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Thanks to all items mod (and other people who digged into database), we can conclude that the majority of epic/legendary items are prevented from drop by devs for unknown reasons
They're simply introducing their new items and in exchange for that, old items' drop rates were apparently and obviously reduced to almost zero..
I don't know if there ever really was an abundance of uniques in epic to begin with. Epic was always just what you ran through to get to Legendary and farm there.QuoteThanks to all items mod (and other people who digged into database), we can conclude that the majority of epic/legendary items are prevented from drop by devs for unknown reasonsAnd yet, that guy doesn't into more detail and I call bullshit on "majority of epic/legendary items are prevented from dropping" as I know of only 4-5 items that currently do not drop. The rest have their drop locations and chance listed on tq-db.net
To my surprise, today I have found a couple of legendaries in Act IV.. they appeared one after another and I was shocked and didn't want to lose that seed but had to shut down after a while because it felt like that seed changed during the course of the game (not just for legendaries but greens as well)..
Is it possible? I sometimes check inventories of merchants from town to town and they seem to store at least 3-4 greens in their vault for half an hour, then suddenly shift into yellow fetish guys and monster drops are changing in the same periods as well..
I mean, If I see quality items in shops, should I trust drop rates for monsters in that season of play or are they not connected through RNG?