (3) : Summons sandwraiths. Physical.

No resistances needed.

Act 3

Chimera
Deathring (3) : Releases a ring of lightning. 4 seconds of fumble, 1 second of stun.
Fire Breath (3) : Fire damage.
Bite (2) : His default attack. Physical.

30% fire, 30% lightning.

Barmanu
Melee attack (2) : Dual welds maces. Physical damage.
War Shout (1) : Minor vitality, minor elemental, 3-5 seconds of stun.
Blizzard (6) : A shower of icy meteors from the sky. Massive cold- and physical damage. About 8500-9800 (75% cold, 25 % physical) damage per projectile in legendary, 15 projectiles. How does 100,000 damage sound to you =)

80% stun resistance.

Gargantuan Yeti
Freezing Breath (2) : Cold, 4 seconds of freeze.
Ice Blast (2) : 10% pierce, 90% cold. 3 seconds of slow.

20% col resistance.

Bandari
Static Charge (1) : Passive buff. Minor lightning retaliation.
Heart of frost (1) : Passive buff. Slowed movement and attack speed retaliation.
Energy Blast (3) : A purple projecile. 40% vitality, 60% cold. 3 seconds of 50% reduced total speed.
Eruption (4) : A small volcano. 40% physical, 60% fire.

40% cold, 40% fire.

note by botebote77: i would also advice heavy vit res especially that vit res has a difficulty penalty now

Dragon Liche
Buffet Wings (4) : Dragon Liche spreads his wings. Cold damage, 7-9 seconds of skill disruption, 8-9 seconds of 75% total speed reduction, 8-9 seconds of 100% chance to fumble.
Freezing Breath (4) : Cold burn, 70% reduced run speed for 2 seconds.
Decomposition (4) : Spills some green goo on you from his stomach. Steals pets for 10 seconds, ~50% reduction to health, poison damage, 50% reduced total speed for 10 seconds. ~300 reduced offensive- and defensive ability for 10 seconds, ~50% reduced resistances for 10 seconds.

60% poison, 35% vitality.

Fire Bull Yaoguai
Ring of Fire (5) : Fire burn damage.
Gore (5) : Wriggles his head. 15% physical, 85% bleeding.
Demon Charge (3) : 50% physical, 50% pierce. 4 seconds of skill disruption.
Summon Minions (1) : Summons three shadowstalkers. Physical damage.

80% fire, 80% bleeding. Ignore bleeding in normal.

Ormenos
Telekinesis Drop (3) : Boulders drop on you. Physical damage.
Energy Blast (4) : Shoots purple rays at you. 40% physical, 60% cold. 33% reduced total speed.
Short Range Blast (3) : 50% cold, 50% vitality. His default attack.
Summon Minions (3) : Summons three fire sprites. Physical and fire burn damage.

50% cold, 50% fire, 25% vitality.

Typhon
Bolt of Zeus (3) : A bolt of lightning.
Poison Bolt (3) : Spills poison on you. 33% reduction to health, poison damage.
Titan’s Wrath (4) : Breathes a cloud of fire at you. 7 projectiles, fire damage, 18% reduction to health.
Life- and mana leech (4) : Inhales sucking the life out of you. 33% health reduction, life leech, mana leech, mana burn damage, ~60% chance to fumble ranged attacks.
Meteor Shower (5) : 60% physical, 40% fire.
Thorny Aura (4) : Thorns grow on Typhon. Bleeding retaliation, physical retaliation, pierce retaliation, 33% damage reflected.

note by botebote77: life leech damage has been nerfed in favor of longer duration.. it is resisted by vit, not life leech res
(ver. 1.43 changelog: - Typhon's Life Leech now does less immediate damage and more over time)

Act 4

Graeae – Deino, Enyo, Pemhpredo
Large Projectile (3) : Vitality, lightning, 0-5% reduction to health. 15% reduced total speed for 1.5 seconds.
Small Projectile (3) : Lightning, 0-5% reduction to health. 15% reduced total speed for 1.5 seconds.
Lightning Clap (3) : 0-10% reduction to health, lightning damage.
Thunderstorm (4) : Red haze appears under your feet. 25% vitality, 75% lightning. 15% reduction to health.

50% lightning, 25% vitality.

Charon
Oar Hit (2) : His default attack. 60% physical, 20% cold, 20% vitality.
Geysir (4) : Pillars of water rise from the river. 50% cold, 50% vitality. 10% reduction to health.
Bolt (3) : Charon shoots small projectile at you. 50% cold, 50% vitality. 10% reduction to health.
Tidal Wave (3) : Charon launches a wall of water at you. 50% cold, 50% vitality. 10% reduction to health, 35% reduced total speed for 4 seconds.
Stomp (4) : Charon hovers upwards and then smashes you with his oar. 40% cold, 60% vitality, 10% reduction to health.
Summon Minions (2) : Charon summons two spirits. The mimions have aura that reduces your health by 3-5% once per second.

50% cold, 25% vitality.

Cerberus
Bite (3) : His default attack. Physical damage.
Acid Bite (4) : Almost the same as normal bite, but does lots of posion damage over 12 seconds.
Acid Breath (4) : Breathes poison on you. 10% reduction in health, poison damage over 1 second.
Acid Puddle (4) : A puddle of poison appears at your feet. Poison damage, 5% HP reduction.
Crack Fire (4) : Acid flames emerge from the cracks on the floor. Poison damage, 5% HP reduction.

80% poison resistance, any physical resistance is a bonus.

Undead Typhon
Melee Hit (3) : Physical.
Bone Shard (3) : Typhon throws bones. 25% pierce, 75% physical, 3% reduction to health.
Bone Spire (4) : Spikes on ground. 20% reduction to health, 33% pierce, 66% physical.
Bone Trap Grenade (1) : Pierce damage, entrapment.
Spirit Breath (3) : Vitality, 10-15% reduction to health.

25% pierce, 25% vitality, some entrapment is recommended, any physical is a bonus.

Hades
Form 1:
Sickle Sweep (3) : A roundhouse sickle sweep. 20% vitality, 80% physical, 10% reduction to HP.
Shadow Bolt (2) : 33% vitality, 66% physical, 5% reduction to HP.
Shadow Star (5) : Large purple-red orb. 33% vitality, 66% physical, 5% HP reduction.
Form 2:
Sickle Sweep (3) : A roundhouse sickle sweep. 20% vitality, 80% physical, 10% reduction to HP.
Shadow Bolt (2) : 33% vitality, 66% physical, 5% reduction to HP.
Shadow Star (5) : Large purple-red orb. 33% vitality, 66% physical, 5% HP reduction.
Shadow Balls (3) : Launches 6 projectiles. 50% vitality, 50% physical, 5% reduction to HP.
Shadow Cloud (3) : A red circle follows you. 50% vitality, 50% physical, 10% reduction to HP.
Form 3:
Expanding Ring (3) : 66% vitality, 33% physical, 10% reduction to HP.
Minibolt (3) : 50% vitality, 50% physical, 10% reduction to health, 15% reduced total speed.
Shadow Bolt (3) : 50% vitality, 50% physical, 10% reduction to health, 15% reduced total speed.

Secret Passage
Toxeus
Regular attack (3) : 3% chance to cause mana burn damage, life leech, pierce and physical damage.
Distort Reality (3) : An wave that ripples from Toxeus. 35% physical, 35% vitality, 30% electrical burn, 1.5 seconds of stun.
Lethal Strike (3) : A special hit with his weapon. Mostly physical, can be some pierce too.
Phantom Strike (3) : Toxeus disappears, reappears and hits you. Mostly physical, can be some pierce too, energy leech, 1.5 seconds of stun.
Distortion Wave (3) : Toxeus shoots you with a wave. 20% physical, 80% electrical burn, 50% slowed for 4 seconds.
Envenom Weapon (2) : Buff that adds poison damage to Toxeus’ attacks.
Bladestorm (3) : Pierce, poison, bleeding, 15% reduced total speed for 8 seconds.
Distortion Field (2) : Passive buff with 15% chance to activate, physical retaliation.

Max every resistance for every damage type that you deal, Toxeus reflects it back to you.

KP link  (https://www.kirmiziperfect.com/titan-quest-bosses-and-damage-types-guide-by-poinas/)


note by botebote77
unfortunately, this was also written for TQIT so none of the new bosses, including act 5, are included.. Dactyl also isn't included

members of this forum have contributed to act 5 bosses:
pls see link
https://titanquestfans.net/index.php?topic=564.0
Title: Re: TITAN QUEST BOSSES AND DAMAGE TYPES GUIDE BY POINAS
Post by: Pazuzu on 31 January 2018, 03:33:59
Great job! now we need the act5 bosses.
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