Author Topic: Pantheon Mod - Development  (Read 269394 times)

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Online nargil66

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Re: Deities Mod - Development Thread
« Reply #345 on: 24 September 2018, 19:04:18 »
Hey people, I have some news. Like I written in the overview, Deities Mod will be a 3-in-1 mod - Deities Masteries, Expanded World and Enhanced Gameplay. I got stuck again in balancing the skill trees, and I think to start the second main part - Expanded World.

I made a list of all vanilla creatures by Monster Race today, to have a clearer view of what im working on. Here it is:
Quote
Titan Quest

Beast - Bat, Boar, Crow, Desert Hag*, Giant Turtle, Harpy*, Hyena, Peng*, Raptor, Saberlion, Vulture, Wolf, Yeti
Beastman - Boarman, Centaur, Draconian*, Maenad*, Ichthian*, Jackalman, Minotaur, Neanderthal, Ratman, Reptilian, Satyr, Tigerman, Yerren
Undead - Abyssal Liche, Ancestral Warrior, Dracolich, Ghost, Mummy, Skeleton, Tombguardian, Wraith, Zombie
Insectoid - Antlion, Arachnos, Beetle, Cryptworm, Mantid, Scarabeus, Scorpion, Scorpos, Spider, Tropical Arachnos,
Construct - Automaton, Guardian Statue, Minoan Statue, Talos, Teracotta,
Plant - Bogdweller, Junglecreep, Quillvine
Giant - Cyclops
Demon - Duneraider, Djinn, Limos, Eurinomus, Orthus, Sand Wraith, Sepulchalwyrm,  Shadowstalker
Magical - Gorgon, Bandari, Chimera, Hydra, Manticore, Sprite, Tombrot,
Telkine - Telkine
Titan - Typhon

Immortal Throne

Beast - Cerberus* Fury*, Hydradon, Odontotyrranus
Beastman - Aunoran, Anteok, Lamia, Troglodyte
Undead - Abyssal Liche, Charon*, Undead Typhon, Lost Soul, Skeleton , Zombie
Insectoid - Formicid, Karkinos
Construct - Siege Strider
Plant - Ascacophus, Nightblossom, Timberhulk
Giant - Cyclops, Gigantes
Demon - Archlimos, Bonescourge, Empusa, Epiales, Keres, Machae, Melinoe, Nightstalker,
Magical - Graeae
Deity - Hades

Ragnarok

Beast - Bat, Bear, Boar, Crow, Dvergr Beast, Eagle, Giant Rat, Giant Turtle, Harpy*, Hildsvini, Salamander, Snake, Yeti
Beastman - Anteok, Boarman, Ancients, Centaur, Ichthian, Merfolk, Ratman
Undead - Draug, Dvergr Skeleton, Ghost, Skeleton, Yerren, Zombie
Insectoid - Beetle, Centipede, Cryptworm, Hornets, Karkinos, Mantid, Spider
Construct - Asgard Statue, Golem, Mimer Drone,
Plant - Fungoid, Junglecreep, Quilvine, Timberhulk, Wood Colossus
Giant - Mimer, Surtr, Eldjotun, Jarnvidja, Jotun, Troll, Ulvjotun
Demon - Bilwis, Bonescourge, Fafnir, Dvergr, Fire Imp, Shadowstalker
Magical - Eihenjar, Vakyrie, Alfr, Niddhogr, Porcus, Drgonspawn, Nixie, Phantasm, Tomb Rot
Deity - All Nordic Gods 
Human - Bandit, Mercenary

* means I plan to move the creature to another race. For example, I think harpies are beastmen and not beasts, that Cerberus is a demon, etc.

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Re: Deities Mod - Development Thread
« Reply #346 on: 08 October 2018, 06:28:29 »
Another draft with reduced pets:

Quote
Apollo
Permanent Pets: Ravens (x3)
Temporary Pets: None
Artifact Pets: Solar Phoenix

Ares
Permanent Pets: Androktasia (x1)
Temporary Pets: War Banner (x1), Sown Warriors (x3, returned back to Ancestral horn)
Artifact Pets: Colchian Dragon (mesh changed to Fafnir's to be more serpent-like)

Artemis
Permanent Pets: Nymph (x1)
Temporary Pets: Spirit Hounds (x3)
Artifact Pets: Calydonian Boar (removed from the game as a hero)

Athena
Permanent Pets: Gorgon Spirit (x1)
Temporary Pets: None
Artifact Pets: Sacred Owl

Dionysus
Permanent Pets: Maenad - Leopard Rider, Arkadian Satyrs (x3)
Temporary Pets: Briar Ward (if count as a pet)
Artifact Pets: Silen

Hecate
Permanent Pets: Lampads (x3)
Temporary Pets: Empusa (x1), Hecaterion (x1)
Artifact Pets: Stygian Hound

Hephaestus
Permament Pets: Automaton (x1), Golden Tripods (x2)
Temporary Pets: None
Artifact Pets: Elder Cyclops

Hermes
Permanent Pets: Hawk (x2)
Temporary Pets: Bolt Traps (x3)
Artifact Pets: Giant Turtle (Khelone)

Zeus
Permanent Pets: Storm Wisps (x2)
Temporary Pets: None
Artifact Pets: Golden Eagle

---

Poseidon
Permanent Pets: Ichthians (x2), Triton (x1)
Temporary Pets: None
Artifact Pets: Sea-Horse or Cetus

Still working on Ares. He has an exclusive aura - Battle Trance + modifiers, replacing old Battle Rage. Also there is a new shield skill in the place of War Wind. Starting the Androktasia pet.
« Last Edit: 08 October 2018, 13:41:53 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #347 on: 08 October 2018, 16:21:22 »
Second version of the Androktasia, replacing Spartoi as a permanent Ares pet:


Here is old one to compare:


I still can't figure out how to attach a second pair of swords to her other two hands... if I find the right attach points, it will be totally epic  >:D
« Last Edit: 08 October 2018, 16:25:15 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #348 on: 08 October 2018, 17:23:50 »
Hm more slots for more weapons. Sounds cool.
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Re: Deities Mod - Development Thread
« Reply #349 on: 08 October 2018, 18:45:56 »
I couldn't mirror the weapon attach points, so i just had to improvise:



At least she "wields" 4 swords now, more magically that directly tho.
« Last Edit: 08 October 2018, 18:47:56 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #350 on: 08 October 2018, 18:46:43 »
it could be magical thow swords :p,
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Re: Deities Mod - Development Thread
« Reply #351 on: 09 October 2018, 17:36:28 »
Ok, yesterday I got this idea that can possibly allow me to include all the pets I want in any mastery, and still have enough space for non-pet skills. The idea is - make ALL pet skills a 40 level skill with NO modifiers. All the skills and former modifiers can be added to the base summon skill. You want to have pets? You have to spend ALOT of points. You want to have an ARMY of pets? You can, but you will have very few points for yourself!
Also, with pets being 40 levels each, the first +1 summon limit can be at lvl 20, and the second one at 40. Pets will be made weak at the begining, so even if you want to spread your points betwwen different pet skills, you still have to spend alot of points to make them usable.
This will allow me is to not reduce ultimate summon limit and still have 4 different pets for each mastery (2 permanent types and 2 timed summons).

Btw, Androktasia is made to a pet now. Video:

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Re: Deities Mod - Development Thread
« Reply #352 on: 10 October 2018, 03:53:23 »
Just got an idea - what if i turn War Banner to a Banner-bearer pet that follows you? That's not the cool thing tho - what if the banner bearer is a Spartoi Captain, riding a fire-breathing Hades horse and holding a Battle Standard!  ;D I was planning to make a mounted spartoi for a long time. He won't fight, just follow you and buff allies. 
« Last Edit: 10 October 2018, 03:57:25 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #353 on: 10 October 2018, 05:22:29 »
Just got an idea - what if i turn War Banner to a Banner-bearer pet that follows you? That's not the cool thing tho - what if the banner bearer is a Spartoi Captain, riding a fire-breathing Hades horse and holding a Battle Standard!  ;D I was planning to make a mounted spartoi for a long time. He won't fight, just follow you and buff allies.
Kinda like the banner carriers in Shadow of War... minus the horse :P
I like the idea!
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Re: Deities Mod - Development Thread
« Reply #354 on: 11 October 2018, 18:49:52 »
Early preview of the Standard-Bearer:
Spoiler for Hiden:
Current Ares Mastery look:
Spoiler for Hiden:

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Re: Deities Mod - Development Thread
« Reply #355 on: 11 October 2018, 19:33:12 »
Looking good. Though, I wander what that circle with no UI bitmap and a X means.

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Re: Deities Mod - Development Thread
« Reply #356 on: 12 October 2018, 00:10:15 »
Looking good. Though, I wander what that circle with no UI bitmap and a X means.
There could be something related with energy, like energy drain or energy regeneration or energy leech resistance, if that is not already there or reduction for weapons or bonus str.
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Re: Deities Mod - Development Thread
« Reply #357 on: 12 October 2018, 06:16:35 »
It's just a skill button with broken link ;)

Ok, thats it. When this mastery is finished, I'll release it as a demo. You can see this is taking ages for me to complete, and I don't want you to wait anymore. The masteries will be released one by one upon completion. The mod is on it's baby stage anyway. I hope some day Deities to become a full balanced and immersive mod, but it will probably take years... And what matters for me right now is the present :)

Here are all Ares pets, alot closer to what i imagined them. I'm finally satisfied with how the mastery looks and works. Now remains only tweaking and polishing before the demo release.

« Last Edit: 12 October 2018, 06:19:00 by nargil66 »

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Re: Deities Mod - Development Thread
« Reply #358 on: 12 October 2018, 09:39:49 »
Man I like the first version of the dual wielding dervish girl. Very kool!

As always am impressed by your modding and am loving that background you've added to the mastery UI ;) Regarding the Standard Bearer - have you tested this pet going into dungeons? I remember this was an issue with Colossus form where due to the size/height you can't pass through the entrances to dungeons.

Edit: actually nevermind ahaha pets just reappear next to your character if you get too far away from them right so no worries huh.
« Last Edit: 12 October 2018, 09:42:44 by Prosoro »
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Re: Deities Mod - Development Thread
« Reply #359 on: 12 October 2018, 11:30:48 »
I really am looking forward to try this out 8)

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