Author Topic: Version 2 Development LOC  (Read 229598 times)

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #390 on: 18 November 2018, 11:28:06 »
More ideas for demons
Moros ~ Doombringer (recolored Charon's second form). Elites only, spawn with Empusas.
http://www.theoi.com/Daimon/Moros.html
« Last Edit: 18 November 2018, 12:27:29 by nargil66 »

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #391 on: 18 November 2018, 17:19:44 »
Okay, I've reskinned him before by making the texture for the oar wisp01.tex.

Made a new unique gauntlet today: Corpse Handling Gloves. 50% cold, vitality & poison resist. Grants skill level 3 Spirit Ward.

Don't worry kids, your parents are going to be just fine.

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #392 on: 20 November 2018, 01:46:06 »
Added the recipes to all Blacksmith vendors to transmute 3 relics into a charm fragment or 3 charms into a relic fragment, created them all for act 5 today and added to act 5 blacksmith vendors.

Completed ordnance up to Dreamkiller now.

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #393 on: 20 November 2018, 22:25:57 »

Completed ordnance up to Dreamkiller now.

Kept it up :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #394 on: 20 November 2018, 23:55:42 »
I'm trying.  :P

Wouldn't it be neat if I could finish this in time for Christmas?  ^-^
Finished Ordnance up to Evoker today.

I was finding a lot of Merman tridents so I nerfed the drop rate.

And while I was at it, I made it a set with the helm and armor. Also, the item skill was duplicated and added to the item skill directory instead of using Runemaster's actual skill as an item skill.

And since the helm and armor add +% frost burn, I added flat frostburn and 15% chance for 100% frostburn to the trident as well.

Liche King set is finished too.

EDIT: Oh yeah, I was going to add this to the bugfixes mod thread. The item skill levels for the Merman trident are totally out of order. Normal version has Legendary skill value, legendary has epic value and  epic has normal value.
« Last Edit: 21 November 2018, 00:07:03 by Bumbleguppy »

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #395 on: 21 November 2018, 00:29:36 »
Day by day, it will be close :D

talking about Merman/triton Mis:

-Any future ( not needed right now) plans for Shield ?  The mesh for the shield could be the ones found in epic ( with a squid painted) would fit well for a aquatic monster :)


Nice bug catch!
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #396 on: 21 November 2018, 01:00:07 »
In order to finish this, I am keeping my mind on fixing existing things like ordnance and skills so I can stay focused.

I will keep the shield idea in mund though.

I was looking at Rally - Defiance and I thought, that reflection damage is just a flavor....it's never enough without a total item-based min/max reflect build.

So bumped up the reflect %. At max +10 to all, it gives 250% damage reflected. Still a lot of equipment to get there though :)

I made a decision on Rogue's Envenom Weapon line. I decided to abandon the party aura buff because I don't like bolt traps and other pets to get the benefits of Delirium. So now it's like vanilla as it is just a player buff-self skill, but the whole line has petbonus to poison and even the slow damage. The only thing pets don't get is the confusion from Delirium.

I guess I could make Delirium a % chance to cause confusion. But that hamstrings the non-pet player's build.

It makes me sad because I like the particle effect on my pets. :( Oh well.

EDIT:
I am making a little area off the road to the last port near Corinth in Act5.

I had an idea. See, there's centaurs there, right? So what if Chiron is standing there and he lost his bow again!  ::)

It just made me laugh, I will call the quest something like "Butter Fingered Centaur" or something lol

EDIT: I added the wrist particle effect from Envenom Weapon to Shadow Demon's poison resist debuff aura just to satisfy myself. :)


EDIT: HA ha ha!:D
Quote
A friendly but careless and mildly addled centaur named Chiron stands in the fields, untroubled by the other beasts or lack of actual caves.  A maenad named Ino grabbed his magic bow again and ran into a nearby clearing.  The addled and butter fingered centaur was grateful to have his bow back, and is generous in his thanks.
« Last Edit: 21 November 2018, 18:10:13 by Bumbleguppy »

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Offline nargil66

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Re: Version 2 Development LOC
« Reply #397 on: 21 November 2018, 18:30:32 »
Quote
A friendly but careless and mildly addled centaur named Chiron stands in the fields, untroubled by the other beasts or lack of actual caves.  A maenad named Ino grabbed his magic bow again and ran into a nearby clearing.  The addled and butter fingered centaur was grateful to have his bow back, and is generous in his thanks.
No matter where he goes, Ino is there to steal his bow :))

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Re: Version 2 Development LOC
« Reply #398 on: 21 November 2018, 18:45:45 »
Exactly, I kept his original dialog so it's like he doesn't even remember you at all. Definitely getting senile. :D

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Offline WNG

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Re: Version 2 Development LOC
« Reply #399 on: 21 November 2018, 21:29:44 »
This is a very nice idea! Poor Chiron though, he's getting bullied yet again.

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #400 on: 21 November 2018, 21:35:07 »
so it will be a undead zombie ghost Ino :D ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #401 on: 21 November 2018, 21:40:35 »
Nah, it's like all those Japanese RPGs like Final Fantasy where you kill the boss and then they are perfectly unhurt and teleport away laughing.
« Last Edit: 21 November 2018, 21:45:38 by Bumbleguppy »

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #402 on: 21 November 2018, 21:44:30 »
Thats perfect tho :D!

When we enter her dungeon , we could hear her laught at you !
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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #403 on: 21 November 2018, 21:45:47 »
So I changed the original Ino in greece to have the death effect and skill sound of flashpowder and set the death paramaters deleteBehavior to "delete".

Ha ha, maybe Chiron could show up later in Scandia or something, too.  :))

EDIT: Even better, I gave her Flashpowder skill and only listed it in the ondeath skill config, but gave her the Grey Ones evil laugh sound file for her death sound. :D

So she goes *POOF*  MWAH HA HA HA ha ha ha.....
« Last Edit: 21 November 2018, 22:14:18 by Bumbleguppy »

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Re: Version 2 Development LOC
« Reply #404 on: 22 November 2018, 19:29:59 »
I have a question for you: Where are the worst pet pathing areas of the game?


I have already addressed the Hanging Gardens (short of rebuilding them from scratch).
Just punched holes in all the walls in the Athenian Battleground this morning.
Moved several proxies in the Labyrinth.
Removed all the ruins from the area surrounding Iznu in Egypt.
Removed proxies from the bridges in Knossos, Chang'an and the desert outside of the Rhakotis library.
Moved several proxies in the Athenian catacombs.
Moved/replaced proxies behind the teleport shrine in Thebes.
Moved the Keres proxy outside the Plains of Judgement and a nighstalker proxy in Rhodes so they don't spawn in the walls below.



Created new textures for the centaurs around Corinth with black hide but black hair. Made one for Chiron with white hair and fetlocks but a brown hide.

Finished area around Corinth and quest for Chiron's second quest.

Finished Ordnance up to Harbinger, so almost a third done.

Removed half the buildings in the port town near Corinth and shrank the town.



« Last Edit: 22 November 2018, 19:38:29 by Bumbleguppy »

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