Author Topic: Version 2 Development LOC  (Read 230433 times)

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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #150 on: 07 February 2018, 07:28:56 »
 ;D There you go!  Brigand's Bow is my "go to" bow for early toons.  I always dig one out of my Vault for Hunting toons to use.  Just miffed that Nordic upped the dex and level needed for the higher versions.  Means I can't equip my Epic/Legendary version as early I used to.  :(

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #151 on: 07 February 2018, 20:46:43 »
Ha ha, I exhumed the old files from teh disc database and all three difficulty versions were set to level 4! No wonder you could equip them early! :D

Spent this morning making all the bonfires/burning houses/open fires throughout act 1-4 cause burn damage (4m radius). Open campfires too, but not cooking fires.

Finished adding healer NPCs and shrines by all the rebirth fountains in acts 1 - 4.

Finished up the obsidian obelisks I think.

Moved the +%speed modifier in Nature from Heart of Oak to Winds of Eos (new skill)
The Eos tree looks like this:

Winds of Eos (tier 2): elemental damage support buff aura.
Winds of Zephyros (tier 4): +%total speed and +%mana and health regen. (+%mana regen and +%health regen are extremely rare properties in this mod, usuallly you get flat regen)
Winds of Aiolos (tier 6): 33% chance of +25% to a random elemental damage type (includes physical).

Removed poison damage from tier 7 nature skill Deathblossom and added acid damage instead. Also nerfed the damage a bit.

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #152 on: 07 February 2018, 22:27:03 »
health shrines heal mana as well ?

I was thinking adding cosmetic Mi to some monsters just for flavour. Like in 1.1, Satyrs mages always had their MI staff as normal mesh for weapons.

Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Typhon

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Re: Version 2 Development LOC
« Reply #153 on: 07 February 2018, 23:29:24 »
I always liked the monster obelisks that summon skeletons, reminds me of Gauntlet.
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline Prosoro

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Re: Version 2 Development LOC
« Reply #154 on: 08 February 2018, 08:33:38 »
Man, you're a machine at adding new stuff! sigh.. wish I had more time but things are busy atm.

Loving the realism of burn damage at close proximity! nice touch!  8)

Also, slightly separate topic question; when playing LoC I know it's especially aimed at pet play-styles but how feasible is it if I wanted to try play through with a more character focused build? or even with minimal pets like just having the Lich King etc?
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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #155 on: 08 February 2018, 08:47:28 »
Well, some of us have been trying that as one of the LoC challenges.  We have a "no pets, no death" challenge.  No one's very far along with it yet though.  Cygi's got the furthest, Epic Parnassus caves and L49 (pre-Ragnarok).

https://titanquestfans.net/index.php?topic=78.0

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Offline Prosoro

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Re: Version 2 Development LOC
« Reply #156 on: 08 February 2018, 10:10:04 »
Sweet! Sounds like my kind of challenge then Medea  :) although the 'no deaths' part hmm haha a challenge for sure.  Good effort by Cygi
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Offline Medea Fleecestealer

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Re: Version 2 Development LOC
« Reply #157 on: 08 February 2018, 11:00:59 »
Yeah, it's good fun trying all the challenges.  That BG, he's kinda sneaky you know.  Never know what's going to pop out at you.  ;D

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Offline Cygi

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Re: Version 2 Development LOC
« Reply #158 on: 08 February 2018, 13:49:59 »
Good effort by Cygi

Thanks, but because my toon died back then because of being too cocky with Grieving Widow boss, this was less of a good effort and more of a Darwin Awards.  ;)

But I'll be back in this challenge, when v2.0 gets released.

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #159 on: 08 February 2018, 15:14:38 »
Grieving Widow boss killed me yesterday while testing.

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #160 on: 09 February 2018, 02:55:24 »
Updated Shieldmaiden tier 7 modifier. I cloned the Armored Spirit's top tier skill Curse of Aneketos.

I changed it a bit, though. Shieldmaiden's skill lowers enemy's armor absorption instead of lowering armor itself. It also lowers enemy defense ability by a small percent and also lowers stun resist by a small percent.

Starts at 9% but at max with +10 skills, it lowers enemy armor absorption by 70%. So in gameengine.dbr, armor absorption is set to 0.66, something along the lines of 66% of armor rating is deducted from incoming weapon damage. So lowering it by 70% would be 0.198 so only 20% of incoming damage is reduced. Since this is armor it only affects physical weapon damage. But man, you can really wallop them now!

Had a few crashes to desktop today. The battle continues.

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Offline sauruz

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Re: Version 2 Development LOC
« Reply #161 on: 09 February 2018, 20:32:55 »

Had a few crashes to desktop today. The battle continues.

Same places as before ? Warcamps ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #162 on: 09 February 2018, 20:59:16 »
Warcamp near Athens, yes.

I went into the map and removed everything I added and also removed a lot of the ambient fires.

Removed the custom meshes from the Ichthians in the nearby swamp (which also loads when in the warcamp).

Removed some proxies that were in vanilla as well to thin out the spawns.

Seems to have been enough for now.

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #163 on: 10 February 2018, 00:32:36 »
Crash to desktop over and over.

I restored all the map around Athens to the original map extracted from the game install directory.

I deleted every satyr, centaur, ichthian and boarman monster file and restored the monster pools to include only vanilla monsters.

I pointed all the undead pools to the vanilla versions of each monster.

Still crashes every time.

The most recent was just killing a vanilla satyr mage. It was right near the middle of the balle ground on the right most side where there is a shrine between buildings.

Maybe the pets wanted to path to the satyrs there and something happened? I don't know.

I'm stumped again. No exception record either.

I installed visual studio and clicked debug after the crash. It's all greek to me but it does mention ntdll.dll again.

Verified the game files, uninstalled TQ and reinstalled.

Only thing left is to remove the custom meshes and animations for the pets, though they never crashed the game up until the Athens area.

I just don't know what to do.

A small voice in me says "Uninstall all the new Anniversary and Ragnarok versions and develop for the disc versions".

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Offline Bumbleguppy

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Re: Version 2 Development LOC
« Reply #164 on: 10 February 2018, 00:42:59 »
I think I'm done with this.

I don't know why this game is crashing so I can't resolve the isuue.

I give up.

I'll probably develop something for TQ:IT for myself because I enjoy  this as a hobby.

This project is officially cancelled.

Sorry everybody and so long.

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