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Messages - nargil66

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1
New Projects / Re: Deities Mod - Development Thread
« on: 21 September 2018, 22:59:26 »
I'll leave Poseidon for last. If it's included at all, his pets hill be 2 melee Ichthians and 1 caster Triton Priest. But for now Poseidon gives me most trouble when I try to balance weapon bonuses, damage types and other things in the drafts. Will see how it goes.

2
New Projects / Re: Deities Mod - Development Thread
« on: 21 September 2018, 17:25:40 »
New stuff:
1. Mastery description for Dionysus is done.

2. Ares' Dual Wied tree is replaced with one-hand spear/sword tree. Animations are done, skills need some tweaking.
3. Dragon has returned  >:D His breath attack now hits multiple targets (before it hit only one, which was useless). It does fire, burn, venom (instant poison) and slow poison damage. Remains to buff his bite and hand swipe attacks to be more useful too.
4. The whole Ares Mastery is back to 24 skills total (i'm still importing the old skills).
5. Battle Rage tree will also be reworked to a permanent excusive aura (Battle Trance, Trance of Wrath or something like that). As I said before, in Deities all the masteries will have their own exclusive aura.
A little video to show the changes:

3
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 21 September 2018, 14:15:38 »
Elf Mod Female V1





Info:
Spoiler for Hiden:
Elf Skin Mod
This is an addon mod which turns the female character into an elf.
To use, put folders "Creatures" and "Xpack" into your main game Database folder.
Features and info:
- All five female starting skins are changed to elf skins. White, Tan and Lightblue dyes are light elves, Gray and Rose are dark elves.
- Added 1 default and 3 alternative meshes, located in "Creatures/PC/Female" folder.
- The default "femalepc01.msh" uses modified Ylva hair (without flaps).
- The mesh "femalepc01_ylvahair_red.msh" is same as above, but changes the hair color to red.
- The mesh "femalepc01_elfhair_vanilla.msh" returns the normal elf hair from the vanilla game.
- The mesh "femalepc01_elfhood.msh" replaces the hair with a hood.
- All the meshes disable helms, so your character will always stay with hair or hood.
To enable any of the alternative meshes for AE, rename the default "femalepc01.msh" to something else and rename your chosen mesh to "femalepc01.msh".
To enable any of the alternative meshes for Immortal Throne, rename your chosen mesh to "femalepcskirt01.msh" instead.
To change the white hood with black for dark elf, enable hood mesh, then go to "Xpack/Items/Equipmentarmor/Greaves" and rename "z_sleuth_greavesa_black.tex" to "z_sleuth_greavesa.tex".

Download link:

4
New Projects / Re: Deities Mod - Development Thread
« on: 21 September 2018, 01:01:03 »
Update #2 of the class names, see my previous post. I think this is final.

5
Around the world / Ancient Greeks used crossbows! :O
« on: 20 September 2018, 19:44:48 »
Check this out:

https://en.wikipedia.org/wiki/Gastraphetes

This would be great if made to unique weapon.

6
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 20 September 2018, 16:48:48 »
Hmm, so you want a male elf looking more like a drow... sure, I can try. The glowing eyes are easy to make, only need some time for the skin. If there is a way to make a male with longer white hair... need to check the resources.

Btw, sorry about the delay, I was making stuff for my main mod. I'll try to post the finished elves by tomorrow.

7
New Projects / Re: Deities Mod - Development Thread
« on: 20 September 2018, 16:16:55 »
Update on the class names (many names are changed, added explanations on some of the words):

Spoiler for Hiden:
Apollo = Seer
Ares = Warrior
Artemis = Hunter
Athena = Defender 
Dionysus = Bacchant (the common name of a priest of follower of Dionysus)
Hecate = Sorcerer (since Hecate use many types of magical skills, I chose this instead of Theurgist or Necromancer)
Hephaestus = Artificer (the follower of Hephaistos is much more than a simple blacksmith)
Hermes = Rogue
Zeus = Priest (I moved Stormcaller to Poseidon + Zeus)

Seer + Warrior = Harbinger
Seer + Hunter = Haruspex (in Ancient Rome - a priest, who practices divination by looking the entrails of animals)
Seer + Defender = Templar
Seer + Bacchant = Ritualist
Seer + Sorcerer = Hierophant (a priest who interprets the sacred mysteries. He was the leader of Eleusinian Mysteries, connected to the underwold, Persephone and Hecate)
Seer + Artificer = Pyromancer (literally "fire-diviner". I put it here, as both classes are fire-based)
Seer + Rogue = Minstrel (the original greek words are "aoidos" or "rhapsode" used for a wandering poem singer in Classical Greece)
Seer + Priest = Oracle (a seer-priest who connects with a deity to receive advice or prophetic visions)

Warrior + Hunter = Slayer
Warrior + Defender = Warlord (both Athena and Ares are related to war, and combined they should make the perfect commander)
Warrior + Bacchant = Zealot (frenzied and ecstatic fighter, no better name I think)
Warrior + Sorcerer = Warlock (I imagine this one similar to Geralt from the Witcher series)
Warrior + Artificer = Battlesmith (Both skilled warrior and craftsman)
Warrior + Rogue = Wardancer (a swift and agile fighter, mostly dual wield. The word "Assassin" is arabic and doesn't fit much in Ancient Greece imo)
Warrior + Priest = Warpriest (self-explanatory)

Hunter + Defender = Sentinel (I used Warden elsewhere)
Hunter + Bacchant = Wanderer ("Ranger" always made me think of Lord of the Rings)
Hunter + Sorcerer = Demonhunter (A hunter of evil spirits, I never liked "Bone Charmer" tbh)
Hunter + Artificer = Trapsmith (a hunter-mechanist)
Hunter + Rogue = Brigand
Hunter + Priest = Augur (a roman or greek priest, who practices ornithomancy - seeking omens in the flight of birds; "bird-diviner")

Defender + Bacchant = Warden (a forest protector, i think Warden sounds more forest-based than Guardian)
Defender + Sorcerer = Soulkeeper
Defender + Artificer = Armourer (both masteries will buff armor, another name for a tanker :P)
Defender + Rogue =  Vindicator (means defender of justice or liberator)
Defender + Priest = Palatine (an older word for paladin, from the time of the Roman Empire)

Bacchant + Sorcerer = Shaman (nature + spirits + using drugs and alcohol :P - it fits imo)
Bacchant + Artificer = Conjurer (word is closer to crafting than Summoner)
Bacchant + Rogue = Enchanter (more relater with charming than Illusionist)
Bacchant + Priest = Thaumaturgist (means "wonder-worker")

Sorcerer + Artificer = Alchemist (I think if fits well both masteries)
Sorcerer + Rogue = Dreamwalker (both Hermes and Hecate can travel between the physical and the spirit world)
Sorcerer + Priest = Theurgist (means "divine-worker", a sorcerer who connects with greater spirits and deities for power) 

Artificer + Rogue = Saboteur (trapper/bomber, a more fantasy Odysseus with his Trojan Horse)
Artificer + Priest = Thundersmith (The Elder Cyclopes are all Thundersmiths, forging Zeus' thunderbolts)

Rogue + Priest = Apostle (I imagine it something like wandering sage and preacher)

----

Changes:
Seer + Rogue = Minstrel (changed from Chanter, the latter sings only psalms)
Hunter + Sorcerer = Demonhunter (changed from Shaman)
Hunter + Artificer = Trapsmith (changed from Flameslinger)
Defender + Sorcerer = Soulkeeper (changed from Soulbinder)
Defender + Artificer = Armourer (changed from Fortifier)
Bacchant + Sorcerer = Shaman (changed from Sacrificer)
Bacchant + Rogue = Enchanter (changed from Trickster)
Sorcerer + Rogue = Dreamwalker (changed from Planewalker)

Also changes in Poseidon classes (I put them last because I'm not sure if this mastery will be included):
Poseidon = Seаwalker
Seawalker + Warrior = Corsair
Seawalker + Hunter = Krakenhunter
Seawalker + Artificer = Earth-shaker (an epithet of Poseidon as bringer of earthquakes)
Seawalker + Defender = Sea Warden
Seawalker + Rogue = Argonaut (alt is Swashbuckler)
Seawalker + Bacchant = Wavespeaker (like a sea druid)
Seawalker + Sorcerer = Sea Sorcerer
Seawalker + Priest = Stormcaller
Seawalker + Seer = Forecaster (foretells sea storms and the future as general)

If you don't like any of the class names or have a suggestion for better ones, let me know.

8
New Projects / Re: Deities Mod - Development Thread
« on: 20 September 2018, 09:53:52 »
Okie,can't wait for it,by the looks of it should be the best of all mods for Tq!I have a question,which god mastery will have the most summons in the game?
As they are in the drafts right now, Dionysus - has satyrs, maenad, silen, briar ward, and the maenad can summon a fox and 3 wine sprites.

9
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 18 September 2018, 17:27:42 »
Hmm, this issue is strange, I think i fixed it in previous versions, but it keeps popping up. Will try to find the cause for the next version.
The elves are still worked on, i'll post a dw link when ready. And yes, I studied in art school, thats why making textures brings me the most joy :)

10
New Projects / Re: Deities Mod - Development Thread
« on: 18 September 2018, 17:23:39 »
I'm working on it the last few days, but won't show progress untill new things are done.

Edit: Nvm, here is a small update for Hecate - reworked all Lampad skills to be related with the five rivers of Hades, as I intended:

Spoiler for Hiden:
LAMPAD SKILLS

I. Innate Skills

Lvl 1: Base Summon

Lvl 5: Bane of Styx
The lampad calls upon the River of Hatred to poison and sicken an enemy.
% Chance to be Used
1 Target max
+X Poison Damage over 3s
+X Vitality Decay over 3s

Lvl 9: 2 Summon Limit

Lvl 13: Call of Cocytus
The lamenting cry of the lampad brings sorrow and despair in those ho hear it.
% Chance to Activate upon taking Damage
3 Meter Radius
% Reduced Total Speed for 6 Seconds
% Reduced Offensive Ability for 6 Seconds
 
Lvl 17: Mists of Lethe
The mere presence of the underlowld nymph can send enemies into forgetfulness.
Self Aura Buff
1.5-2.0-2.5-3.0 Meter Radius
% Chance of 3-5 Seconds of Sleep
% Chance of 3-5 Seconds of Confusion

Lvl 20: 3 Summon Limit (Witches MUST be total of three!)

II. Modifier Skills

Scourge of Phlegethon (Replaces Life Drain)
The lampad can punish enemies with infernal whip of flame, taking portion of their life to replenish her own.
Active skill
12 Seconds recharge
1 Target, Any Range
20-200 Fire Dmg
5-20% Reduction to Enemy's Health
50-200% Dmg to Health

Curse of Acheron
Channeling the power of the fifth Hades river, the lampad curses a group of enemies with agonizing pain.
(Debuff Skill, purple Study Prey Effect)
% Reduced Total Damage for 6 Seconds
% Reduced Resistances for 6 Seconds

11
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 16 September 2018, 17:40:00 »
@oldage
Readhead elf, this time with pointy ears:


12
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 September 2018, 19:13:15 »
Sure, no problem to make one :)

13
New Projects / Re: Soulvizier Ragnarok
« on: 15 September 2018, 18:28:16 »
Yeah, I don't see a point in using axe affixes. Bow ones sonds good.

Some more names for Alfar heroes:

Quote
Velent the Artisan
Egil
Slagfidr
Olafr
Skuld Half-blood (the only female I found) - shes a half-elf witch in legends (seidrworker skills maybe?)

Since elves are only female in Ragnarok, maybe we need to invent some names. The question is, should they be more fantasy like (like in LotR) or just Nothern female names that sound good?
Another possibility is to try making male elves. Maybe a retextured male teen mesh can do the trick. I'm on a elf-related skinning spree right now anyway, will try :)

14
Texture & Skin Modding / Re: [TEXTURES] Custom Textures & Skins
« on: 15 September 2018, 18:04:16 »
Last few days I got carried away making elf skins, usable with a normal female mesh. They are still in working stage, but the main part is done. Early preview:



Texture:



I'll post this later more properly as a playable mod.

15
Other Modifications / Re: [MOD] Enhanced Gameplay for TQ: Ragnarök
« on: 15 September 2018, 17:43:43 »
Yeah, current vaults are too small to show CaravanXL storage. I would make a modified vault, if i knew how, but i don't.

I still can't get the bottom 1/3 of the transfer stash to work properly.  I've deleted the files in the save folder, but to no avail.

I will look into the issue, but it's working properly for me and I don't know if I can recreate it.

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