Author Topic: Shadow Champions (Mastery Mod) - WNG  (Read 136959 times)

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #105 on: 13 July 2019, 00:23:19 »
Barbarism's rework is now completed and part of the mod, including many more adjustments and new items. Only two reworks left before the playtesting! ^^

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #106 on: 15 July 2019, 01:41:08 »
The rework of Aqua mastery is published, and with it comes loads of new items and many more adjustments to vanilla items as per usual. The collection grows bigger, I'm impressed myself :D

Spoiler for Hiden:

Spoiler for Hiden:

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Offline sauruz

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #107 on: 15 July 2019, 02:34:43 »
clap.gif

Stunning fxs :)
Check my upcoming TQ project - Titanomachy - "https://titanquestfans.net/index.php?topic=910.0"

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #108 on: 15 July 2019, 14:03:57 »
Thanks for the compliments sauruz :)

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #109 on: 21 July 2019, 03:22:11 »
Archery is completed and released. Lifegiving will be updated tommorow, and the beta will then finally begin, at last! ^^

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #110 on: 21 July 2019, 16:08:40 »
Lifegiving mastery is published and completed, which means the beta is now ready to begin!

The development of Shadow Champions began approximately a year ago, and since then suffered a lot of changes. The mod still has a long way to go before being 100% completed, but we feel like now is a good time to let people try it out to point out the issues more easily and tweak balance more reliably. It will also grant us valuable feedback regarding what players liked the most and what they want to see changed. This is why we are releasing a beta-version for anyone willing to try and join the testers' team.

What does the beta include so far?
  • All 10 masteries, fully playable with new skills and interesting build opportunities
  • Many new items scattered across all acts and difficulties
  • Rebalancing of many Vanilla items [WIP]
  • All items that have bonus points to skills are associated to new skills
  • Many new affixes to give new uses to armor and weapons
  • New charms/artifacts
  • Some new hero monsters
  • New type of item : Monster legendaries (or uniques)! Like MIs, they only drop from a specific monster. Like legendaries, they can't be socketed with a relic, but can be improved at the dwarven forge! [WIP]
  • Ragnarök items' skills have a description [WIP]
  • Uniques, MIs and MUs now make a distinctive sound when they drop
  • Increased stacking of potions and scrolls
  • Common poison and vitality staves

What we plan to work on:
  • Multiple versions that merge with different mods (especially difficulty mods)
  • Rebalancing all vanilla, Ragnarok, Atlantis items, skills, charms, relics, and artifacts
  • New items, and skills granted by items, to complement the masteries, and to extend the build possibilities even more
  • New secret passage, starring mod contributors and playtesters as guardian bosses

There's so much more that we want to add and change, so if you are interested, please say so here or contact me directly to be invited to our private Discord server, where we can assemble feedback and report bugs all at one place.

- W.N.G. & Torstein


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Online nargil66

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #111 on: 21 July 2019, 16:28:37 »
Hell yeah! You did it! Congratz bro :D

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #112 on: 21 July 2019, 17:26:08 »
Thank you  ;D

It's nice to see it alive at last!

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Offline botebote77

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #113 on: 21 July 2019, 22:58:14 »
hey I'm in a stretch of about 2 weeks where i don't think i can play.. i also don't have discord.. but if you can maybe PM me the download link, i think i can beta test.. in about 2 weeks that is

just one thing

  • New secret passage, starring mod contributors and playtesters as guardian bosses
i don't need this :)
not that kind of gamer
i are TQ titans
i are many people

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #114 on: 22 July 2019, 02:25:01 »
Having Discord really makes it easier, but I'll make an exception just for you ;)

Also, you don't want to be credited? :0
I can't let that happen! Maybe you would prefer an item in your effigy?

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Offline botebote77

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #115 on: 22 July 2019, 02:29:39 »
Also, you don't want to be credited? :0
I can't let that happen! Maybe you would prefer an item in your effigy?
let's talk about that 2 weeks from now.. i assume beta testing is still not over by that time lolz
i are TQ titans
i are many people

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Offline fingolfin

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #116 on: 22 July 2019, 14:09:18 »
Hin

I would be interested in plat testing your mod.

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Offline WNG

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #117 on: 22 July 2019, 14:15:32 »
Check your private messages then :) Thank you in advance

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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #118 on: 03 August 2019, 04:14:22 »
I haven't published any news since the playtest announcement. I felt like I could give a small taste of what we've been working recently. New items, balancing fixes, the usual. Something new that we have initiated is the Formula Makers.

This new type of merchant sells around 2 or 3 scrolls that act like a regular arcane formula, except they only require one reagent (chosen randomly, depending on the act/difficulty) and they produce a formula. This is to make the process of finding the needed formulas much less painful than before.


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Re: [WIP] Shadow Champions (Mastery Mod) - WNG
« Reply #119 on: 03 August 2019, 14:27:07 »
Posting here in case you miss the private message. I want to be in the beta/discord, thanks!

On another topic, what would pair well with an Aqua mastery as main dmg source? Seems witchcraft is good cus it 1/3rd of it are cold spells. Or some supporting mastery like time/life

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