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Messages - tholuneve

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46
OK. I almost understand the situation.
Only one important thing left: please tell me the exact numbers of deaths on each of your character and their level.

And you really should check game speed and set it to normal. If I remember correctly (may be incorrect), in AE the game speed is set to very fast by default.

47
OK I get some idea.

Deepblue I need you to answer the following questions to better understand your problem.

1. You mentioned you died a lot of times in Typhon fight and Act4. Could you give me the numbers of your deaths of your characters? If you can provide the level and the progress of each character (for example, level 40 Druid, stuck in Act 4 3rd waypoint) that would be even better.

2. You have tried several characters, and I assume you noticed that the stash is shared among all of them. Do you keep those good items, relics and other stuff you found, or do you sell them all? I can judge from you level that your habit of playing this game is kill almost every monster on the map, so there should be plenty of items dropped, regardless of whether they are truely good or not.

3. You mentioned you drink health potion a lot. On average, what's the frequency for your character to buy potions and how many potions do you buy? Or if you can't answer that since you don't remember those details, could you tell me how much money your characters currently have? Do you ever face situations where you don't have enough gold to buy potions and/or respec skill points?

4. What is your game speed?

5. I'm not sure why you don't provide any screenshot for your character with stats. That would defenitely help.

6. Define "suit" or "suitable for you". Well obviously you want some class that is easy to play and strong, is there any other criteria?


And here are a few things I can suggest.
1. Everybody dies when facing Dactyl. It takes experience and knowledge to not get killed. So don't feel frustated, if you can't kill him, quit and restart. He won't appear everytime. Yeah I do that, honestly. The most unlucky playthrough I quit and restarted 7 times in a row before Legendary Hades to disengage Dactyle. I know which builds can kill him easily and which ones are very risky or near impossible to do that. So it's acceptable to do that.
2. Your skill point distribution strategy is one of the WORST decision you can make. Rush mastery bar (or whatever you call it) for BOTH masteries is the most common mistake players make, your strategy is a worse version of it. I understand that you need some guide that tells you what to level first then second and stuff, but let's just say in general, you should focus on several skills instead of one in every skill, especially in Normal.

48
Honestly I have been busy playing POE (path of exile, not pillars of eternity) recently.
Well that's irrelevant. O0

Let me go through the whole long thread and see what I can do to help.

49
Guides AE / Re: House of Flying Daggers Build
« on: 27 March 2018, 03:58:13 »
Finally, during this TQ-session, I noticed one more thing that might make Power Strike an absolutely broken ability: It procs off of other spells.
Yes, you read corretly: It procs off of Squall, it procs off of Lightning Bolt


That's interesting. One of my friend mentioned that the granted lightning skill from Mjolnir also procs with Squall. I thought he was wrong. But now this thread confirmed same situation on another item...honestly I'm confused.

50
Guides AE / Re: House of Flying Daggers Build
« on: 24 March 2018, 02:35:44 »
Hi botebote, first off: thank you for this guide, since it inspired me to try out this incredibly fun character!
I do, however, have a few questions, mostly regarding itemization and its lategame viability. For example, I currently tried to use 2x Legendary Eitr (with its absurd 78 flat elemental damage) over Monkey King's Trickery in my ring slots, as, at least in epic (currently a5), it does increase my killspeed substantially. And since you seem to get away with only 12 total resist reduction in your 3x Hades video, I was wondering if, with the new options given in Ragnarok, a build focussing only on flat damage bonuses might be better than one with slightly higher resist reduction. After all, Squall still provides this effect to *some* degree.
The second and more exciting item I am currently testing (inspired by your use of the KoE with your Assassin) is the Nidbow. What it lacks in the nice resistances, projectile speed and energy cost reduction of my previously used Heka Staff, it makes up with +% total damage and and an on-attack-proc that, at least in epic, is absolutely devestating. If I observed and understood it correctly, this Bow has a 10% chance on hit to proc a "Power Strike" in the form of 4 meteors raining from the sky for each 145 cold and ca. 190 vit damage as well as some Vitality Decay in a 1m radius, all of which is converted to health. This scales nicely with an int-based sorcerer (if the damage of procs on items scales with your attributes etc. - does anybody know the answer to that question?) and with throwing knives on xmax, it is triggered multiple times in every fight for an added life leech-AoE and an additional shotgun-effect for most bosses who, due to their size, get hit by many if not all projectiles of each proc. Another downside to using this bow, though, is its absurd dexterity requirement of 525, since not everybody might be as lucky as me and get a pair of weightless Demonskin Walkers from their dwarven smith.
But I did not come here simply to show off my character (obviously  ;)). In fact, it was mostly impatience: since I will be very busy with work during the next few weeks, I won't be able to really test my setup in legendary; which lead me to create this rambly novel of a post, hoping that maybe someone reading this guide might be interested in testing the same thing.
For context: the two setups I am currently using with my sorcereress are:
One with relatively high resist reduction, mediocre flat damage and fairly bad resists (Twisted Coil of the Parasite, 1x Monkey King's, Corselet of Freyja, Demonskin Walkers & Stheno's Wisdom with + 2 to all skills)
One with no resist reduction, great flat damage and great resists (Stonebinder's with Legendary Cold Essence - hallowed completion bonus -, 2x Occult ring with Legendary Eitr, Demonskin Walkers, Tunika of the Magi & Crest of Hypnos)
With the latter proving more effective at least on epic difficulty.

PS: Ever since I found out about the interaction of the Throwing Knives with the Nidbow, I am trying to make  a Warlock with vitality damage work (Necrosis is so op!). But apart from Freyja's Coronet, there seems to simply be too little flat vit. damage on most items... why can't I put some Fury's Heart Blood on my rings?  :'(

Nidbow...I can't believe I forgot this one. Good idea!
The major possible problems for this bow to work are whether there is a hidden cooldown on the effect and what is the proc chance. Dex req, undead and constructs...these problem can probably be solved with one gear or another, but if the cooldown and proc chance are not good enough, this whole idea will have limited potential. But if both are all good...this build is gonna be another (why another?) monster...


OK tested it on my Brigand. Confirmed the skill can be triggered by knives, confirmed 0 cooldown as stated. However the proc chance...uh...maybe not very satisfying. I'm running on 100% casting speed since it is Brigand, so the actual build should work 3X better with proc chance, but I do have a concern on it.

51
General Discussion / Re: The Theory of Hybrid
« on: 16 March 2018, 03:44:35 »
Hmm, if that's your defination of "hybrid", I guess all I have tried or thought about are "fake hybrid" builds. They may use hybrid armor pieces, have more str/int/dex than "pure" builds, but in the end, all of these builds seek to maximize one attribute point.

You have mentioned the benefits of hybrid, but IMO the actual disadvantage is within the advantage itself.

• You won't have a damage dealing weakness against any type of enemy because you deal different types of damage. I mean you can deal good damage against undeads, beastmen, water nymphs, everything.

The problem is, the "main" type of damage in this game, physical (along with converted pierce damage) and elemental, does not really need another supplementary damage type. They can kill almost all monsters, and the modifiers to them are very easy to find. On the other hand, the "supplementary" damage type, which includes vitality, bleeding, poison etc, each of these damage type have something that they cannot kill; and it's not that easy to find modifiers. So here comes the question: why bother go hybrid if I can kill everything with one damage type? Well yeah the answer can always be: it's fun. Personally I want fun, but I also want my toon to be strong, which sadly end up with no hybrid everytime. In addition, for those possible physical + elemental hybrid classes, with Ragnarok dlc you can convert everything into elemental even without Rune Mastery, and they become "fake hybrid" builds.

Spoiler for Hiden:
Now screw what I just said above. I guess I actually find a possibly real good hybrid build: poison + elemental Trickster, d-w Gorgon's Edge and Winds of Asphodel. Honestly I have not tested it myself, I'll just express how it might work. Gorgon's Edge provides base poison damage, Winds of Asphodel provides resistance reduction at the same time, Thunder Strike provides huge % total damage along with Rune Weapon. The whole idea is enlightened by a poison damage Dreamkiller thread (I can't remember where I found it), which utilize the huge % total damage of Phantom Strike to enhance poison damage. The reason to be a Trickster instead of Dreamkiller may include:
You are ranged.
Gorgon's Edge has highest base poison damage in game.
Phantom Strike has higher % total damage but Thunder Strike has much shorter cooldown.
Phantom Strike cannot reduce resistances at the same time, even the effect of Trance of Wrath is not on par with Winds of Asphodel. Note this does not only benefit poison damage, it also benefit the elemental damage from Rune Mastery.
When both skills are in cooldown, Rune Weapon is more reliable than Psionic Touch.
So...how's your thoughts? O0

52
Rogue AE / Re: A Comprehensive Analysis of Rogue Skills
« on: 04 March 2018, 03:39:18 »
Botebote is correct.
Runeword: explode is a special attack just like dual wield or shield passives. This attack is mutually exclusive with throw knifes.
Rune weapon effects are similar to onslaught. So as long as you have at least one charge of Rune Weapon, you gain full bonus of Magical Charge and Energy Drain. I'm not sure whether transmutation work on throwing knife and if yes how does it work.

53
Rogue AE / Re: A Comprehensive Analysis of Rogue Skills
« on: 01 March 2018, 03:10:36 »
Excellent work botebote77! When you said Rogue was one of your fav Masteries you weren't joking. ;D

Your videos make this Rogue Guide even more helpful. A few remarks:

- Maybe you could add that Throwing Knives also work with items giving a chance to deal "Health Reduction to Enemies in %", I remember Irma2 did a nice Diviner build with these:

Rings/Amulets of Smiting,

- Did you try buffing your traps with "Rune of Life" or "Energy Armor"? If yes, do you think it is worth it?
Back in TQIT, smiting knives Warlock is one of the two viable pure knive throwing build (the other one is cold knives Sorcerer).
In AE, due to some changes this build is no longer viable, especially the following one:
- Resistance for percantage life reduction on bosses can no longer be reduced. This change made all builds that use resistance reduction and % life reduction to kill bosses totally useless. It should still work on minion monsters, but for me if a build cannot kill bosses with its main damage source, it's not viable anyway.

54
Dual Wield does work with throwing weapon. It grants you a chance to attack with both hands (actually attack twice, one for each hand). However other dw passives like Crushing Blow does not work with throwing weapon.
And it does not overlap Reckless Offense. For throwing weapons, Reckless Offense grants you a chance to attack three times (left-right-left) instead of two. So it's pretty easy to observe whether the two skills overlap with each other or not.

To my defense I said about Warfare and Rune: "some of their Skills seem to overlap each other...players seem to stay away from this combination"

Also Crushing Blow is not a Dual Wield passive. :P

Anyhow maybe putting Skill Points into both "Dual Wield" and "Reckless Offense" could be beneficial to a Berserker? I don't know (yet).

yes me :)...

You Wonderful You! :P (Youtube)

Also congrats on your Rogue Guide, it's totally worth it. \o/
Ops, that was my mistake. I meant Hew, Cross Cut and Tumult. They are dw passives and does not work with throw weapon.

55
Any classes that includes Rogue could automatically deal some amount of poison and bleed damage, but I guess what you want is a build that at least mainly focus on poison and bleed, if not purely.
Although bleeding and poison now both benefit from dex, I don't think you can focus on both of them at the same time. I don't think you can find a way to increase base damage, damage multiplier for poison and bleed at the same time. You can only focus on one type and the other is a mere supplement. Plus both of them have problem to deal with undead and construct, so a third damage type may be necessary.
I am working on bleeding + pierce damage Brigand, theory crafting completed, character is already in legendary, just missing some items to complete it. I'll update on if it is viable.
For poison damage my best idea now is Rogue+Rune. I'm not sure whether I should go elemental + poison or physical + poison. Both have pros and cons and either require one specific weapon to work: Gorgon's Edge. It's still under theorotical crafting.

56
The two weapon fighting for warfare focuses mostly on melee and most of the Rune abilities focus more on intelligence, so if you aren't going intelligence, you aren't making the best of the abilities.

Which is why you can go int-based melee for Berserker.

57
Dual Wield does work with throwing weapon. It grants you a chance to attack with both hands (actually attack twice, one for each hand). However other dw passives like Crushing Blow does not work with throwing weapon.
And it does not overlap Reckless Offense. For throwing weapons, Reckless Offense grants you a chance to attack three times (left-right-left) instead of two. So it's pretty easy to observe whether the two skills overlap with each other or not.

59
Wow.
I haven't farmed Loki's wand yet so I never recruited Yiva. But according to your description, I guess I can save the time to do that. I agree with you that this game should not be made easier. A powerful ally who can kill everything for you (note that she was defeated by Loki and you saved her)...that's exactly not what I want from this game.

60
Quests / Re: Primrose Passage Secret Quest
« on: 11 February 2018, 10:10:15 »
ULTRA SPOILER ALERT, DON'T CLICK IT.
Spoiler for 'If you really want to skip the fun of finding the items yourself...':
Spoiler for 'piece 1':
Ptolemy&lighthouse -> Alexandria -> Rhakotis.
Poor people -> slum.
Broken walls -> you can break a wall.
So the piece 1 is located at somewhere in Rhakotis Slum, and you can break a wall to find it.
Spoiler for 'piece 2':
Tao -> Jade Palace in Qiyun Mountain is a famous Taoism temple.
Go to Jade Palace waypoint, the correct way to find Jade Palace is to go lower left, so the opposite way is upper right. Go upper right and you will find the second piece in a cave.
Spoiler for 'piece 3':
Seashell&Aphrodite -> birth of Aphrodite -> Sea of Marmara (honestly I don't know how these 2 are related but it seems this is the closest explaination) -> Propontis(ancient name of sea of Marmara)
Piece 3 is located in a cave called "Great Hall of Propontis" near Medea Forest.
There is a fountain near the locked door, so apparently it is the key to open it.
Eye sees a path -> eye of the Grey Sisters is used to see the path of the player in main story.
So kill Grey sisters again, pick up the eye, and click the fountain. The door is unlocked.
Spoiler for 'piece 4':
"Hade's door" is kinda vague. At first I thought it was somewhere near the entrance to Undead Typhon fight, or somewhere near the passage to the underworld, but it's none of these. The correct place is somewhere near the entrance of Hade's core domain, Fields of the Diadochi. "Sailor to Siren" may refers to Orpheus, son of Apollo. So the place to find the last piece is in the Cave of Apollo. Another explanation might be that both sailor to siren and moth to fire are tragedy, which indicates Sophocles, a famous ancient Greek tragedian. There is a small area called Academy of Sophocles near Fields of the Diadochi.
Anyway we find the place, and the door is also locked. The hint is "Artemis is known to have a good influence on her twin.". Luckily near the Cave of Apollo is Cave of Artemis. Go into that cave, and find a secret lever. Push it and the door in the Cave of Apollo is opened.


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