Titan Quest - Anniversary Edition > New Projects

[PvP Map]TQ 2000

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Endymion:

General Concept
You're presented with a small arena. At the beginning you receive a weapon and a set of skills. Everything's way faster compared to vanilla TQ. Every hit is lethal.

Starting out

* Create new character you'll be using only with this mod
* At the start use the dye. Set Laser Shot and Laser Burst skills on LMB & RMB respectively for maximum efficiency (optional)
* Play
Credits
Inspired by: tq2000 folder in the sandbox, Hotline Miami, and a bit of Serious Sam.
Used assets from: Talos Principle, Serious Sam, Grim Dawn, A.I.M II. Credit goes to all the people involved in creating those.

Known problems
There's been cases of sudden ambient music artefacts (such as noticeable distortion) when you start a game. Should you encounter that, exit to the menu and restart it.

Spoiler for Screens:










Spoiler for Links: Google Drive
Steam

Spoiler for legacy stuff (cancelled): In a short foreword:
For a while now I've been thinking TQ could use some sci-fi and more action. In this mod I'd like to try and make these two vague ideas into something playable and, more importantly, enjoyable.

General Concept
You're presented with a short looping level full of enemies. At the beginning you receive a weapon. Each time you die you start over with enemies respawned. Possibly difficulty increases after you complete a circle.

Skill concepts for the player & enemies

Spoiler for Hiden: (webm)
Generic Laser Shot

Laser Burst (Shotgun)

Generic Grenade

Cluster Bomb

Energy Grenade

Some early scenery concepts
Spoiler for Hiden:









Typhon:
Looks cool!

nargil66:
Hey, just curious - how did you make enemies to respawn on player death?

Endymion:

--- Quote from: Typhon on 27 October 2018, 17:02:20 ---Looks cool!

--- End quote ---
Thanks!


--- Quote from: nargil66 on 27 October 2018, 20:56:52 ---Hey, just curious - how did you make enemies to respawn on player death?

--- End quote ---
Short answer: quest scripts.

Each enemy gives a unique token on death and has a quest location set at their place of spawn.
At the start of the level there's a trigger (or a bounding volume) that checks for the tokens on player entering and will spawn at their quest locations those whose tokens player has, subsequently revoking the tokens from player.

Endymion:
Alright there's been change of plans. Scratch the original idea, it's a pvp map now.
OP updated.
Let me know what you think.

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