Author Topic: [WIP] Shadow Champions (Mastery Mod) - WNG  (Read 1862 times)

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #30 on: 09 November 2018, 11:50:10 »
Nice to see that you like it ^^

Sauruz, yes the skeleton wizard always wears a cool-looking hat.

Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #31 on: 15 November 2018, 03:09:53 »
Finally finished Necromancy... this is for you, petmancers.

https://titanquestfans.net/index.php?topic=754.msg7515#msg7516

Offline efko

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #32 on: 15 November 2018, 04:23:09 »
Finally finished Necromancy... this is for you, petmancers.

https://titanquestfans.net/index.php?topic=754.msg7515#msg7516
Maybe to add something like confusion, stun or petrify or something like that in % for active aura for Necromancy.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
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Offline nargil66

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #33 on: 15 November 2018, 10:07:18 »
Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
It won't, bosses are almost immune to health reduction.
Nice work WNG, keep it up.

Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #34 on: 15 November 2018, 22:08:05 »
Finally finished Necromancy... this is for you, petmancers.

https://titanquestfans.net/index.php?topic=754.msg7515#msg7516
Maybe to add something like confusion, stun or petrify or something like that in % for active aura for Necromancy.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.

Yes, Accelerated Demise is specifically a mob-clearing tool. If bosses were susceptible to life reduction, it would be a pretty lame mechanic.

Also about Chaos Mastery for Accelerated Demise it should not affect telkines, titans and some other special powerful monsters/heroes. Imagine killing final Hades in 1 second.
It won't, bosses are almost immune to health reduction.
Nice work WNG, keep it up.

Thank you kindly.

Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #35 on: 25 November 2018, 21:54:39 »
Halted a bit the making of the new mastery to focus on other side features from the mod : new heroes and new items to fit the needs of the new classes. I also figured I would make in sort all uniques and MIs make a unique sound when they fall on the ground (just like the formulas and artifacts do) so we never miss them.

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