Author Topic: Pantheon Mod - Development  (Read 268609 times)

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Offline nargil66

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Re: Deities Mod - Development
« Reply #525 on: 22 February 2019, 23:44:11 »
Tiered satyrs:


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Offline nargil66

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Re: Deities Mod - Development
« Reply #526 on: 23 February 2019, 14:00:23 »
1001 posts already? I post too much here...

I can use an oppinion on 1 of 3 options for Dionysus ultimate summon.

Option 1 - Lamian Pheres:
Spoiler for Hiden:

Info from Theoi.com:
Quote
THE PHERES LAMIOI were twelve rustic demigods (daimones) native to the River Lamos in Kilikia (Cilicia) in southern Anatolia. They were set by Zeus to guard the infant Dionysos against the machinations of his step-mother Hera. When the enraged goddess learned of their assistance, she transformed them into ox-horned Kentauroi (Centaurs). The Lamian Pheres later joined Dionysos in his war against the Indians.

Option 2 - Corybantes:
Spoiler for Hiden:

Info:
Quote
THE EUBOIAN KORYBANTES (Euboean Corybantes) were seven rustic demi-gods (daimones) appointed by Zeus to guard the infant the infant Dionysos and his nurse, the Nymphe Mystis or Makris, on the island of Euboia. They were the sons of an obscure rustic deity named Sokos (Socus).
The list of names given by Nonnus are those of the Kretan Kouretes (Curetes). However the figure of Melisseus (Honey-Man) is closely connected the Euboian god Aristaios (Aristaeus) who was the foster-father of Dionysos in some accounts.

The trird option is Silenoi (a giant red Satyr Brute, one of the 3 sons of the god Silenus, dionysus childhood teacher). His skin is not ready yet.

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Offline sauruz

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Re: Deities Mod - Development
« Reply #527 on: 23 February 2019, 14:48:03 »
1st option looks great

2nd option looks creepy :O
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Typhon

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Re: Deities Mod - Development
« Reply #528 on: 23 February 2019, 15:07:54 »
 :o Awesome!
I throw my vote at the first one. The hand tattoos look like the White Hand of Saruman :P
Your inventory is full *Plays intense game of tetris*
Spoiler for Hiden:

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Offline nargil66

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Re: Deities Mod - Development
« Reply #529 on: 23 February 2019, 15:30:57 »
Ok, two votes are enough. Thanks, centaur it will be :) I'll use the corybantes for enemy probably.
I throw my vote at the first one. The hand tattoos look like the White Hand of Saruman :P
The Uruk-Hai Centaur :D
« Last Edit: 23 February 2019, 15:34:25 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #530 on: 23 February 2019, 18:47:40 »
Updated maenad skin:

Spoiler for Hiden:
More wild and skimpy looking, as I imagine them to be :P
Don't mind the transparent parts, they won't be visible ingame.

Beastmaster's army:
Spoiler for Hiden:

Edit: Improved the leopard mount skin and reduced it's size. Fixed some problems with the maenad staff animations. Now im starting the Centaur summon.
« Last Edit: 24 February 2019, 02:54:44 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #531 on: 24 February 2019, 12:05:09 »
Spent some time today to test the mod on normal AE without Ragnarok and on plain Immortal Throne. There are issues with both versions, and I'll address them for the next update. I want Deities to be playable by anyone, not only from people who have Ragnarok.
An advice for those who make mods for AE - do not link entries in creature animation tables directly to .ANM file from Ragnarok, because in any other version the animations will be missing and the creature will freeze permanently. Instead, import the .ANM file to your mod, and then link the record file to it.
Another issue is with Immortal Throne - both player characters are invisible. I think it's caused by the new shaders from AE, so i'm reverting them back to IT shaders. Possibly this will solve the bug with chracters becoming transparent in some Hades areas.
« Last Edit: 24 February 2019, 12:11:24 by nargil66 »

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Offline nargil66

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Re: Deities Mod - Development
« Reply #532 on: 24 February 2019, 18:33:38 »
It's done. The alpha now works with Ragnarok, plain AE and Immortal Throne. I'll upload the compatible version later tonight.

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Offline sauruz

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Re: Deities Mod - Development
« Reply #533 on: 24 February 2019, 18:37:46 »
thtas very impresive! even throw weapons ?
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline Bumbleguppy

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Re: Deities Mod - Development
« Reply #534 on: 24 February 2019, 20:29:03 »
An advice for those who make mods for AE - do not link entries in creature animation tables directly to .ANM file from Ragnarok, because in any other version the animations will be missing and the creature will freeze permanently. Instead, import the .ANM file to your mod, and then link the record file to it.

Oops...um, I probably should have told you about that earlier.  :-[

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Offline nargil66

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Re: Deities Mod - Development
« Reply #535 on: 24 February 2019, 20:50:14 »
Oops...um, I probably should have told you about that earlier.  :-[
No, no worries, it's good to learn it by experience :)

thtas very impresive! even throw weapons ?
Sorry sauruz, i just fixed some things that weren't working. Havent imported content from Ragnarok, i'm not sure its fair to do it.

Found another issue with the UI. Expanded inventory doesnt work in Immortal Throne, second inventory tab button is not working either. I'm too tired to figure it our right now :/ Damn.

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Offline nargil66

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Re: Deities Mod - Development
« Reply #536 on: 24 February 2019, 22:35:17 »
New version is up.

Deities 0.3g

Changes:

Ares:
- Further increased Stun and Fear chances of Horn of Phobos/Deimos (from 33 to 99% on max level)

Hecate:
- Fixed Empusa's basic attack not increasing after lvl 14.

Artemis:
- Fixed wrong bumps on nymph tiers and missing texture for their quivers.

General:
- Fixed incompatible wolf animations for plain Anniversary Edition.
- The mod is now partially compatible with Immortal Throne. There are issues with the increased inventory, UI and text, but otherwise it should be playable.
- One of the masteries (Poseidon) is canceled for now. There are 9 masteries to choose from.
- Updated mastery selection screen
- Added a Mystic NPC in Sparta (from previous update).
- Dionysus/Hephaestus are started, but not finished yet, and are still linked to the vanilla masteries.
- Maybe some other things that i forgot :P

Link:

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Offline nargil66

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Re: Deities Mod - Development
« Reply #537 on: 25 February 2019, 10:08:48 »
« Last Rated on: 26 February 2019, 00:32:17 »
Haha, just got an idea for the satyr pets :D
A skill modifier: Dionysus' Brew - before entering battle, they use a self buff skill with a horn special animation. But instead of horn, appears is a big bottle of wine and a gulping sound. :P It make them stronger and gives a huge health regen, BUT it also makes them drunk... for 6 seconds their attacks are slower and have a chance to miss. There is a satyr Call of the Hunt animation for boar rider, i just need to remake it for standing satyr. This will be fun...

Edit: Here it is. The skill is not finished yet, but i think it's still funny :)



Edit2: rotated and moved the prop position in Max. Now he looks like a real drunkard ^^

« Last Edit: 25 February 2019, 15:45:58 by nargil66 »

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Offline WNG

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Re: Deities Mod - Development
« Reply #538 on: 25 February 2019, 13:22:11 »
Drunk satyrs  :o

It'a beautiful :D

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Offline nargil66

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Re: Deities Mod - Development
« Reply #539 on: 25 February 2019, 15:43:40 »
Hehe, thanks WNG. Maybe i should add a warning to my mod: "Contains partial nudity, alcohol and mild language" :D
Added a new effect for the skill and added a chance for the satyrs to change their idle animation to stun animation. Here are the satyr buddies in all their glory:
Spoiler for Hiden:

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