Author Topic: Resistance requirement for Act 5 bosses  (Read 15848 times)

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Offline letsrock

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Resistance requirement for Act 5 bosses
« on: 27 July 2018, 21:02:00 »
Doesn't seem we have a resistance requirement guide for Act 5 bosses yet, so I'm starting one and hope you can help to complete it.

  • Porcus: cold/poison/pierce(?)
  • Fafnir: poison. He also has a strong vitality attack but he won't use it if you stay in melee range.
  • Golden Boar: bleeding
  • Fungoid king: sleep
  • Asgard gods: vitality/physical/pierce/elemental
  • Thrym: cold/freeze
  • Mimer: lightning/vitality
  • Nidhoggr: poison/fire
  • Loki: elemental/vitality
  • Surtr: fire/physical

Honorable mention (non-boss):
  • Troll mage: bleeding

Last update: 28/7 with inputs from: mammoth_hunter, WNG, Hector, botebote77, sauruz.
« Last Edit: 29 July 2018, 01:35:00 by letsrock »

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Offline mammoth_hunter

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Re: Resistance requirement for Act 5 bosses
« Reply #1 on: 27 July 2018, 21:21:42 »
Fafnir has a bunch of dots, poison, bleed, burning I think too? And then there is also something that goes through energy armor in whirpools, might be vitality decay. Staying in melee range is the best thing you can do, much like with Hydra.

Loki in Ilva form hits with rune weapon, its physical converted to elemental.

Thrym has lots of freezing skills so you want freeze resistance.

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Offline letsrock

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Re: Resistance requirement for Act 5 bosses
« Reply #2 on: 27 July 2018, 21:44:12 »
Thanks.

Fafnir: yes the vitality whirlpool/ball is very dangerous (my spearman once left melee range and got one shot by it), but if you stay in melee range, he will never use it. I haven't seen him breathing fire in melee range either. I agree that staying in melee range is the best thing to do here.

If Loki hits with rune weapon, do Asgardian gods use it as well?
« Last Edit: 27 July 2018, 21:48:25 by letsrock »

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Offline WNG

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Re: Resistance requirement for Act 5 bosses
« Reply #3 on: 27 July 2018, 23:58:51 »
I see you missed the Mimer. His attacks deal Lightning and Vitality damage.

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Offline Hector

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Re: Resistance requirement for Act 5 bosses
« Reply #4 on: 28 July 2018, 03:04:11 »
AFAIK, Mimer fights in a very "passive" way.. most of the time he keeps himself busy with summoning weaker phantoms and fooling around aimlessly.. I believe they sorta modified Act II Telkine's AI in a similar way cause he doesn't seem to be dangerous as he used to be like in the days of TQIT.. He had his own eruption which was very dangerous when coupled with his sun rays spell cause there used to be so little space left to kite around when that happened.. now, he only seems to use his volcanic orbish skill..

As for contributing to the topic, no other boss comes to my mind for now, but I think troll mages deserve an honorable mention here.. when they hit with their ranged-bleeding attack, it feels like you're fighting against a bleed oriented boss.. and there are many of them in the earlier stages of the Act.. dealing with a camp of trolls (especially when they are scattered around) accompanied by two of these f*****s hiding behind their warriors is a dangerous situation indeed.. you will already be receiving bleed damage from their "thrower"s and then mages join in and BOOM! the attack is a multi hit and trying to kite/avoid at the last second is really hard..
« Last Edit: 28 July 2018, 03:18:59 by Hector »

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Offline botebote77

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Re: Resistance requirement for Act 5 bosses
« Reply #5 on: 28 July 2018, 06:27:04 »
fungoid king sleep resist

@letsrock, I'll add link of your thread to end of this

TITAN QUEST BOSSES AND DAMAGE TYPES GUIDE BY POINAS

you don't mind, eh?
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Offline sauruz

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Re: Resistance requirement for Act 5 bosses
« Reply #6 on: 28 July 2018, 09:38:35 »
i think its bit funny, the devs throw alot of vitality dmg to almost of act 5 bosses.

edited: theres porcus as well, it does cold/ poison dmg, maybe some pierce to ?
« Last Edit: 28 July 2018, 09:40:10 by sauruz »
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Offline WNG

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Re: Resistance requirement for Act 5 bosses
« Reply #7 on: 28 July 2018, 12:07:18 »
AFAIK, Mimer fights in a very "passive" way.. most of the time he keeps himself busy with summoning weaker phantoms and fooling around aimlessly.. I believe they sorta modified Act II Telkine's AI in a similar way cause he doesn't seem to be dangerous as he used to be like in the days of TQIT.. He had his own eruption which was very dangerous when coupled with his sun rays spell cause there used to be so little space left to kite around when that happened.. now, he only seems to use his volcanic orbish skill..

As for contributing to the topic, no other boss comes to my mind for now, but I think troll mages deserve an honorable mention here.. when they hit with their ranged-bleeding attack, it feels like you're fighting against a bleed oriented boss.. and there are many of them in the earlier stages of the Act.. dealing with a camp of trolls (especially when they are scattered around) accompanied by two of these f*****s hiding behind their warriors is a dangerous situation indeed.. you will already be receiving bleed damage from their "thrower"s and then mages join in and BOOM! the attack is a multi hit and trying to kite/avoid at the last second is really hard..

Right, it doesn't seem much like an actual fight. But when I had coop'd with randoms, one player has been killed by the Mimer. That's probably the only reason why I am mentionning it.

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Offline botebote77

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Re: Resistance requirement for Act 5 bosses
« Reply #8 on: 28 July 2018, 12:40:41 »
fight 3 Mimers and it becomes very different ;)
i imagine i can't play this on a controller because i might throw joystick
fungoid king too as well as thrym if you don't have the necessary resists
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Offline letsrock

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Re: Resistance requirement for Act 5 bosses
« Reply #9 on: 28 July 2018, 15:29:38 »
Thanks guys. I've updated the first post with your inputs so far.

@botebote77: sure and thanks.

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Offline mammoth_hunter

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Re: Resistance requirement for Act 5 bosses
« Reply #10 on: 30 July 2018, 17:10:11 »
Damage in whirpool could be vitality decay or life reduction. It is not poison or either of the elements. Perhaps they could be distinguished from each other, if vitality resistance affects it, it is vitality decay, if not, life reduction. Then there is also bleeding damage in these same whirpools, the one that breaks energy armor. Checking for vitality resistance effect would best be done with a character that has high level energy armor and satisfactory bleed resistance. Or a modder could possibly just look it up in files, but these people are just as lazy as I am, and I don't have any rune characters with high level energy armor around Fafnir.

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Offline botebote77

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Re: Resistance requirement for Act 5 bosses
« Reply #11 on: 31 July 2018, 01:58:52 »
Perhaps they could be distinguished from each other, if vitality resistance affects it, it is vitality decay, if not, life reduction.
vit resist also affects life reduction

http://titanquest.wikia.com/wiki/Reduction_to_Enemy%27s_Health

Quote
Reduction to Enemy's Health is a special type of direct damage. It is a type of Vitality Damage (Life Damage) and its effect is reduced by Vitality Resistance.

but it doesn't scale with %vit damage
« Last Edit: 31 July 2018, 02:01:31 by botebote77 »
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Offline mammoth_hunter

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Re: Resistance requirement for Act 5 bosses
« Reply #12 on: 31 July 2018, 10:44:31 »
vit resist also affects life reduction

http://titanquest.wikia.com/wiki/Reduction_to_Enemy%27s_Health

Quote
Reduction to Enemy's Health is a special type of direct damage. It is a type of Vitality Damage (Life Damage) and its effect is reduced by Vitality Resistance.

but it doesn't scale with %vit damage
- Nope. Haven't you heard about life reduction nerf in anniversary etc? That wiki is clearly pre-anniversary

https://titanquestgame.com/pcchangelog/TQ_AnniversaryEdition_FullChangelog.txt

Quote
- Special resistances against % Life Reduction and Mana Burn Damage can no longer be reduced

And it is decoupled from vitality resistance.

Quote
- Heroes and Bosses now have 75/80/85% and 85/90/95% resistance against % Life Reduction

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Offline botebote77

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Re: Resistance requirement for Act 5 bosses
« Reply #13 on: 31 July 2018, 10:59:11 »
i know about those but i think it has nothing to do with my comment

you were talking about damage of Fafnir and testing it with vitality resist right? if so, special resist wouldn't apply to yourself because special resist only applies to monsters

it's easy to test against Polyphemus.. he does health reduction.. iirc his damage was less when i equipped vit res.. I'll test it again when i get the chance.. btw, i have my skinchanger finish act 5.. you were saying something about testing with rune right? i can do it one of these days.. energy armor doesn't protect against vit though
« Last Edit: 31 July 2018, 11:10:56 by botebote77 »
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Offline mammoth_hunter

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Re: Resistance requirement for Act 5 bosses
« Reply #14 on: 31 July 2018, 11:21:04 »
Any evidence they are still linked other than anecdotal? My impression is they shouldn't have been from the start. And Nordic just fixed up things. Or they didn't.

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