Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - nargil66

Pages: [1] 2 3 ... 28
1
While I'm waiting for my other comp to be fixed, I'm gonna return to improving CaravanXL. Today i was browsing mods on KirmiziPerfect and remembered the old DeathEffects mod. It will be next to add, also the huge vendor window which koderkrazy made usable. Also I'll rearange the entire database records to make the mod easy for merging with Deities or any other mod. The next update will be much bigger, expect alot of new stuff.

2
Cool stuff. Especially the first video, that griffin was fantastic.

3
Other Modifications / [MOD PACK] Collection of old mods
« on: 24 June 2018, 15:10:49 »
Hey, I uploaded a pack with some of the mods I have. Not all are on KirmiziPerfect, there are some from German and Russian forums or from old titanquest.net. Most of the play-as-creature mods are not adapted for AE, I plan to do it when i have time. Enjoy ;)

https://mega.nz/#F!365BHQTA!37DZAr6ppY4qPiBfFv3llg

4
Other Modifications / Re: [MOD] Battle Nymphs
« on: 23 June 2018, 17:06:40 »
Yeah, some people on Steam requested a minotaur, guess it will be next.

5
"Added some new ambient animals"

thats is interesting

There are pigs, sharks and seals, maybe some of them existed already, not sure.

6
Other Modifications / Re: [MOD] Battle Nymphs
« on: 23 June 2018, 15:15:35 »
I started next part of the animations. There will be a new pack soon.
I did a fix for my previous mesh fix :D. I renamed Bone_Neck, but forgot the links to it in the TextData section. Good thing is most of the last animations still work.

7
General Discussion / Re: QualifyingWeapons - "Magical"
« on: 23 June 2018, 15:07:07 »
Most of the skill templates have it. If it is possible to be used for a new weapon class, it will be cool.

8
New Projects / Re: Deities Mod - Development Thread
« on: 23 June 2018, 14:56:09 »
Thanks for the support, Prosoro, really appreciate it. My comp should be fixed by the next week. I hope there won't be any complications, but even if there are, i backupped most of the files this time.

About Bast minions, i'm glad you like them :) If you want to use them in your mod, i can send you the resource files. Only they are a little too naked, didn't had the time to find them proper clothing :P

9
General Discussion / Re: QualifyingWeapons - "Magical"
« on: 22 June 2018, 15:28:08 »
I'm not sure, Medea, might be something else.

10
This made my day. Monster tourism :))

11
New Projects / Re: Deities Mod - Development Thread
« on: 22 June 2018, 10:30:24 »
Good to see you here, mvlad954.
You have a point in releasing at least two masteries. And yes, I will upload both to Steam and here. As you said, the mod will lose initial immersion, but will be more balanced this way. And the immersion will come after - this is my main goal anyway, as I said to Bumbleguppy long ago. I want to make it so while people play, to live and breathe greek mythology. I don't know how good i am in skill balancing, that's where testers will help. But one of the most important things to me is the visual part - without it immersion is impossible. The good thing is I studied painting years ago and I have some the needed knowledge. 3D modeling is different, but the main aestetic rules apply. And if I have to take a course in 3D modeling and texturing to achieve my dreams for this mod, I will.
I'll start preparing the alpha. I think it should be ready in few weeks.

12
General Discussion / Re: Photo with my favorite monster ^-^
« on: 22 June 2018, 04:48:29 »
Bwahahah, he is smiling. And what is this midget skeleton in the left?

13
New Projects / Re: Doom Island Custom Map
« on: 22 June 2018, 04:38:03 »
Yay ;) Nice symbols.

14
New Projects / Re: Deities Mod - Development Thread
« on: 22 June 2018, 04:35:32 »
My comp is screwed up again and went down. The changes from yesterday and today might be lost. Seriously, f*ck this.
I have an important question to ask to all who follow this thread. There are two alternatives for releasing Deities:

Alternative 1 - Release when all the masteries are finished and some of the main planned features are added.

Pros:
- You will play a more or less finished version.
- The surprise will be bigger.

Cons:
- You will have to wait for a long time.
- If anything happens to me, my Mega account or my comp, all is lost.

Alternative 2 - Release early alpha and update gradually.

Pros:
- The first alpha can be released in a matter of weeks. You dont have to wait long, only to the next update.
- If anything happens to me, my Mega account or my comp, something will be preserved.
- I can get balance feedback and bug reports from those who are testing.
- I will make the mod with less pressure.
- You won't lose your social life :D

Cons:
- You will play unfinished versions, only with masteries that are done (1 for start).
- There will be less surprise.
- The mod won't look as good as a finished version and will be only half-baked.
- There will be more bugs.

What do you think on second alternative? If I release an alpha soon, will it ruin it for you?



15
Nice update!

Pages: [1] 2 3 ... 28