I haven't touched that skill in this version yet.
It seems pretty common sense at this point in the expansion to make it a weapon attack like Marksmanship, don't you think?
Spent this morning adding Healer npc's and health shrines at every rebirth fountain through the end of act 5. I removed all healing shrines from the normal shrine proxies that also contained the battle shrines, so now health shrines only appear at the proxies I added. UNLIMITED POWUH!
Also: I moved the rebirth fountain from the shore in the Celtic Heartland landing up into town by the teleport shrine. I think it was annoying to spawn way down by the shore and run up to town to use the teleporter.
Little known map editor tip:
If you add or remove a
proxy to a map, you don't have to rebuild the map or pathing, just save it and complie it in your mod with Art Manager.
EDIT: One thing about throwing knives is that I would LOVE to be able to extend the range of the projectile with a skill, but I can't. THe weapon projectile in the weapon file has a fixed range, and I only want the skill to modify it. Oh well.
EDIT:
Okay, how about:
Marksmanship clone skill for ranged one-handed.
Boomerang shot: Passive volley clone skill that has increasing chance for fragment like scatter shot. SO you hit an enemy and there's a chance it will ricochet and hit another enemy.
Passive volley clone skill for flurry of knives with increasing chance to activate per level.
So not so much a skill tree in the UI, just all ranged one-handed skills.
I would like to make them all dependent on the throwing knives skill, but the templates won't allow me to do it this way with plain modifiers.
I mean, I don't want every throw to be a flurry of knives, I mean, talk about a point blank boss killer