Author Topic: [MOD]Skill Reworks - A Vanilla Masteries Overhaul  (Read 32061 times)

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Offline wolpak

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #45 on: 15 June 2019, 16:42:18 »
How would you feel if I used your mod as a base for mine?  I’d give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #46 on: 15 June 2019, 16:50:49 »
How would you feel if I used your mod as a base for mine?  I’d give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.
No problem, as long as you give credit you can do as you like  :)

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Offline Bumbleguppy

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #47 on: 15 June 2019, 18:07:16 »
Since the "A few bug fixes" is on hiatus, I thought I would mention it to you.

All the armor dropped in the Atlantis DLC loottables uses torso affixes...armbands, helmets, greaves and torso.

I used a search-and-replace utility to fix them by replacing the "torso" part of the affix table references, it's a quick fix since all the affix tables are there, they're just not hooked up properly.

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #48 on: 15 June 2019, 23:41:05 »
"Sylvan Nymph: lowered Attack Distance so she can get more shots in"

You are my hero...
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #49 on: 16 June 2019, 11:06:43 »
@Bumbleguppy
Fixing affixes and loot tables would be more a thing for the Lootplus mod, but I don't get paid enough to fix all the bugs in this game  :))
Jokes aside, I'd love to rebuild many parts of TQ from the ground up and I think there's a lot of room for improvements, but as long as they're still actively patching the game, I don't wanna get to work on something that could be obsolete a few days later.

You are my hero...
That one is on Bumbleguppy, I probably wouldn't have thought of that on my own.  ;)

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #50 on: 04 July 2019, 00:19:42 »
you still working on this?
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline Bumbleguppy

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #51 on: 04 July 2019, 00:30:45 »
but as long as they're still actively patching the game, I don't wanna get to work on something that could be obsolete a few days later.

This is why I'm hesitating to add the game map to the mod I am currently working on :)

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #52 on: 04 July 2019, 20:49:43 »
How would you feel if I used your mod as a base for mine?  I’d give full credit where it is due, but I wanted to expand and move around some things, specifically get rid of ultimate levels and give the ability for people to play single class.

You get anywhere with this? Would be cool to see a souped up single class.

Gawd I love this game.
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #53 on: 29 July 2019, 02:29:38 »
did you ever finish this mod? i somehow remember you saying it wasnt finished,
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #54 on: 29 July 2019, 09:47:57 »
did you ever finish this mod? i somehow remember you saying it wasnt finished,
I finished it six weeks ago, but apparently I only updated the OP. But it's done.
I would have wished for a bit of feedback to balance a few things if needed, but got none.  :'(

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Offline undefind

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #55 on: 29 July 2019, 15:26:34 »
Well, I'm still playing it but I'm very busy making/fixing mods. I will say I'm having a very easy time with nature/defense. Currently in Hades palace on epic and have barely needed to do any damage control the whole game. Enemies melt in my wake and most times I just run around looting chests while getting pounded but taking no damage. my hp regen is 140/s and I don't even have to try. Goes up to over 400 with only 6 ranks in that bush skill thing.
« Last Edit: 29 July 2019, 15:28:05 by undefind »
My mods and some other mods

https://mega.nz/#F!v5tGhawJ!BeMd_SSWpWZAeG4h3F2YFg

ATTENTION! .arz must be the same name as the name of the mod. i.e. custommaps --> DropSounds + Massbosses + Mis are epic + affixes are common

Database needs to have that long name (or change folder name)

Also on Steam

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #56 on: 10 August 2019, 10:29:31 »
I've ran into small problem with my mod. Someone mentioned they can't use "Pet Attack" with Skill Reworks active and testing it, I could confirm.
The thing is: is that a new skill that was added recently? I can't find it on any of the vanilla mastery skill lists or in the skill folders, so I have no idea how to fix this. Help  :))

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Offline sauruz

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #57 on: 10 August 2019, 11:15:26 »
Pet Attack  is a control key that unlocks when you have a pet or so, instead of using your keyboard to command pets to attack, that "Pet Attack" is just right click to attack any foe

It was added on last major patch
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #58 on: 10 August 2019, 11:53:10 »
Pet Attack  is a control key that unlocks when you have a pet or so, instead of using your keyboard to command pets to attack, that "Pet Attack" is just right click to attack any foe

It was added on last major patch
Okay thanks, but where does the skill originate from? I've searched the mastery skill tree files and pet skill files but couldn't find any references, though it seems to get overwritten by my mod files.

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Offline Lavendarjosh

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Re: [MOD]Skill Reworks - A Vanilla Masteries Overhaul
« Reply #59 on: 14 August 2019, 12:34:35 »
« Last Rated on: 14 August 2019, 14:37:18 »
Thanks to the friendly people on discord I was able to locate and fix the "Pet Attack" problem. OP is updated with link to v1.12.

Edit:
Probably should mention that here as well:

A note to people doing merges with my mod:
The problem was with the defensiveskilltree.dbr in the defense mastery skill folder (the only file where Pet Attack originates from, don't ask me why and how), so you'll have to delete that file (it's unused anyway) and probably also delete your mod's *.arz from the CustomMaps folder so you can rebuild it from scratch. Otherwise it might still include the file and break the skill.
« Last Edit: 14 August 2019, 14:50:16 by Lavendarjosh »

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