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Messages - nargil66

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Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 22:20:45 »
Here is a big list of evil or neutral daimones:
Spoiler for Hiden:
Algos   Grief
Ania   Sorrow
Deimos   Fear, Terror
Eris   Strife
Penthus   Mourning
Phobos   Fear, Panic
Phrice   Horror
Phthonus   Jealousy
Styx   Hate
Zelus   Envy

Achos   Pain
Amechania   Helplessness
Geras   Old Age
Hypnos   Sleep
Ker   Death
Lethe   Forgetfulness
Limos   Hunger
Mania   Madness
Methe   Drunkenness
Morus   Doom
Nosos   Disease
Oneirus   Dream
Penia   Poverty
Ponos   Toil
Ptocheia   Beggary
Thanatos   Death

Coalemus Stupidity
Cratus   Strength
Dolus   Guile

Adephagia   Gluttony
Aergia   Laziness
Anaideia   Ruthlessness
Apate   Deceit
Ate   Delusion
Corus   Insolence
Dyssebia   Impiety
Epiphron   Prudence
Hybris   Arrogance
Peitharchia   Obedience
Phonus   Murder
Pseudologus   Lies
Thrasus   Rashness

Alala   Battle-Cry
Ara   Curse
Homadus   Battle-Din
Momus   Mockery
Alastor   Blood Feud
Androctasia   Slaughter
Hysmina   Fighting
Ioke   Onslaught
Mache   Battle
Palioxis   Retreat
Phonos   Murder
Poine   Retribution
Proioxis   Pursuit

Dysnomia   Lawlessness

Btw, if the machae MI names are changed to something else, all of them can become demons of different aspects of war.
Edit: Got an idea for the North - banshees. Not exactly celtic or norse but...

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 21:52:20 »
Haha :D Nargil on the phone :D You want to add some demons... wait, gonna do some research. Be back later :)
Edit - Unless you want to add some of the ideas listed here:

New Projects / Re: Deities Mod - Development Thread
« on: 12 November 2018, 18:15:32 »
Yes! Thank you for this idea, it really looks better:

I settled with a compromise variant, ghostly-elemental. There is a rule when making a color painting, to leave a little bit of the opposite color as an accent - otherwise everything will look the same. That's why i left some orange on the top. Their basic attack deals physical, elemental and vitality decay, so i thing this fits :)
Edit: Now that im looking again, i have to fix second torch fire position, i keep delaying it.
Edit2: Fixed.

New Projects / Re: Deities Mod - Development Thread
« on: 12 November 2018, 13:04:24 »
All new lampad sounds added. I tweaked their Bane of Styx attack to Charged Finale like Calculated strike and addeed the jump AoE animation from Underlord to it, just for cooler looks.

Here is a spoiler :P:

Quality is still bad, sorry for that.

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 12 November 2018, 10:19:37 »
Edit: Forgot to ask, can the XL Caravan be replace with the old one so I don't have the trouble with the Vault.
I have another idea. I'll try editing Handball's freak VaultXL to fit the space (i recommend it to use instead of version). Can't promise that ill succeed tho.
In both cases, in future versions the caravan will be reworked again, because some people have problems with resolution. I'm on a widescreen laptop, but not everybody is.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 12 November 2018, 02:59:08 »
Those fungoids really fit in Hades, especially with the purple color you gave them :)

Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 11 November 2018, 16:03:01 »
I have one question... it is maybe possible to integrate 'Relics/Charms in Epics and Legendaries' from old times to your mod? Of course maybe as an optional feature becaue many will consider it cheating.
It requires editing the game code, I dont know how to do that. I'm glad you like the mod :)

About next version - there may be an update soon, with latest changes from Endymion and some other things. I'll take a small break from Deities to finish it. Non-working X Players versions will be removed and replaced with one that works, at least for the moment.

New Projects / Re: Deities Mod - Development Thread
« on: 11 November 2018, 15:51:26 »
Thanks Mausi. If you notice any unbalance in more late game, let me know.

Latest tweaks on Hecate:
The Hecaterion (summonable triple idol of Hecate) is out of the tree. Empusa is taking its place as a temporary summon, to carry some of the bonuses from vanilla Spirit Totem and Dark Covenant. I like buff pets that are mobile :P The statue itself i think will fit well in the Agora of Hecate near Plains of Judgement, just for immersive purposes.
Lampads will stay at 2 summon limit max. In legends, a magic circle requires at least 3 sorcerers, but the player can be considered being the third.
Most of the lampad skills are done. They get Mists of Cocytus aura at lvl 9 (Slow, Frostburn, Energy Leech) and Song of Lethe at Max lvl (Radius debuff that can cause sleep, confusion or skill deisruption) Remains to make their second modifier skill, Curse of Acheron, but im still not sure how to represent pain as a debuff. I can use some ideas on that.

Edit: Muahahah! Found a way for the lampades to drain life from undead (indirectly). Reworked their Mists of Cocytus aura again. Instead of energy leech and frosburn it now does flat negative health and energy regen (-25 Health/Energy per second on max level). The good thing is nothing can counter it, except positive regen, and i think undead doesn't have any health regen.

Edit2: Continuing on lampades - my favorite pets at the moment.
I extracted corrupted rogue's sounds from Diablo 2, i hope they fit well for dark nymphs. Still compiling them.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 11 November 2018, 11:37:39 »
The trade capital of Chang'an. Looks nice, and those merchant icons too.

New Projects / Re: Deities Mod - Development Thread
« on: 10 November 2018, 18:42:09 »
Hey Mausi, about artifact recipes, maybe just unlucky i guess... i never had a problem finding them with the mod.
Do you think the spartoi are weak in general? And how do you rate the dragon's performance?

New Projects / Re: Deities Mod - Development Thread
« on: 10 November 2018, 11:13:15 »
A couple of reworked skills:

Scourge of Phlegethon - skill that replaces the old Life Drain used by lampades. Deals flat fire and vitality, %health reduction and massive % Damage converted to Health. Phlegethon is the River of Flame in Hades.

Found a nice projectile for Chaos Bolt - Hecate's version of ice shards or throwing knives, dealing elemental and vitality damage. This is actually Liche King's Soulblight projectile. I think it fits good with Hecate's color theme.

Ideas and Suggestions / Re: Version 2 Development LOC
« on: 10 November 2018, 05:31:51 »
Anyway, I am too tired to face the inevitable frustration, rage, disappointment and tears to test it today.

And I switched shield sling to increasing piercing chance. The fragments are just too buggy.
I feel you.  :)
Nice frisbee shield you have there :)) I'm not much into superhero stuff, but that shield skill is hillarious!

New Projects / Re: A Few Bug Fixes AE & Ragnarok
« on: 09 November 2018, 18:33:29 »
Outstanding work! Downloading :D

Now however onto a more technical side of things, the mod's getting bulky so fellow modders feel free to let me know if I should create a separate records folder to contain the mod's stuff when it's feasible, for easier incorporation.
Yeah also I never explicitly mentioned it but do note I expect a credit mention should you make use of this project or some part of it
Yes, a separate records folder would be greatly appreciated.

Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 09 November 2018, 16:08:24 »
An edited mesh in 3dsmax (thanks to Endymion for his tutorial and tips):

This is the original skirtless mesh from Titan Quest. I think it was abandoned by the devs. There was a problem with the bones, now fixed.
I'm still trying to remove the ponytail and side hairs, without success so far.
Difference between the skirtless mesh from Allskins and this one:
Spoiler for Hiden:

Download link if someone wants to try it:
Edit: Link fixed.

New Projects / Re: Deities Mod - Development Thread
« on: 09 November 2018, 15:41:35 »
Thanks! Here they are ingame - more pale and ghostly:

Now remains to rework their skills.

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