Oh no, I already had all the Raksasha and farm animal spawners made from one of the versions I was working on that crashed.
Also, being as stubborn as I am, I tried having the farm animals drop a proxy that spawned one of a variety of Raksasha monsters. Still doesn't work well. The delay between dropping the monster proxy from a monster to having the monsters spawn is about 2 seconds. That's forever in game time. Even for one monster to spawn.
So I had to create 14 roosters that each spawned a different Raksasha on death in the ActorToSpawnOnDeath slot in the death parameters of their monster file. Then did the same thing with the sheep. ox, peasants etc.
Then I had to make two different proxy pool files because that was 14 times 7 or 8 farm animals. One pool for the Raksasha trash and one pool for the champions. I then used those pools in the already made in-game proxies.
So it amounts to the same effect, just couldn't add the proxies directly to the farm animals, had to spawn directly on death or there was a huge spawn delay.
Thank goodness for my ReNamer application that renames multiple files at once. saved a lot of time.
Speaking of crashing, had my first game crashes yesterday.
I had a feeling from this happening in the past, but I'm warning all modders to stay away from the RatmanChampion.msh and animations. Every time I add a different animation to the RatmanChampion mesh, say for example tigerman animations (which look great in Viewer.exe), the game will eventually crash.
So I switched my dual-wielding ratman boss to the standard skinny ratman mesh and it was fine. I had to remove the ratman champion armor because it looked ridiculous
Then the game crashed on Ratman archers, who I had switched to ranged one-handed weapons. I switched them back to bows and everything is fine again.