Author Topic: [MOD] Battle Nymphs  (Read 33802 times)

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Offline nargil66

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[MOD] Battle Nymphs
« on: 11 June 2018, 18:13:28 »
« Last Rated on: 19 February 2019, 04:44:08 »


This small mod transforms the female character to a nymph. Features and info:
- Load the mod from custom game. It doesn't matter which character you choose, you will be redirected to the main game, where you can play normally.
- Added a summonable vendor, which sells nymph skins only. To summon it, go to Unlock Content and type code "nymph". An flower amulet will drop.
- No armor looks good on nymph mesh, so they are made invisible. You will see them equipped in inventory, but not on your character.
- The nymph uses human animation for the most part. Some of the staff animations are remade to fix some wonky looking stuff.
- Added a Database Addon Version. It doesn't block achievements and work with most Custom Game mods. How to use: After you download the archive, extract it and open "battle_nymphs'' folder. Inside you will see folder Creatures. Copy it to your "Titan Quest Anniversary Edition/Database" folder, and place it next to database.arz. This will change the female character to a nymph in the main game AND in mods. Enjoy ;)

Previews:
Spoiler for Hiden:



Download V0.4
https://mega.nz/#!ECgwyACC!SuXr9vZMXgbhEyKW7Q8ACC3ybduGrHwM0GmaD8gFh8s
« Last Edit: 01 August 2019, 19:13:26 by nargil66 »

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Offline sauruz

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Re: [MOD] Battle Nymphs
« Reply #1 on: 11 June 2018, 19:28:11 »
looks fun !

it works on mods as well ? our just main game
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #2 on: 11 June 2018, 19:51:18 »
Just main game for now. I can make an addon version as before for mods. Problem is some of the npcs in Ragnarok will look like nymphs...

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Offline Typhon

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Re: [MOD] Battle Nymphs
« Reply #3 on: 11 June 2018, 19:53:58 »
Awesome! I'd imagine it locks achievements though
Don't think I've seen the redhead before, looks great!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #4 on: 12 June 2018, 02:27:28 »
Ok, you guys have point. I added a direct database version and updated the download link. Also fixed vendor in the Custom Maps version not showing on Epic and Legendary. Check the first post.

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Offline koderkrazy

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Re: [MOD] Battle Nymphs
« Reply #5 on: 12 June 2018, 05:10:53 »
Cool mod man!!
These characters look more dashing than the original one.

Is it possible to make her permanent. I won't mind replacing some .arc files in main game...  ;D

The 'nymph' code works only once is there way to summon the vendor multiple time? may be some default skill?

I would really love it, if you give the vendor some basic things like health and energy potions, etc.. So I won't have to go back to towns for small small things...
« Last Edit: 12 June 2018, 06:31:09 by koderkrazy »

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #6 on: 12 June 2018, 11:24:33 »
Cool mod man!!
These characters look more dashing than the original one.

Is it possible to make her permanent. I won't mind replacing some .arc files in main game...  ;D

The 'nymph' code works only once is there way to summon the vendor multiple time? may be some default skill?

I would really love it, if you give the vendor some basic things like health and energy potions, etc.. So I won't have to go back to towns for small small things...

Thanks bro!  :)
I will think on your ideas. For now you can make her permanent if you use the database addon version instead of the custom maps one. No vendor tho...
Btw, I wanted to ask you something unrelated... since you have some experience with the engine, is there any way to modify the size of inventory grids? I'm trying to make a huge vendor window, but the game refuse to accept the database change.

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Offline koderkrazy

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Re: [MOD] Battle Nymphs
« Reply #7 on: 12 June 2018, 12:00:57 »
is there any way to modify the size of inventory grids? I'm trying to make a huge vendor window, but the game refuse to accept the database change.
I'll find out why the size is fixed(may be hard coded). Give me your desired size of vendor window and inventory grids. Also if you give me your database changes, it will be easy for me to track down exact locations.

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #8 on: 12 June 2018, 16:20:01 »
I'll find out why the size is fixed(may be hard coded). Give me your desired size of vendor window and inventory grids. Also if you give me your database changes, it will be easy for me to track down exact locations.

Sure, will do. I'll send you the source files of the expanded vendor. And thanks for willing to help :D

Edit: Sent the link to you in a PM.
« Last Edit: 12 June 2018, 18:59:51 by nargil66 »

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #9 on: 20 June 2018, 14:30:28 »
v0.2 Animation Update:

- Now usable with Immortal Throne (if Efko wants to try it)
- Fixed nymph mesh having different name for Bone_Neck.
- Female idle and run animations are better adapted to nymph mesh.
- Added new animations for bow, spear and dual wield.
- Changed foot angle on the running animations to make nymph's steps look lighter. Preview:


Left - Vanilla, Right - New

For download link look the first post.
« Last Edit: 20 June 2018, 14:36:46 by nargil66 »

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Offline koderkrazy

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Re: [MOD] Battle Nymphs
« Reply #10 on: 20 June 2018, 16:21:48 »
I couldn't see the difference for a minute. Left one kinda fumbles.

BTW how did you make gif? recorded video then ran through some software?

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Offline sauruz

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Re: [MOD] Battle Nymphs
« Reply #11 on: 20 June 2018, 17:22:35 »
sweet! thanks for the update
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #12 on: 21 June 2018, 03:14:36 »
I couldn't see the difference for a minute. Left one kinda fumbles.

BTW how did you make gif? recorded video then ran through some software?

The difference is very slight, visible mainly when her foot is in most forward and most back position. But ingame it does give more "nymphish" feeling :)
I used onlne gif makers: Giphy and Ezgif.

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Offline nargil66

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Re: [MOD] Battle Nymphs
« Reply #13 on: 23 June 2018, 15:15:35 »
I started next part of the animations. There will be a new pack soon.
I did a fix for my previous mesh fix :D. I renamed Bone_Neck, but forgot the links to it in the TextData section. Good thing is most of the last animations still work.

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Offline koderkrazy

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Re: [MOD] Battle Nymphs
« Reply #14 on: 23 June 2018, 15:39:37 »
Will you create male character as well?
Like 'Tiger Man Player Character' or 'Angry pigs'.

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