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Messages - efko

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361
Around the world / Re: Community game : True or false?
« on: 18 May 2019, 18:43:57 »
3 you dislike cats and cats don't like you  O0

362
Congratz  :))

363
New Projects / Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« on: 16 May 2019, 17:48:15 »
Does Atlantis affect game users who doesn't have Atlantis? What I mean here is that it is not a must to have mods for Atlantis for now, so maybe focus of you guys should still be on Ragnarok and AE without Atlantis?

364
Installation and Tools / Re: MODDING TOOLS A-Z
« on: 15 May 2019, 23:36:38 »
Picture is broken, try to upload somewhere else and use image location in bbcode.

365
New Members Introduction / Re: Hello, New player here!
« on: 14 May 2019, 23:43:44 »
Hello and welcome to the forum :)

366
I guess this will require some time but when our experienced people come online, they will help you. In meanwhile, read other topics, make more posts around, with more posts you will have more options on your profile and you won't have to answer on security questions after few posts.

367
Humor / Re: Funny Videos
« on: 13 May 2019, 22:49:10 »

368
General Discussion / Re: TQ Fans Forum Layout Ideas
« on: 11 May 2019, 22:26:35 »
Boards updated. Check for forum changes guys and let me know what do you think, what to add and more.
Now my questions, shall we merge General category with and into Announcements category?
Ragnarok and Atlantis should be like now, or they should be outside AE. If like now, what to do next, to fill board with more child boards or not, with other words shall we completely divide Ragnarok, Atlantis and AE as 3 separated games or just to organize them?

369
Gaming / Cool games
« on: 10 May 2019, 18:20:34 »
Never tried this, but looks like some super hard game.


370
Well with the new expac out , the progress will be litle slower, 1st i need to adpat the new dlc areas stuff into main map, testing if all monster are there and so on.

Wish me luck, tomorrow i will get the dlc and try it out.
Why not to finish it completely for Ragnarok first (if you created it for Ragnarok) and then to make it compatible with Atlantis? Just my point of view.

371
World Modifications / Re: The Cities Mod
« on: 02 May 2019, 19:55:20 »
TITAN QUEST CITIES MOD          Version 5.28.18

     This mod is for Titan Quest Immortal Throne with the 1.17c Fan Patch.

     This mod is a series of custom maps.  Place the CustomMaps folder in the appropriate location for your version of Windows.  The maps are designed to be played in the same order that the cites appear in the game.  In other words, first Helos, then Delphi, Parnassus, Athens, Knossos, and so forth.  The creatures on the Helos map are the same type and level as found near Helos in the game.  In other words, the creatures start easy and get tougher progressively.  The TitanQuestCitiesMod~world01.map is the regular game with all the weapons, armor and items that I added.  The TitanQuestCitiesMod~notthis.map is not a playable map.  TheGalleria is a map with all the weapons, armor, and other items in the game, including those I added.



     Most fantasy role-playing games start in the same manner, something like this...
Guildmaster:     Good morning Justinian, I have an important quest for you.  The fate of the world depends on your successful completion of this task.
Justinian:     I am ready, Guildmaster.  What is this quest?
GM:     Go to Helos, follow the trail of destruction of a powerful sorcerer.  He will lead you to the prison of a Titan.  You must kill both the sorcerer and the Titan.
J:     That is a mighty quest.  What aid will the guild provide?  A suit of Magic Armor perhaps?  The weapon of a Legendary Hero?  Training in deady fighting skills?
GM:     Well, er, um, no.  We can provide a copper knife, and a tunic, which comes in one of several different colors.
J:     So let me get this straight....no armor, no Weapons, no skills, and you want me to kill a sorcerer and a Titan....Damn.

     My version of Titan Quest goes like this...
Guildmaster:     Good morning Justinian, I have an important quest for you.  The fate of the world depends on your successful completion of this task.
Justinian:     I am ready, Guildmaster.  What is this quest?
GM:     Go to Helos, follow the trail of destruction of a powerful sorcerer.  He will lead you to the prison of a Titan.  You must kill both the sorcerer and the Titan.  Before you start the quest seek the trader Carcinus in the countryside near Helos.  He has a selection of guild weapons that you can use.  They are simple but sturdy weapons.  Carcinus is a collector of armor, and has a large selection that you can use.  Many of the armor sets give fighting skills to the wearer.  The caravan driver Eratodes is near Helos and might have something useful left by a previous adventurer.  Be warned that there is an entrance to an Arcane Lair nearby.  In the lair you will find special equipment, but it is guarded by a champion monster.  After you have equipped yourself you can start your quest by talking to the village elder in Helos.
J:    I will do as you say.  Thank you for this opportunity to serve the guild and Greece.



SOME COMMENTS CONCERNING THE ARMOR SETS

     The Elysium Armor comes in nine varieties, one set for each of the masteries.  However, all of the sets are interchangeable.  I usually give my character the helm and torso armor for his first mastery, and the bracers and greaves for his second mastery.  The Elysium set includes the Elysium Amulet. This amulet gives the player resistances to various types of attacks.  In the unmodified game the player spends a major portion of the game trying to obtain items that will boost his resistances.  The amulet eliminates that need and allows the player to concentrate his efforts in other directions.

     The Leader Armor is obtained using the Leader rings, and gives the player the ability to hire four henchmen.  This simulates the multiplayer experience in solo play.  If the player wants less than four henchmen then alternate pieces of equipment are available with different skills.

     The Hoplite Armor is designed to give a player with two wizard masteries the ability to fight effectively as a melee fighter.  The set bonus gives the player the same Strength, Health, etcetera as a player with two fighter masteries.  Each piece of armor gives the player a skill useful in melee combat.

     The Bandari Armor is designed to give a player with two fighter masteries the ability to fight effectively as a wizard.  The set bonus gives the player the same Intelligence, Energy, etcetera as a player with two wizard masteries.  Each piece of armor gives the player a skill useful in wizard combat.

     The Scanty Armor is designed to provide armor protection for the the player, and not cover the wonderful skins included in the FanPatch.  In addition, it gives a player the skills to fight effectively with a bow without taking the Hunting mastery.  There are several extra armor pieces in the Scanty set.  This gives the player the ability to select armor with abilities and skills to enhance most of the masteries.



KNOWN ISSUES

     All of the custom maps start in a town or camp.  In the town is a portal.  The portal works the same as other portals in the game.  However,  it is important that the player go from the desktop to the custom map.  For some unknown reason, if the player goes directly from one map to another map then the portal does not work correctly.  So always start from the desktop and go to the custom map, and the portal will work correctly.

     The Save Game does not work normally for the Leonidas, Mastery and Weapon relics.  Before taking your character to a map for the first time be sure to move all Leonidas, Mastery and Weapon relics to the storage area.  If you leave the relics in your inventory then the relics might be lost.  The skills in the Quick Slots might be deselected too.  After the character has visited a map the Save Game seems to work normally.  Another way to handle this is to take your character to each map and just Save Game and Exit to Main Menu before you start the main quest.   

     The Thunderstorm attack has no Icon.  None was provided in the default database and I could not access the database to add an icon.

     The picture of the character on the intro menu does not always display the correct armor.  For example, the Hivelord armor looks like mage armor until you get to the game map, then it displays correctly.


Most of the other issues appear in multiplayer only.  If you are playing solo then they will probably not appear.  If you are the host in a LAN session then I sugggest the following.  When your character appears, move to the side to provide space for the next character, AND DO NOTHING ELSE.
  Wait until everyone else has arrived before assigning skills to the quick slot, changing equipment, etc.

     The Babylon custom map does not always work properly in multiplayer.  Sometimes the creatures in a room will be invisible to a player, but not to another.  This happens occasionally in the regular game, so I suspect that there is glitch in the code, not in the custom map.

     If a party of players go through a portal then there is a possibility that any active auras will break.  For example, if a player with the Offensive aura skill goes through a portal then the other players in the party might stop  getting the benefit of the aura, in fact they might start taking damage from the aura.  If that happens then turn the aura off, continue to the next rebirth fountain, then restart the game from that location.   
     
     In multiplayer, sometimes a summoned minion will not display the same equipment for all players. For example, if a player summons a Lich King then the Lich King might display his crown and staff for one player but not another.  If the player takes his Lich King goes through a portal then he might get his equipment.

     If a party of players go through a portal then there is a possibility that some or all of the summoned minions will become vulnerable to other members of the party.  Place your cursor over each minion, and if the cursor changes to the sword then the minion is attackable.  If the party goes through the portal a second time then it might repair the problem, or just dismiss the minion and make another.

     In multiplayer, sometimes a summoned minion will appear in a rigid pose and not move.  If that happens then go through a portal and return.  In most cases that will unfreeze the minion and he will move normally.



A FINAL WORD

     I made this mod, but I am not a professional computer programmer.  I think that you will enjoy this mod, but do not expect professional quality.  Most of all, remember the purpose of the game is to have fun.  If you aren't having fun then you aren't doing it right.

     This mod is dedicated to  --  Kimberly Kay Butler, the love of my life.
                               --  Diana Beth Gaedig, the best older sister a guy could have.

     --  Sincerely,
         Dennis Lee Gaedig, A.A., B.S., O.D. 



LEGAL CRAP

     Titan Quest is owned by Ironlore blah blah blah I make no claim blah blah blah.  This mod works on my computer, and my sister's computer.  That does not mean it will work on YOUR computer.  If you install this mod on your computer and it evolves into a sentient being that destroys humanity it is not my fault.  Use this mod at your own risk.  This mod is for personal use.  You can not make money from it without my permission.  You must include this textfile etc. etc. etc..

372
Very cool, only part that I dislike is not showing cursor over Sickle of Kronos, so since I never saw it before in inventory nor item description, you were moving cursor so fast so it wasn't easy job to stop video at exact time  :P  :))
At first I thought that its not possible to have more than 1 Sickle of Kronos at time, and teleporting to Rhodes to place it in caravan almost confirmed that, so had to watch till end to see that it can be hold more than 1 at time.

Is it possible to get it in Immortal Throne and with any of IT mods?

Quote
Turn on subtile and translate to see instruction step by step 
It says Vietnamese.

373
Welcome to the forum :)

374
New Projects / Re: Twisted Heroes Mod
« on: 07 April 2019, 23:57:18 »
So what's new about this mod?  :)

375
New Projects / Re: Titan Quest: Oakfall (Editor progress)
« on: 07 April 2019, 23:38:26 »
Hey Buri, how is going your project?  :)

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