In order to finish this, I am keeping my mind on fixing existing things like ordnance and skills so I can stay focused.
I will keep the shield idea in mund though.
I was looking at Rally - Defiance and I thought, that reflection damage is just a flavor....it's never enough without a total item-based min/max reflect build.
So bumped up the reflect %. At max +10 to all, it gives 250% damage reflected. Still a lot of equipment to get there though
I made a decision on Rogue's Envenom Weapon line. I decided to abandon the party aura buff because I don't like bolt traps and other pets to get the benefits of Delirium. So now it's like vanilla as it is just a player buff-self skill, but the whole line has petbonus to poison and even the slow damage. The only thing pets don't get is the confusion from Delirium.
I guess I could make Delirium a % chance to cause confusion. But that hamstrings the non-pet player's build.
It makes me sad because I like the particle effect on my pets.
Oh well.
EDIT:
I am making a little area off the road to the last port near Corinth in Act5.
I had an idea. See, there's centaurs there, right? So what if Chiron is standing there and he lost his bow
again! It just made me laugh, I will call the quest something like "Butter Fingered Centaur" or something lol
EDIT: I added the wrist particle effect from Envenom Weapon to Shadow Demon's poison resist debuff aura just to satisfy myself.
EDIT: HA ha ha!:D
A friendly but careless and mildly addled centaur named Chiron stands in the fields, untroubled by the other beasts or lack of actual caves. A maenad named Ino grabbed his magic bow again and ran into a nearby clearing. The addled and butter fingered centaur was grateful to have his bow back, and is generous in his thanks.