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Messages - nargil66

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1051
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 22 January 2020, 19:45:01 »
- The problem with face of new model is shadown lightnig in game, it make the face of character looks too thin, skinny, like v-shape.
- I think character outfit with leopard leather should only it alon, not combine with other cloth behind. So to make it looks more "suite", i think  you should make leopard outfit cover all the cloth behind, or make character wear "bikini", so those bikini not show out.
Hmm, what resolution are you playing on? I'm on wide screen (laptop) and the face looks not too skinny.

About the character outfit - can you give an picture example of your idea?

1052
Hello where can I find this mod?
This mod is just a very old version of EG, it doesnt work with Ragnarok or Atlantis.

1053
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 22 January 2020, 19:26:51 »
I like the face (both shape and detail) of elf or half-elf mod than new one.
Half-elf and elf mod uses vanilla meshes. Sorry icefreeze, im not gonna return to vanilla after all the efforts to make a better model. But... i thought about making a more proper elf pack, replacing Norse skins... will see.

Last few days i extracted/converted some new meshes from the vanilla game and other sources. For example, all weapons carried by Olympus gods statues can now be used by the player. Another thing on the making is a more lore friendly Maenad MI set. Early preview:

I'm only not sure of what greaves/armbands should i use. There are 3 options:
1. To make them leopard like the torso:
Spoiler for Hiden:
2. To make them snake-like (in many depictions of the maenads they are carriying snakes, wrapped arround their wrists):
Spoiler for Hiden:
Alternative is just use Spakona's Serpent Coils:
Spoiler for Hiden:
3. To make them wear bangles on arms and legs like some more wild tribes (in Africa for example):
Spoiler for Hiden:
Which of the 3 ideas you like most? Or you you have another one, please share your oppinion.

1054
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 20 January 2020, 14:15:06 »
Ok, for a long time I was posting separate packs, time for all-in-one:

Female Skin Megapack (Soulvizier Compatible)

This pack contains:
- Latest Greek skins
- Latest Egypt skins
- Latest Loincloth skins
- Latest Asian skins
- Latest Hades skins
- Celtic skins are remade to double sided, but are yet to be updated
- Compatible with the main game and with @soa 's Soulvizier update 1.2
- Latest skirtless female mesh
- Fixed some Act 5 female NPCs not showing correctly

How to install:
1. Unpack the archive.
2. Copy the 3 folders from inside in your main game Database folder.
3. The vanilla skins/meshes are now replaced. Start the game.

Download link:
https://mega.nz/#!JKgUgILJ!PhChVNx_EghPT8-S_UdsKJbUqSb2EAfYG2qSAaGBUlA

1055
Heroes and farming / Re: Warfare and Parry skill
« on: 20 January 2020, 12:56:58 »
He posted that in Soulvizier IT section...
Yes, Parry works only with DW iirc in Soulvizier. And i think it was intended by Munderbunny.

1056
Texture & Skin Modding / Re: [RESOURCES] Custom Models & Skins
« on: 19 January 2020, 18:02:59 »
New Greek skin pack is on the making. Concept:
Spoiler for Hiden:
I'm doing the color variations right now.

1057
Soulvizier AERA / Re: Soulvizier AERA
« on: 18 January 2020, 13:39:54 »
Ok, another option is - a ProjectileSpawnPet skill with invisible projectile and max projectile speed. When it hits the ground, the circle effect appear and 3 to 6 shadow sprites spawn in burst, then auto-seek enemies and explode. This way they'll be normal pets from the players team. If pets of pets does not give XP, then Shadowstalkers's sprites - maybe they doesn't either? If that is the case, I'd say give the skill to the player like above or in some other way.

1058
Soulvizier AERA / Re: Soulvizier AERA
« on: 18 January 2020, 11:24:57 »
You say that Occult darklings are about to be changed... how about combining them with Shadow Grasp? What i mean is - a skill called Nether Gate, Shadow Rift or something - a big magic circle appear on the ground, and Shadow Sprites start springing from it, auto-seeking enemies and exploding in contact with them... it would be pretty cool i think. Only, im not sure if that that old bug is fixed or not, that pets of pets doesnt give experience, as @Bumbleguppy has mentioned before.
Another thing - about some vendors not selling formulas and stuff - check if there are 4 market table entries or just 3. With 3, sometimes it doesnt work, i had the same problem with the pack animals tables in EG.

1059
Soulvizier AERA / Re: Soulvizier AERA
« on: 17 January 2020, 19:26:44 »
Do you mean the summoned minion/creature (Tidelurkers)?
What is supposed to be seen (if no the creature)?
The staff itself is invisible. Maybe the problem is my videocard, just equipped Tiamat sword and its also invisible.

@nargil66 What's version Soulvizier mod that you using?
Or you using it with your QoL mod (that increase inventory, it seems bigger than original).
Yeah, that feature is coming in a future version (its up to @soa to decide when).

1060
Soulvizier AERA / Re: Soulvizier AERA
« on: 17 January 2020, 18:27:19 »
Found another item with invisible mesh - Helona (Unique Staff):
Spoiler for Hiden:

1061
MeMes / Re: Funny pictures
« on: 15 January 2020, 15:40:14 »
The first Four-Dimensional house in the world :))

1062
Soulvizier AERA / Re: Soulvizier AERA
« on: 13 January 2020, 21:40:05 »
- Heron's Gear (unique shield) gives +2 to invalid skill profile

1063
Soulvizier AERA / Re: Soulvizier AERA
« on: 13 January 2020, 09:18:59 »
the multiple poison bomb ability (possessed by the zombies blightcaller and kaligoth) deals an incredible amount of damage, even when only one of the five bombs make contact with you
Seconding this - the poison casters were a real pain in Hades
A bug in the North - studded gauntlets have no stat requirements, cost 0 and cannot be bought or sold.

1064
Soulvizier AERA / Re: Soulvizier AERA
« on: 11 January 2020, 05:55:12 »
I vote for AE version of knives as well
The soul of Pesta the Vile (Ragnarok rat hero) doesnt have lvl requirement. The summoned rats are kinda passive. Most of the time they just hang around the character.

1065
Soulvizier AERA / Re: Soulvizier AERA
« on: 10 January 2020, 23:42:28 »
Only exception is the Shadowstalker, I'm gonna rescale his skills and give them to the base pet except the last one, with much more skill points for the pet. Now the pet is using a trick, because you can't give more than one skill to a pet with only one player skill. So the "Channel" modifier at lvl 40 Occult actually gives tons of mana to the pet so that he can use his skills, but he already has them since the beginning.
Ah, so thats why he is able to use higher tier skills sometimes. It will be good to finally see his skills stats in the pet UI.
About Occult knives, iirc the base skill doesnt reduce cooldown as in AE? With the recharge cap, it will be impossible to spam them.

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