Author Topic: Soulvizier Ragnarok  (Read 4595 times)

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Offline hieudkt

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Re: Soulvizier Ragnarok
« Reply #30 on: 24 September 2018, 05:45:14 »
Just register to say thank you. It is great to hear that someone still continue the awesome work of amgoz1. Looking forward to hear good news from you guys. Cheers!!!

Offline nargil66

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Re: Soulvizier Ragnarok
« Reply #31 on: 16 November 2018, 20:50:46 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.

« Last Edit: 16 November 2018, 20:56:16 by nargil66 »

Offline efko

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Re: Soulvizier Ragnarok
« Reply #32 on: 16 November 2018, 22:17:58 »
Masterpiece.
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline aminef

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Re: Soulvizier Ragnarok
« Reply #33 on: 19 November 2018, 18:36:22 »
I really loved the mod on IT. The way it expand the gameplay and add more usefull mechanic (loot orb, Heros souls, crafting etc). And the class rework, giving better synergies and usefull skills.

From the things you dont want to import from the IT version you said relic and charms on rare/legendaries. Is true it make them very powerfull... but at the same time, i feel they lack utility in the game. The only reason to use a relic or charm is to make a very good MI better (and go try your luck to find one).

Offline aminef

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Re: Soulvizier Ragnarok
« Reply #34 on: 19 November 2018, 18:49:33 »
Also, there are a few things i think you should look at and improve (i feel like the dev had a lot of good ideas, but were to lazy to corectly implement them in the game)

There are a few physical staff:
https://www.tq-db.net/equipment/carnyx-staff
https://www.tq-db.net/equipment/faxi-staff
https://www.tq-db.net/equipment/staff-of-the-covenant

Given TQ is strongly dependant on stats for damage, why i will invest 600+ int on a staff that deals physical damage?

This is an example of some stuff that may need rework. I just pinpoint it so you could try to make it usefull.

Offline botebote77

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Re: Soulvizier Ragnarok
« Reply #35 on: 19 November 2018, 22:23:28 »
why i will invest 600+ int on a staff that deals physical damage?
weapon damage converted to elemental.. transmutation works on staves even if you can't use rune weapon.. I've tested this.. also requirement reduction.. it's possible to get zero int requirement.. weird builds.. maybe the devs want us to try weird builds.. heh just sayin
i eat mana for breakfast
Spoiler for Hiden:
finished ragnarok xmax x3 with sorcerer, illusionist, mage haruspex, skinchanger

Offline aminef

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Re: Soulvizier Ragnarok
« Reply #36 on: 19 November 2018, 23:45:30 »
maybe the devs want us to try weird builds.. heh just sayin

Given how TQ work, is not that easy. But yeah, sometimes weird builds can be fun to make. But this is not Grim Dawn where damage come from +%damage type. Here damage depend more on stats and other factors, wich make it a bit complicated to achieve.

Offline aminef

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Re: Soulvizier Ragnarok
« Reply #37 on: 12 December 2018, 18:41:12 »
Personaly, i would like to see the rogue mastery stay as rogue mastery, instead of occult. And to be reworked so it could be like a throwing weapons focused mastery, or a mastery wich will greatly improve throwing weapons, with new passives and % on attack applied to them. I think throwing should simply be removed from weapon training and wood lore, and add a special dualwield tree for throwing weapons and wands(or orbs, i remember seeing 1h caster weapons). I think those should benefit from a particular mastery.

Offline efko

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Re: Soulvizier Ragnarok
« Reply #38 on: 12 December 2018, 23:29:59 »
Hey, i found this in my old files, maybe you will like it:

Spoiler for Hiden:
It was made originally by Munderbunny, imo its better than the normal Occult icon.
Here is a slightly tweaked variant:

Spoiler for Hiden:
I softened the sigils to make it fit more with the other mastery icons.
Nargil66, did you made this, or you've been using pieces from internet? This might become our new favicon
discord: efko#5979
╚►They say "Before you die your whole life flashes before your eyes…". Make it worth watching. It's true, even for a blind man... ◄╝
              ╚►It is said some lives are linked across time, connected by an ancient calling that echoes through the ages ◄╝

Offline nargil66

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Re: Soulvizier Ragnarok
« Reply #39 on: 13 December 2018, 15:16:46 »
First picture is made by Munderbunny, i found it in UL thread in old titanquest.net.
I just edited it a little in second picture,
« Last Edit: 13 December 2018, 15:20:38 by nargil66 »

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