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Messages - Buri

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16
New Projects / Re: [CustomMap] Oakfall WIP
« on: 28 February 2019, 19:27:13 »
Tried some Portal linking

Keep getting "Invalid region reference", tried to use same portal asset on both Map level and within the underground level, still no change :/
If portals are on the same map (Same level) they link just fine.

Am i missing something?

17
New Projects / Re: [CustomMap] Oakfall WIP
« on: 28 February 2019, 18:02:22 »
This could be a nice playground ^^

Looking forward to more, keep it up!

We will see, just need to learn the proportion of world building, areas are at the moment a bit to small for any AoE action, but you learn by doing right :)?
Thanks very much, ill keep at it

Hey Buri welcome to the forums  :) etc etc etc


Hi
Thanks very much, i admire your work with the Hamunaptra.
Ooh yeah, i fiddle around with that portal menu (among almost everything else) but really didnt understand it nor put more weight into it, i will do some trial and error tonight.
Another question, do it have to be an underground/Dungeon area, i cant just do a portal link to another map i build somewhere else?

IŽll keep at it and play around some more, this Editor is great...Albeit there is several things i would want to change such as different method of adding texture layers and paint layers...its just time consuming and annoying atm..
Thanks for the help :)

18
New Projects / Re: [CustomMap] Oakfall WIP
« on: 28 February 2019, 12:11:42 »
Looks cool :)

Thanks,still much to learn


Some more waterfalls and some kind of future level
Spoiler for Hiden:

19
New Projects / Re: [CustomMap] Oakfall WIP
« on: 28 February 2019, 01:46:52 »
Third day in the editor
Some update to the maps...
Learning something new every time...


Some waterfalls
Spoiler for Hiden:


Trying village stuff
Spoiler for Hiden:

Some scenery addition, changes, mistakes, redones etc
Spoiler for Hiden:


Now my fiance is close to physical beating me because its so late...Bedtime

20
New Projects / Titan Quest: Oakfall (Editor progress)
« on: 27 February 2019, 12:42:43 »
Hello!

I have been a TQ fan ever since it was released, played it way to little in the past few years.
Just recently started to try world modelling in various programs such as UE4, but have since long wanted to make a map for TQ.

So i started using this surprisingly easy and powerful editor yesterday.
Keep in mind that this is most likely not something that will be released, its more a learn-how-to map for me, and obviously its a WIP, and knowing there are some great modders and map builders in these forums, im looking for some tips and tricks, how do walk from a level to the underground?
General work flow you should keep in mind when creating a world..etc

This editor is a lot of fun, and i hope more people will take interest in it.
Spoiler for Hiden:
Spoiler for Hiden:
Spoiler for Hiden:
Spoiler for Hiden:

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