TQ Specific:STR, DEX, INT, HP, MP - Integral primary stats: Strength, Dexterity, Intelligence, Health, Mana
DA, OA - Defensive Ability, Offensive Ability
CtAP - Chance to Avoid Projectile
CtDA - Chance to Dodge Attack
ADCtH - Attack Damage Converted to Health
CtRR / RR / "Shred" - Chance to Reduce Resists
CDR - [Skill] Cooldown Reduction
ECR - Energy Cost Reduction
AE - Anniversary Edition
pre-AE - TQ + IT with community patch 1.17 or later, prior to the Anniversary Edition release.
General Gaming Terms:Crowd Control (CC) - a way of managing agro focused on the target of the agro, usually disabling the agro’d monsters from inflicting their potential damage output on the agro target.
Cooldown (CD) - time it takes for a certain skill to completely recharge and be usable again
Area of Effect (AoE) - exactly as the name implies, skills that affect a certain area rather than a specific single target selected by the player. Examples in TQ are Eruption and Squall.
Point Blank AoE (PBAoE) - skills that affect a certain area rather than a specific single target originating from the player. Examples in TQ are Distort Reality and Warhorn.
Nuke - usually referring to an AoE skill/spell that deals massive damage, and usually has a relatively long cooldown
Spike - to inflict a large amount of damage within a short period usually in the form of combination attacks and skills with medium/long cooldowns.
Agro - the act or effectiveness of getting the attention of enemy monsters to focus on the player that initiated the agro.
Kite/Kiting - method of killing mobs (monsters) by staying at a distance, using ranged attacks, and running whenever the enemy comes near.
Agro Line - the maximum kiting distance limit a monster will travel following the player before it resets back to it’s original position
Offscreen - referring to something that exists and active in game but currently not within the field of vision of the monitor display.
Cheesing - is basically exploiting an unfair mechanic that gives the player an unfair advantage
Best in Slot [BiS] - the best choice gear in a specific equipment slot for a certain profession/build
Terms I Personally Use:“Cheesing the Agro Line" - A game mechanic where in you kite a specific monster back and forth it’s agro line; taking advantage of its vulnerability when it starts reset back to its original position. Giving the player a few seconds of unchallenged damage output until the monster re-agros on to the player. This is usually repeated indefinitely until the monster is dead.
“Offscreen Nuking/Cheesing” - Using AoE skills with extended durations to do damage to a target currently offscreen but cannot retaliate as the current distance between its position and the player makes it unable to agro on to the player
“Wall Nuking/Cheesing” - Similar concept to Offscreen Nuking, except the monster is able to agro on the player, but cannot retaliate as the nature of his attacks, being melee or projectile, cannot hit the player; as the wall prevents his attacks from connecting. The player on the other hand bypasses the wall with his AoE nuke, cheesing the monster(s) until they die.
Tech/Teching/Rush - Old Warcraft 3 term that refers to foregoing early units to quickly advance through the tree and be able to purchase higher tiered units in a much shorter period in comparison to not teching. In terms of Titan Quest, avoiding purchasing low tier skills and pumping early skill points immediately to the Mastery Bar, in order to get access to higher/highest tiered skill in a certain class.
Synced Attacks - xMax bosses’s particular behavior of syncing their skill usage or spell casts.
“Desyncing Bosses” - agroing all 3 bosses, letting 1 or 2 reset back to their original position, while having 1 or 2 maintain agro on you. This greatly increases the chances of preventing synced attacks.
- Very useful when fighting a boss with a high damage skill: Barmanu Showers, Yaoguai Dance, Hydra Breaths
- Very bad for bosses with timed buffs, disables, high sustain damage: Typhon Thorns, Talos AoE Stun, Hades 3rd Form AoE Stun, Hades 2nd Form Homing Blood Pool and Ball of Doom that scatters on impact