Author Topic: Titan Quest Atlantis released  (Read 14241 times)

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Offline Medea Fleecestealer

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Re: Titan Quest Atlantis released
« Reply #15 on: 11 May 2019, 22:45:08 »
No, things like the Vault and Collector haven't been updated yet.

Offline ITtoRAG

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Re: Titan Quest Atlantis released
« Reply #16 on: 12 May 2019, 13:30:36 »
Thought so - thanks.
How will I find out when Vault is updated? Just keep an eye on the forums?

Offline Medea Fleecestealer

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Re: Titan Quest Atlantis released
« Reply #17 on: 13 May 2019, 07:15:36 »
v2.3 is now live.

Changelog
General stability fixes
Fixed garden colossus animations
Added missing leg armor textures
Fixed weapon projectiles
Removed loot drop from Sarcophagus (First Disciple)
Removed grey collision walls rendered visibly
Updated some textures and models
Fixed collision in Gaulos
Tweaked Atlas boat captain area
Added POI in Atlas cave
Added torches outside cave in Atlas
Tartarus music volume adjusted
Bugfix: quest counters are now cleared between game sessions
Side quest fixes: The lost wanderer, The Letter and Foraging quests had an issue where player characters that had completed the Ragnarök expansion didn't get correct quest log updates. This is now fixed but characters who have already started or completed these quest might have some residual effects of this issue. As of 2019-05-09 all player characters are backed up on the first game launch to \Users\#user#\Documents\My Games\Titan Quest Backup. Players who want to reset these quest could revert their characters, note that this will reset all progress since the backup was made though.
Satyr side quest proxy now spawns three enemies instead of one.
Fixed missing collision in Aetolion Polis
Blocked off alley in Gadir
Changed lights in Necropolis to nightlights
Fixed Floating Tartarus-portal in Gadir
Fixed hole in the wall in Passage of soul
Fixed so the player can't reach deep water in Coastal Asomata
Bugfix: fixed crash due to setting debug information on invalid indexbuffer for meshes

https://steamcommunity.com/app/475150/discussions/0/1648792158825644205/

Offline Medea Fleecestealer

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Re: Titan Quest Atlantis released
« Reply #18 on: 15 May 2019, 16:27:51 »
Changelog for v2.4

Tech
Various stability fixes
Fixed fog of war not being displayed in Windows 7
Laptops with multiple graphic cards now better at selecting the best one
Added MSAA options for DX9, and FXAA for DX11
Added better error messages if hardware is not supported
Fixed cinematics in non-native resolutions
Cinematic volume is now correctly determined by Master Volume
Fixed loud sound when auto-sort combines lots of relics

Balance & gameplay
Tartarus reward chance now also depends on difficulty / loot quality
Fixed gold drops from Tartarus chests
Fixed Extra Relic suffix not appearing on items
Fixed low-level Aegipan Soldiers equipping too many MIs
Fixed Whirling Blades and Creeping Death Scroll functionality
Added proper cooldowns to new Scrolls
Ancestors received Ghost type and absorption/immunities, lowered HP in turn
Trimmed legendary chest loot tables in favor of more Atlantis items
Cut energy cost from Lasting Legacy
Tweaked Gadir merchant inventories
Fire Nova receives greater damage increases at high levels
Meteor Rain now does physical damage within a range, less burn
Changed Life Drain Cascade to fork to targets rather than arc
Fixed some new skills' sounds still being placeholders
Decreased health of Mosquitos, increased health of Lions
Balanced Giant's Tooth around giving Strength in %
Fixed DA being given as % on Freyja's torso armor
Increased Basilisk stun & confusion resistances
Potamoi mages may sometimes cast Spellbreaker
Tweaked names of chests/piles
Tweaked Tartarus' (boss) base level to reduce downscaling
Tartarus received 20% phys/pierce resistance
Adjusted damage values of new epic/legendary shields
Added missing stats to MI weapons

UI
Artifact formulas now correctly highlight items present (or not) in the relic vault
Added Shift+RMB function to use relics while Stash is open

Localization
Fixed various texts, especially German translations
Tweaked some item names

https://steamcommunity.com/app/475150/discussions/0/1648792788230630755/

Offline Cygi

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Re: Titan Quest Atlantis released
« Reply #19 on: 15 May 2019, 19:14:02 »
So before this update I was using modded database and after this patch, I edited the same thing, by doing the same thing.

And now the database is modded, but in game it's like I've done nothing.

It's magic, but the bad one.

Offline ITtoRAG

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Re: Titan Quest Atlantis released
« Reply #20 on: 15 May 2019, 20:22:56 »
EtienneLamoreux has released TQVaultAE 3.0.0-alpha on GitHub today which should make Vault totally Atlantis compatible!
« Last Edit: 15 May 2019, 21:55:26 by efko »

Offline Medea Fleecestealer

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Re: Titan Quest Atlantis released
« Reply #21 on: 17 May 2019, 11:18:33 »
Small changelog v2.5

Fixed toggle item pick up
Fixed so stash increase button is disabled when its full size
Fixed so rare items will show when using filter dual magical
Added tag for relic
Improved dx11 stability

https://steamcommunity.com/app/475150/discussions/0/3264459260604185498/

Offline sauruz

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Re: Titan Quest Atlantis released
« Reply #22 on: 18 May 2019, 18:56:06 »
Titan Quest - Update 2.5a

Changelog
Tartarus arena chests now always drop gold
Tartarus arena chests now also drop potions
Tweaked Tartarus monster spawns
Added some bonus hero spawns to Tartarus
Fixed excessive MI drops on Coral and Hesperide Mages
Increased chance of Triton MI weapon skills activating
Redfist Daggers now grant Double Slash (instead of Dual Wield)
All Atlantis items now properly use Atlantis affix tables
Turned down frequency of "Tinkerer" afffix drops per item
Cut off T7 skill connectors in the base game (fix follows)
Increased XP rewards for large enemies
Increased population of Snakes & Vultures
Tweaked Cokcatrice colors
Tweaked Atlantis chest names
Fixed gray Siren textures
Fixed Harpy assets from Ragnarök
Fixed Primrose assets from Ragnarök
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Offline sauruz

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Re: Titan Quest Atlantis released
« Reply #23 on: 31 May 2019, 12:31:05 »
Version 2.6

Changelog
Added new Quest to find Marinos in Rhodes.
Side quest fix: The quest giver now re-drops the letter if the player does not pick up the letter or loses it. Unfortunately, players who have already accepted or completed this quest will lose it from their quest journal.
Doubled Energy cost of Earthbind skill
Finesse trigger now always reduces life by 50%
Fixed Rune Field to have 12/16 maximum and ultimate levels
Reduced health of Dream Image
Tweaked Chromatic staff
Added bonus to unique chance when running Tartarus with low player numbers.
Fixed bug where claiming the Tartarus reward orb would not reset the kill counter on Epic and Legendary difficulties.
Fixed bug where the next arena in Tartarus sometimes would not load, halting progress completely.
Tartarus now also casts Soul Vortex, and Meteor/Fire skills over wider areas
Fixed toggle item pick up and added sort button to transfer
Player sounds for German, French and Russian are now correctly used
Fixed several collision and navmesh bugs
Minor tweaks to several enemies and enemy distribution
Several fixes to resolve graphical issues
Improved text readability in DX11
Stability fixes
Fixed some missing assets on epic & legendary Atlantis chests
Adjusted possible completion bonuses of Atlantis reics & charms
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

Offline botebote77

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Re: Titan Quest Atlantis released
« Reply #24 on: 31 May 2019, 12:43:31 »
i see.. is there less lags now?
is quick cast +shift fixed now?

edit: last time i tried, Atlantis was terrible with xmax
« Last Edit: 31 May 2019, 12:47:37 by botebote77 »
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Re: Titan Quest Atlantis released
« Reply #25 on: 03 June 2019, 01:46:01 »
edit: last time i tried, Atlantis was terrible with xmax

The devs are patching for the base game experience, not xmax. 
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Offline botebote77

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Re: Titan Quest Atlantis released
« Reply #26 on: 03 June 2019, 07:37:02 »
edit: last time i tried, Atlantis was terrible with xmax

The devs are patching for the base game experience, not xmax.
that's like saying the devs don't want their players to play with mods.. so it goes right back at you  :P
i would want to play your mod though :)

seems like there are less lags now with v2.6
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Re: Titan Quest Atlantis released
« Reply #27 on: 03 June 2019, 09:33:48 »
that's like saying the devs don't want their players to play with mods..

Nope, all its saying is that they're gonna make sure the base game is optimized.  Sure they want their players to enjoy mods but their priority is refining the base game which the majority of people play - so complaining about your experience with xmax is somewhat irrelevant in this thread. 

Of course I'd love it if they considered mods in each official update/patch..  ;D
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Offline botebote77

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Re: Titan Quest Atlantis released
« Reply #28 on: 03 June 2019, 11:59:05 »
that's like saying the devs don't want their players to play with mods..

Nope, all its saying is that they're gonna make sure the base game is optimized.  Sure they want their players to enjoy mods but their priority is refining the base game which the majority of people play - so complaining about your experience with xmax is somewhat irrelevant in this thread. 

Of course I'd love it if they considered mods in each official update/patch..  ;D
I've read one user say though the lags happen when mobs die.. and when i tried, it seems true.. the lags don't happen immediately after encounter, it's when mobs start dying.. so clearly there was something wrong there.. maybe animations or ragdolls or whatever

anyway.. it seems improved now with the latest patch
i are TQ titans
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