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Topics - Hal900x

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1
General Discussion / A sad rant
« on: 30 January 2018, 08:25:25 »
I'm getting burned out. I usually play one game at a time, to the extreme. I frickin love TQ, a lot. I have put at least 500 hours into it since Ragnarok came out. But I'm starting to get bummed out on it, due to the scarcity of gear, the brutal RNG, and my lack of mental capacity to excel. Really good pieces are infrequent, while I continue to collect vaults full of certain repeating drops (epic+ throwing weapons seem heavily over seeded with Ragnarok installed, for example). With Grim Dawn, getting decent resists is fair straightforward, even in legendary. With TQ you have to have superhuman patience with relentless, mind-numbing levels of farming, and even if you do that you are going to hit a wall sooner or later when you need at least one good Legendary farming toon, and if they don't have the gear for it, you are screwed...the drops are always way underleveled for the point you are at in the game. For once, I would like it to be a little simpler for just one of my toons, instead of spending hours trying to figure out the right combination of gear and stat point allocations to pull it off. And frankly, I think I suck at it. I just don't have quite the mathematical mind that most of the veterans here have, I suspect. The fact that TQVault has a very simplistic, name-only search function doesn't help. I have to hover my mouse over each and every item to check the stats, dump a ton of gear into my toons inventory and then test and test to get any semblance of effectiveness. I have never gotten even close to the kind of effectiveness I see you discussing like it's routine. The way it goes is I have an awesome time for 60 or so levels and then I hit a point where either my resists, armor, stats or bonuses or a combination of them suffers badly and I become ineffective. I feel like I simply lack the innate ability to see the big picture like most of you do on a certain level. For example: I was just falling in love with my Diviner. I saw my health starting to drop a bit too quickly so I went looking for info. I had some ideas, such as the ones I talked about in my Diviner post. They then quickly get shot down by more experienced players. Then I check the guides: hrrrm here's a guide on Kirmizi with an uber Diviner based on %health reduction and %damage converted to health, an unkillable farming machine! But nope, apparently health reduction doesn't scale and bosses now have tons of Vitality resists. I still tried it, equipping a Harrowing staff with Anubis affix and speccing into Ternion. But yep, it sucks, super slow kill speed and even with all the gear I farmed over that 500 hours, my resists are lacking. In short, I want this game to still have my enthralled but I'm finding it harder and harder to feel happy about launching the game.

That's it, just wanted to vent a bit. I hope it doesn't sound like I'm hating on the game because there is a reason I put hundreds of hours into it. I just find myself rerolling a new toon out of necessity when I would rather push on with the same one, and it's bumming me out.

2
Spirit AE / talk to me about Diviner
« on: 29 January 2018, 10:43:07 »
So, this is my first true caster toon. Right now I'm halfway through Legendary so Psionic Immolation is still effective. My playstyle for now is Immolation via Distortion wave, Temporal Rift via Distort Reality when mobbed, and clean up any stragglers with throwing (Neith's Will since it has Vitality damage). However, I call tell Wave is starting to drop off in effectiveness as I was warned about. I was thinking to switch over to Ternion attack, until I realized that there are no Staves with Vitality damage as primary (!). Well, I have one but it's very low level. Almost every buff in this class is Vitality, hardly any Elemental. The weird thing is there is also hardly any Vitality attack spells. So tons of Vitality buffs, but no attacks other than the underwhelming Life Drain. And potentially a great Elemental attack in Ternion, but no Elemental buffs other than a moderate amount, and only briefly, from Unearthly Power. Finally, weirdly enough, a bunch of Bleeding damage buffs (meh). So what's the play here if I want to go caster playstyle throughout the game? I mean there is the Lich, who has plenty of Vitality attacks, which I have maxed out...I'm not sure how much mileage I'm getting from him, seems like he tends to focus on one mob at a time and is not a particularly fast killer, even though I have all my Vitality buffs pretty much maxed out. Then again I'm not a very good Pet player, as I do not actively manage them.

Edit: Just discovered something veerry interesting: % reduction to enemy health is Vitality damage. Oooh. This changes things.

3
General Discussion / Life leech and Life drain
« on: 28 January 2018, 23:40:37 »
Looking at the description vs tooltip on the Spirit skill Life Drain, it says Vitality damage. I assume this is NOT life leech damage. Is there a skill that does life leech damage? There seems to be a ton of gear that gives a percentage bonus to life leech, but not much in the way of raw life leech damage from anything. Just a tad of flat damage here and there on weapons and some retaliation on armor. There is also x% damage converted to health, assuming this can be any damage type and does not benefit from bonuses to life leech. I'm wondering if there are any builds that focus on life leech somehow, with the plenitude of bonuses to be found on gear.

4
General Discussion / Pet attack button?
« on: 27 January 2018, 23:03:14 »
I'm not much of a pet user, but trying out the Lich as supposedly it's good. I have "pet attack" bound to CTRL and, secondarily, the T key. However when I hold either down and left click on a mob, nothing happens. I am doing this before I gain aggro so as to have them tank. However, nothing happens. Trying to figure out what I'm doing wrong, or if this is some kind of glitch or bug with my system.

5
General Discussion / Problem with keypresses in TQ
« on: 24 January 2018, 23:45:11 »
I am unable to register simultaneous key presses in TQ, including mouse buttons. For example, if I want to Thunderstrike a group of mobs, then hold down LMB for main attack, while dropping Runic Mines and Seal of Fate I must release LMB for a full second before dropping the mines, and I cannot drop SoF and Mines at the same time. The keypresses are not buffered at all, and the game cannot accept multiple simultaneous button presses (about 70% of the time this is true, hard to be exact with a bunch of things going on). I wonder if this is an issue with TQ or my laptop. Laptops often have memory-resident programs that govern the keyboard, mouse, trackpad etc. I am looking into both sides and checking with you guys if this is common behavior in the meantime. Perhaps there is a key buffering section in an .INI file for TQ somewhere? Now that I'm into Legendary it's becoming more and more "fraction of a second" timing and this is now a problem, so thank you in advance.

EDIT: It could also be too MUCH buffering, for example a ton of LMB clicks filling up the keyboard buffer and preventing other presses from registering.

6
General Discussion / Runesmith build advice
« on: 24 January 2018, 04:32:39 »
I have been letting my melee Runesmith in legendary idle while I tried out some other masteries. Rune is a new mastery and I've never run Defense before, so I need some advice.

- Adrenaline doesn't fire very often, in spite of the fact that recharge is capped at the lowest possible, 6 seconds. Does it have to be a melee hit that triggers it? If so that might explain it, considering my block chance is near 100% and my shield recharge is -100%. Also, can Adrenaline activate before the end of it's duration? I assumed that was the point of getting the CD lower and lower with it's synergy.
- Is Batter incompatible with Rune Weapon? In Grim Dawn, I avoided non-charging attacks if I had a charging attack bound to L mouse, on the theory that one less hit=one less charge. I'm concerned the every time I use Batter is one more second less of Rune Weapon charging. Plus, Batter doesn't seem to be very high damage overall, synergy included. Damage from my shield is slightly lower than my main hand weapon so I'm not really seeing the point.
- Pulverize, Disable and Shield Smash: What are the respective triggers for these to proc? Getting hit, dealing out a hit, etc? These are mostly CC procs, and I have them all at or around maxed out. Wondering if they are worth the investment.
- I read an old guide on the relationship between armor and shield. IIRC, you should use a high armor value on your gear to maximize the shield's defensive effectiveness. Can't find the guide now, can someone elaborate on this? I have good armor but in legendary I'm having to sacrifice resists for high armor values.

Thanks for the help.

7
Hunting AE / Scatter Shot Arrows worth spending any points?
« on: 23 January 2018, 11:12:53 »
I'm not seeing much effect from Scatter Shot in the Epic game. I have heard that they once did piercing damage, but now that it's mostly bleed, too many mobs are immune to bother with it. I have a few points into it, and a bunch of +skill to this one from gear. If it's a waste of time I will spend it elsewhere. Subjectively, it seems like I need to specifically target a mob with my arrows to kill it.

8
Regarding +% Elemental Damage, is it split up between the three types or does it increase all of them by the stated amount? For example, in Grim Dawn +%30 Elemental damage means +10% Fire, +10% Cold, +10% Lightning. Is this also the case with TQ, or is it +30% to all three?

9
General Discussion / Projectile Speed vs Attack Speed
« on: 22 January 2018, 12:17:28 »
Does +%attack speed still enhance ranged weapon attacks? Or is that strictly from +%projectile speed? If yes, do they stack? If no, which one applies to thrown weapons? Finally, I'm assuming that +% total speed also affects projectile speed, let me know. Thanks.

10
General Discussion / Green vs blue/purple items
« on: 22 January 2018, 09:24:32 »
I'm still pretty newbish on this game, even though I've put hundreds of hours into it. Are there specific builds, masteries or gear setups where green gear is preferable to epics or legendaries? I know in Grim Dawn that is often the case, if you can RNG something with a nice prefix and suffix. However when I've asked elsewhere the replies are that no, blue+ are more well rounded. Lately I've seen a few discussions about green gear, and considering you cannot add a relic to blue+, should I be looking for specific greens? And if so, what are the most desirable to look out for?

11
I mean something like Spellbreaker skill in the Spirit tree. I see these from time to time: something with a description that sound greater than the stats listed in the skill. It sounds like it should dispell buffs and debuffs, respectively. But the skill really only drains energy. Are these "enhanced" descriptions just there for fun?

12
I use TQVault Xl, rather than AE. I lost one item (through either negligence or a glitch in the Vault app), my Battlemage Greaves, and wish to restore it. Someone posted all the Ragnarok epics in a vault file, with the .vault file type. I don't see any .vault files in XL or TQ itself, but perhaps I'm missing it. Is this file type specific to TQVault AE? And how does one go about importing such a file into the appropriate app?

Since the Greaves are not a Ragnarok item, if someone could upload just these in whatever format it would be appreciated. I know they drop fairly often, but I have a use for them now and would rather not farm for something I already found. Thanks!

13
General Discussion / Storm Nimbus/Heart of Frost: confused.
« on: 19 January 2018, 07:09:02 »
Storm Nimbus is phrased as if it's a weapon attack buff. Heart of Frost sounds like an aura. However, the latter has no radius listed. It's all rather wierd, since Heart is a Nimbus synergy. How do these actually work? Just to make matters even stranger, the final synergy in the tree seems like it's a defensive proc. Was that the whole point, to give Storm this ability with three different aspects?

14
General Discussion / That poor sheep
« on: 16 January 2018, 00:19:49 »
There is a named sheep at the start of Babylon outskirts, just past the hub, under attack by mobs. I saved it and nothing happened. I assume it was left out, or just flavor, but this random topic is in case I am wrong. Posting relevant topics since 2006. You're welcome.

15
General Discussion / Should I be looking at the fan patch?
« on: 15 January 2018, 10:34:23 »
I have AE+Ragnarok. Some of the info on skills for TQ was written years ago. I hear references to bugged skills sometimes, wondering if I need to install the fan patch, or if I even can with Ragnarok. I have the GoG version. They sometimes integrate these kinds of patches so maybe it's in there already?

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