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Messages - Anuchyfilm

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1
can i have a guide for leveling? where to put points leveling?
I can give you some roughly guide about that. The main skill for leveling in Normal difficulty is Squall, you should max this skill first, follow by Volcanic orb(just put some points until it's good enough to stun mob). All of the auras and auto activated skills should be invest atleast 1 point and invest more points later on.

You should find some balancing between invest points on mastery bar and on each skill. I always spread the points to the skills just to reach some effectiveness and invest points on mastery bar to improve stat, hp and energy.

In epic difficulty(or late normal, you'll have more points to invest in Ice Shard, Lighting Bolt and Linghting Ball. Try to max one skill that you prefer first and then move to other skills. I'll suggest Ice Shard first since it has long range and you can spam it without cool down. Wisp is important pet to boost you overall damage. So consider to put points to Eye of Strom too.

You'll found your hero take shape in around level 60.

Hope this help and happy building.

2
One year ago, i tried the icescale armor with a runesmith, this armor gave impressive results on bosses and high dps monsters, but was slow with low dps monsters. So i imagine the best result is with massboss mod. I never tried this mod, can you parameter the number of bosses ?

In your char panel, your elapsed time is only 2 days at lvl 81 (and only 2 deaths ) , have you leveled only your warden with massboss and  how have you survived the 1st encounters ?

Your guide is very detailed and well argued  ;)
Normally I levelled my character via Xmax mod, This Warden is just strong and the Perfect Block spamming can save you from bosses. However, death can happen in Massbosses. You can stand still and tank bosses when in Colossus Form. But when the buff is gone, I recommend you to kite around. Even Perfect Block and high resistance sometimes cannot tank 24 Typhons or Yaoguais. The most difficult bosses for this Warden IMO is Dragon Lichs since they can slow you and Dot poison and cold damage can be deathly.

3
Nice to see new guides being added for players to have a look at for inspiration.   :)
Thank you very much.

4
- If you want to improve your reflect dmg, just invest more points into Unyielding Phalanx skill and use it often. With 80%reduced recharge, you can use it almost time. Invest point into Monster Lure and summon some of them can boost some reflect dmg too.
Thank you for good strategy. 😀 My Druid also use this pet's reflect combo by putting the Energy Shield on wolves and nymp. This work well with bosses with aoe skills.

5



SKILLS
DEFENSIVE and SUPPORTIVE SKILLS
As mentioned at the beginning, DEFENSE and HUNTING combo already makes a super defensive toon. Let's look over the key skills to further boost your tanking ability.
Rally is a multi-purpose spell, that can benefit any build, but the main reason for getting it is to increase our reflected dmg and elemental resistances. Put one point to the base skill or put more if you want extra healing and armor. Max Inspiration to make Rally last for 21.2 sec. The skill also provides you with 10 energy regen per sec and 10% total speed. Max the key skill Defiance for 65% elemental resistance and 80% reflect.

Battle Awareness: Max the base skill for 238 DA and 58 armor. It might look misleading, because this value applies individually to all armor parts, which when calculated gives 58 x 4 = 232 combined armor ( torso, head, arms, legs). Consider investing some points in Focus for 80% block chance. You can get another 25% block chance from Quick Recovery. The end game shield already has around 50-64% block chance, so there’s no need to max Focus. Put some points to Iron Will,  the skill which can give you up to 100% secondary resistances (sleep, stun, trap, freeze, disruption and mind control for pets). You need just 7 levels of the skill to cap at 80%.

Quick Recovery : reduces your shield recovery time and increase your block chance for a short period. Max the skill to get -81% shield recovery time (you'll block incoming damage more frequently) +25% shield block chance and 45 sec duration.

Armor Handling: Max it for +24% armor absorption. Compulsory for even more tankiness. The skill will give you -30% STR requirement for armor and shields,which lets you invest more of your stat points in DEX.

Art of the Hunt : You should max everything, starting from the base skill. It'll boost your piercing and bleeding damage by 115% and 60%. The synergy Find Cover is very important for 35% CTAP, Trail Blazing is too, for 33% movement speed and 100% reduce entrapment duration.

Wood Lore:  a great source of DA [350] and attack speed [33%]. Max it!

Herbal Remedy: a must-have for HUNTING. It boosts your poison resistance by 100%. Invest a few points or max the skill to make your poison resistance cap at 80%. The skill also provides you with HP regen that synergizes well with Adrenaline from DEFENSE. Your toon will be very strong against DoT (Damage over time).

Perfect Block: a new skill introduced in the Atlantis DLC. It's essential for the build. Level 1 already provides you 1.1 sec of 100% damage absorption and stun retaliation. I don't know whether it's intentional or not, but the more points you invest in the skill the shorter the cooldown time. Max it to spam it to nullify any incoming damage every split second.

Colossus Form is the finale. Invest some points to gain more damage absorption for fighting mass bosses.

OFFENSIVE and COMBAT SKILL
You should find some left mouse click skill for this build. I recommend maxing shield charge and its synergy Disruption to make your shield attack up to 6 targets. You can assign this skill to your left mouse click, it'll make you move faster too. Personally, I prefer Shield Charge more than Batter for this build. Especially when you have high –recharge, you can use this skill every 2-3 sec.

Another LMB skill is Spear Dance. The skill deals good damage to enemies around you, but it'll also apply fear, which can sometimes be annoying, since you need mobs to hit you in order to kill them, but they run away instead.

Adrenaline is a good choice to improve your melee attacks. The buff will have a chance to proc when an enemy hits you. It'll increase your physical and bleeding damage, total speed and grant a good amount of HP regen for a short period. Consider investing some points in it.

Call of the Hunt is a good source of OA, attack speed, and piercing/bleeding damage. Max this entire tree for 650 OA, 10%Oa, 174% piercing/bleeding damage and 40% attack speed!

Shield Smash, Disable, Pulverize are proc skills. You should max them or at least put one point to all of these shield attack skills. During the cooldown time of Shield Charge or other left mouse click skill, you'll sometime attack with both the weapon and the shield. However, I maxed only Pulverize, because I have -80% recharge so my toon will attack by Shield Charge and Spear Dance rather than a normal attack.

Volley is another proc skill that allows you to attack 3 enemies around you. Put some points or max it the same way as to shield proc skills mentioned above. Somehow the animation of Gouge is too slow, and I didn’t invest any points in it to prevent reflected damage, because I don't have high bleeding resistance.

Study Prey is also a must! Max everything in it to lower mobs’ resistances, making them more vulnerable to your melee attack and damage reflected (-66% physical/pierce resistances, -54% elemental/bleeding resistances and -54% defensive ability. This skill will be your nuke.

Unyielding Phalanx is a new summon skill in Atlantis DLC. This ghostly wall attacks every enemy which comes in range. A great boss-killing skill indeed, just put it under a boss and see for yourself.

GAMEPLAY and TACTICS
Spartan Rage Style
This is a super broken character - play it like a reckless melee guy by running into the group and killing everything.

Spartan Phalanx Tactics
Cast Study Prey, spam your Perfect Block, and watch the mobs kill themselves [with discipline and honor].

God of Sparta Mode
Become a god with Colossus Form to kill x24 Typhon, x12 Hades, or x38 Yaoguai.



Performance in legendary: 9/10 (One of the strongest class but the gameplay is a bit boring)
Performance in XMAX, Massbosses: 10/10 (The best if you need to farm in Massbosses)
Performance in Multiplayers : 9/10 (Not so spectacular ^_^)
Fun meter: 9/10 (Broken character but fun in Massbosses)

The Guide was edited by Torstein.



Thank you for reading, I'll gladly answer any questions. I've been playing with my friend @Torstein159 for a long time, we've built many characters together and often share items. Torstein also help me edit this guide.
My building style:
1.   I don’t usually focus on high dps, but rather on being effective enough to kill packs of monsters.
2.   My builds depend on skills combos and synergies between 2 masteries. (around 30% of a build)
3.   The choice of gear is quite important (around 30%). I love to vary my gear as much as possible. For each build, I never wear the same torso armor.
4.   Balancing is key. I love to make all-around characters, that can deal with every type of mobs or bosses in the game. That means, I opt for good resistances and different types of damage.(20%)
5.   I get bored easily, so I try to make each character unique in terms of skills and play style. (10%)
6.   Fashion! I love fashion, so my characters should dress well, or at least try to avoid ugly items. (10%)
You can find more guides here

“Evoker : The Supreme Fire Mage” Guide
https://titanquestfans.net/index.php?topic=1126.0

“Trickster : Traps and Poison Extravaganza” Guide
https://titanquestfans.net/index.php?topic=1021.0

Titan Quest Atlantis “Untouchable Spellbinder” Guide
https://titanquestfans.net/index.php?topic=986.0

Titan Quest Atlantis “Elementalist : The Supreme Intelligence” Guide
https://titanquestfans.net/index.php?topic=1178.0

Nuchy

6
Titan Quest Atlantis "Warden: God of Sparta" Guide
(Spear + Shield Melee and Reflection Build)



"one Spartan was worth several men of any other state"

Warden (HUNTING + DEFENSE) is a class that perfectly matches the theme of Titan Quest. An ancient Spartan hoplite warrior, master of spear and shield, who can triumph any battlefield.

This is one of the best classes for beginners since these masteries will naturally create a very good offensive and defensive warrior. Let's see how good is this mastery combo.

Offensive
HUNTING is the best mastery for spear wielders. It can boost your piercing damage up to 289% (from Art of the Hunt and Call of the Hunt) and give you a very high attack speed, up to 73% (from Wood Lore and Call of the Hunt). You can get 650 OA (offensive ability) and 10% OA from Finesse, a synergy to Call of the Hunt. With such high OA, your melee attacks will not miss any target and critically hit to almost every mob. HUNTING also provides you with some active spear skills.

DEFENSE is by far (and only) the best mastery for shield attacks. There are 3 shield attack proc skills that will allow your toon to automatically utilize the shield to inflict damage, so you can attack with both the spear and the shield. Defensive Reaction (synergy from Adrenaline) will boost your physical damage up to 90% (spears deal partially physical damage)
You'll have a very fast-moving toon. Trail Brazing (synergy from Art of the Hunt) will boost your movement speed up to 35% while Adrenaline and Rally (from DEFENSE) will give your another (up to) 37% total speed! That will boost your movement speed, attack speed and casting speed. Your character will be a fearsome warrior!

Defensive
Your DA (defensive ability) will be unmatched. DEFENSE and HUNTING already provide you up to 588 DA from Wood Lore and Battle Awareness, so you won’t have any problems when dealing with melee mobs, as high DA allows you to avoid critical hits and often dodge attacks completely.

A HUNTING character is extremely good at evading projectiles with 35% CTAP (chance to avoid projectiles) from Find Cover, a synergy from Art of the Hunt aura. A DEFENSE toon excels at using the shield to block damage, with 48% shield block chance and -80% shield recovery time from Quick Recovery and Focus (a synergy from Battle Awareness). 35% of all projectiles can't hit you and you can use your shield to block the rest with a high success rate.

You can manage your resistances very easily since HUNTING and DEFENSE will already provide you up to 100% poison resistance (from Herbal Remedy) and up to 65% elemental resistance (from Rally tree).
Herbal Remedy and Adrenaline boost the HP regeneration rate which makes the Warden less vulnerable to DoT damage (damage over time).

"These 2 masteries combined are divine! They will grant you one of the finest melee characters, a fast and fearsome hero, great at both killing and tanking. Moreover, you can become a god-like warrior if you utilize your damage reflected alongside your close combat attacks."

Why reflection Warden?
Warden is indeed one of the best classes for reflection build. It can easily rival Templar (DEFENCE + DREAM) and Paladin (DEFENCE + STROM).
There are 3 aspects which make a good reflection build, let us compare those 3 classes.

Tanking Ability: IMO Warden is the winner due to their highest DA, projectile evasion rate and resistances (65% elemental and 100% poison). 

Damage Reflect Skill: Besides DEFENSE’s Rally, HUNTING offers no reflection, while DREAM and STORM offer Trance of Empathy and Energy Shield respectively.

Resistance Reduction Ability: Templar has Trance of Wrath but you can activate only one trance and usually we'd choose Trance of Empathy for a reflection build. Paladin has Squall that can lower mob’s resistances by a percent.  Warden has Study Prey, the skill that can instantly lower mob's physical, piercing, bleeding, and elemental resistances by a flat amount (it's considered better than percent-based reduction). It's by far the best among this group.

"When thinking about reflection builds we realize that a toon must have good resistances and tanking ability because you reflect damage upon being hit. Enemies also have good resistances, so even if you stack a lot of damage reflected skills and gear, your damage output might still be too low. Resistance reduction is the key to reflection builds, that's why IMO Study Prey alone wins Warden this round."

Reflection builds require farming for specific items. There is an Icescale armor set that you can farm from Fjord Ichthians in Kaupangr [the area you travel to after Scandia]. This armor will give you a 15% chance of 500% damage reflected, which means that equipping 4 of them (Torso, Head, Hand and Leg) will stack a ton of damage reflected that when triggered will instantly kill targets.

"When a skilful hoplite warrior is combined with a powerful damage reflector, the Warden becomes the God of Sparta."
 Let's see how to start this build by looking at the stat distribution.




STAT DISTRIBUTION
This is a STR-DEX based melee character. Warden had been notorious for lacking OA pre-Atlantis DLC. This problem can now be fixed with the new skill Finesse mentioned above. However, this buff has very long cooldown, so if you don't have more than -65% recharge, your OA can drop badly when this buff is gone. I'd like to recommend you to invest more points in DEX than STR for this toon.  Armor Handling skill from DEFENSE mastery can lower STR requirement for armor and shields by 30%, so you can invest in STR just to match the gear requirements and spend more points in DEX to boost your base OA/DA.

STR: You'll need around 460 STR to equip Legendary Icescale Armor (647-30% = 453) and endgame gear. Investing in STR will increase your physical damage (a spear deals 75% physical and 25% piercing damage).

DEX: It’s vital here, as it increases your piercing and bleeding damage as well as OA/DA. You'll need around 400-500 DEX to equip a good spear. 600+ DEX is an ideal amount

OA: You'll gain around 600 OA from DEX. This amount is actually not good enough, since your melee attacks are going to miss the targets, but when combined with Call of the Hunt, your OA can reach 1250 (600 from your DEX + 650 from Finesse) which ensures you critical hits to most of the enemies. The choice here is between gearing up with -65% recharge or 200-300+ OA gear.   

DA:  You already have 600 DA from your DEX and 588 DA from DEFENSE and HUNTING skills. Combined, that’s 1188 DA which is quite good. Find more +DA gear to reach 1500-1700+ to reach an ideal amount. 

HP: around 5500-6000 is enough for tanking

Energy: Study Prey, Rally, shield and spear attack skills all require some energy, so you can invest some points in it if need be.

INT: not necessary.



GEAR
"Icescale armor will play an important part in the build. Apart from damage reflected ability, each of them will grant you around 12% CTAP (chance to avoid projectiles). Wearing 4 of them, combined with Art of the Hunt aura, will give you have the highest amount of 80% CTAP! Archers and ranged mobs will be no problem at all.”

–%recharge items are the key to getting many important buffs. You should have at least -45% recharge for permanent Rally (80% damage reflected and 65% elemental resistance) so you'll have damage reflected ability active at all times. -65% recharge will grant you permanent Call of the Hunt (40% attack speed, 174% piercing/bleeding damage and 650 OA) that will significantly boost your damage.

"If you can manage to get -80% recharge you'll be nearly immortal since you can spam Perfect Block (a skill that gives 100% all damage absorption for 1 sec.) in every 1.3 sec!! that means there is only 0.3 second during which the baddies can hit you. And in that split second you still have high chance to block, dodge, and to avoid the projectiles. Basically, you'd rarely get hurt by anything. And please remember, you also have a deathly damage reflection + a huge resistance reduction. What'll happen when mobs and bosses try to kill you? They can't even scratch your HP and kill themselves soon enough."

You can build your Warden as a pure melee or pure reflector. Mine is 40% melee and 60% reflector. Your goal is to have:

Good resistances and decent DA.
+4 to all skill or more (if possible).
-45% recharge or more.
A good Icescale armor set. You can farm it until you get a good one, otherwise just simple pierce/poison resistance will do.
A good amount of DPS and attack speed.

WEAPON
MY CHOICE
Antediluvian Trident (Fiery of Reckless Power): socketed with Anubis relic (attack speed bonus) I use this spear for fanciness ^_^ The look of it matches perfectly with the Icescale armor set. The damage is not bad since it comes along with flat piercing damage, but you can choose from other great spears listed below.

ALT CHOICES
Black Steel Spike: A popular MI and one of the strongest spears. Farm a good one and socket it with Anubis relic for ADCtH (attack damage convert to health) or +physical damage relic/charm.
Khthonion Spike: A good MI spear which, in legendary, comes along with 110 OA to fix your low OA problem.
Achilles' Spear: An all-round nice spear with 150 OA, 35% attack speed, 30% piercing and physical damage.
Peleus' Ashen Spear: Both a defensive and an offensive spear with 40% pierce resistance, a good amount of 15% OA and some +flat and +percent damage.
Singing Avenger: One of the best defensive spears with 20% DA[!], 10% chance to dodge attacks and avoid projectiles. This spear also has a 25% chance of 300 physical retaliation and +1 to DEFENSE. It's definitely a great choice.

SHIELD
MY CHOICE
Cyclopean Ragnarok Shield of Focus: Boosts physical damage and STR with -19% recharge. You can shop such "of Focus" shields from vendors. The best prefix is +physical damage/STR or one with resistances you want (will appear as a yellow item). I socketed the shield with Rigid Carapace for pierce resistance.

There are some good relics/charms for shields, Shade of Hector (180 DA and 9% CTAP with pierce/vitality resistance bonus), Archimedes Mirror (stack more damage reflected), Coral Fragment (5% physical resistance and bleeding retaliation) or Atlantean Artifice (40% health reduction and lighting retaliation.

ALT CHOICES
Athena's Mirrored Shield: 44% damage reflected, 50% pierce resistance and 80 DA
The Glory of Belenus: 25% chance of 100% damage reflected with some resistances and the highest block ability. +2 to all skills is huge too!
Wall of the Damned: 10% chance of 300% damage reflected with 15% total damage is a fair choice.
Equally good shields, Zeno's Third Paradox with 20% CTAP and dodge, Soldier’s Unyielding Will and good old Aionios can become your best friends.

TORSO ARMOR
MY CHOICE
Harness of Valholl (Juggernaut's – 20% physical damage, 8%elemental and 35% stun resistances): Another equipment slot that I chose just for fashion reasons ^_^. Why wouldn’t I equip Icescale chest armor? I love to vary my gear as much as possible and I never wear the same torso armor for each character (my Spellbinder already uses Icescale armor here: https://titanquestfans.net/index.php?topic=986.0 ). However, Harness of Vaholl comes along with quite high bleeding resistance which is useful too.

I socketed it with Golden Fleece relic for -30% energy cost and -8% recharge (to reach the highest -80% recharge and to use Study Prey, Shield Charge and Spear Dance without energy issues). You can socket any resistance relic/charm that you want or socket an offensive relic like Stew of Eldhrimnir for 12 flat energy regen, 12% STR and 25% physical damage bonus.

ALT CHOICES
Verdant Plate: -10% recharge and -10% energy cost with high poison and lighting resistance. +1 to DEFENSE.
Alexander's Cuirass: Some amount of OA/DA, resistances, 13% CTAP and +2 to all skill.
Poseidon's Cuirass: Great resistances and +1 to HUNTING
Ismene's Cuirass: A good choice to boost both your pierce resistance [80%] and damage [40%]
You can choose a good MI or popular armors like Mantle of Sa'jun, Layered Corselet, Plate of Toutatis or Philips Unity (currently doesn’t drop)

HEAD/HAND/LEG ARMOR
MY CHOICE
I equipped 3 pieces of Icescale set (Veteran’s head, Mountaineer's hand and pierce resistance leg) to stack damage reflected and reach the 80% CTAP cap. I socketed charms/relics to manage my resistances and +skills. Albino Spider web is quite fancy and useful here due to – elemental resistances from Study Prey. You can sacrifice one gear slot to boost your damage and manage your resistances or get more –recharge. However, equipping at least 2 Icescale pieces is recommended.

ALT CHOICES
Tracker's Hood: for -40% recharge and  100% piercing damage.
Huo Qubing's Helm: -20% recharge and -40% energy cost will let you spam Study Prey and other skills without any energy problems. The helm also provides some resistances.
Stonebinder’s Cuffs: always a solid choice if you need +3 to all skills.
Gauntlets of the Necrolord: High poison, vitality, and bleeding resistances, +1 to all skills, these gauntlets also provide you 4% ADCtH, some attack speed and chance to dodge.
The Celtic Hounds: 15% physical resistance with some pierce and bleeding as well, that come along with +2 to DEFENSE.
Trollwrestler Greaves: High pierce and bleeding resistances, 20% STR with fast movement speed.
Barbarian's Spiked Greaves: Good choice for boosting your OA and DA (100), high pierce and poison resistances with 10% STR
Athena’s Battle Greaves, Discs of Mani or Hervor's Fine Steel are always a great choice for damage, speed, DA and resistances.
 
JEWELRY
MY CHOICE
Ring1 - Apollo's Will: A popular ring for bow and spear users, 100% pierce damage and good fire/pierce/poison resistances.
Ring2 - Band of Souls:  Apart from high vitality resistance, the ring also has a 30% chance of 130  life leech and energy leech retaliation. Doesn’t seem so effective but it's good enough and when combined with your tanking ability, CTAP, and Block, most of the mobs in the game can't even scratch your HP bar. This ring is also one of my choices because it provides me with life and energy leech resistances. Your ability to withstand damage depends a lot on your auras. If you lose your energy and auras, your tanking ability will drop badly, so I recommend to have some protection for your energy too.
Amulet – Brisingamen (Transcendent upgrade – 10% of multiple resistances): One of the best amulets because of its -25% recharge and +2 to all skills. This jewel also grants you 10% physical and some elemental resistances.

ALT CHOICES
Adroit Loop: Another popular warrior ring which you could use for some resistances, a boost to damage, DA and OA.
Grace of the Alfar: This ring is a great choice to boost your CTAP and dodge rate by 10%, It's high DEX increases your piercing/bleeding damage and OA/DA
Hale Ring of Supremacy or of the Tinkerer – typical melee guy ring with boosts to OA/DA. Can be socketed with Golem Heart charm (25% Attack speed bonus), which boosts your melee combat ability and gives a bit of reflection. Alternatively, socket a resistance-based charm/relic like Demon’s Blood, Atlas' Endurance, Dionysus' Wineskin.
Ran's Favor: Another great choice for-30% recharge and high poison, cold, and lightning resistances.
Popular amulets like Torc of the Ancestor and Pendent of Immortal Rage are always useful.

ARTIFACT
MY CHOICE
Talisman of the Jade Emperor: Huge elemental resistance increase, -25% recharge, as well as 15% STR make it remain one of the best choices for any type of character. 

ALT CHOICES
Lyre of Apollo: A good choice to add up CTAP and chance to dodge(10%). It'll boost your STR and INT by 15% and add a powerful energy drain effect to your attack.
Star of Ishtar: One of the best artifacts to strengthen your melee combat, thanks to 20% STR/DEX with 15% physical and 25% elemental resistances.
Arcane Mirror: Stack 15% chance of 100% damage reflected. The Artifact can also trigger a 300% damage reflect shield for 12 sec (with a long cooldown).



7
I'll offer my thoughts until anuchy reads this.. i have played elementalist i think 2x in TQIT (at least once) then again once in AER.. in TQIT i have tried this same build all int (of course different items like no freyja items yet).. also not relying on 80% CDR and getting all 3 elements.. I've also tried the stone form + reflect and yes it works but I'll talk about the caster build

damage is not a problem no.. the fun always depends on the player.. survivability i feel like always relies on your finger ready to press stone form.. always always get your finger on the ready

i have managed to make an elementalist with good survivability not relying on stone form 2x but both are not doable anymore.. first is >90% CDR in TQIT.. mobs couldn't get close to my toon anymore with lightning bolt spam.. lightning bolt has stun that probably helped but when the recharge time is less than 1sec mobs would die before they get close

2nd is in TQAER with shield and 1200DA.. with shield, 1200DA, squall spam and positive resists survivability is very good.. but it relied on corselet of freyja 100% DA which was nerfed since Atlantis.. i don't know if 1200 is still reachable without sacrificing anything.. i was also wearing helm of valholl of the mammoth (high health but str gear) with +2 skills erebus.. then thoths glory to keep my str to just 300+

today's elementalist i feel always relies on your instinct when to press stone form.. like knowing when to press it before you even have to press it.. I'm too lazy right now to think and try if it's still doable 1200 DA

Wow you're really love this class, playing 2-4 Elementalists ^_^  IMO if we have around 30-50% physical resistance, your toon will have a good survivability with low DA. The torso armor is very important, since most of physical resistance gear are torso one. You can try Archmage's Mantle or Vestment of the Overlord+Stheno's wisdom, mix and match with other high resistances gear. Volcanic Orb+Thunder Ball + Squall can help a lot too.

8
I never tried an elementalist before, because of the feeling that the output damage would be too low in end-game due to the lack of synergies between earth & storm.
But your video showed the opposite: the killing speed of an elementalist is really, really nice. And its gameplay is not boring at all.
That said i've still some doubts about its survivability in Xmax.

A few questions:
- how the elementalist deals with the brutal waves of monsters in Atlantis ?
- what are your thoughts about the new skills fire nova and meteor shower ? in your build, nova is used only.
- Have you compared Fire/cold/lightening spells dps ? one is tempted to play only with fire spells boosted by the wisp, the earth enchant and volatility buff no ?
- what about flame surge ? sure its range is short but in Xmax, we are so often at close range. If i remember well, flame surge dps was good. Maybe a good spell for Atlantis ?

Thanks for your guide  ;)
Thanks for your comment! I'm pretty sure that the output damage is very high or at least good enough. There are some synergies between the Earth and Storm. From my experience, if you manage to get Heat Shield and Energy Shield for your character, you will be very strong against basic attack - physical and elemental. These 2 shields can help you manage your resistances with ease because you don't have to worry about you elemental resistance. That's why a lot of my Storm character used Seal of Hephaestus for fire resistance and Heat Shield skill, WISP also boost burn damage from the ring too.

The survivability is OK if you invest on physical resistance as mention in the guide. And Band of Soul is essential for fighting 3 Typhons in xmax.

1. I just test Atlantist xmax run and there is no problem with any mobs, Aegipans, Undeads at Gadir, Reptilians and Coral Guardians. Despite the lag and frame drop (sometime I barely see any movement), the stun duo spells work properly ^_^. Just keep throwing your spell to the mobs and keep Squall on at all time. The most dangerous point is undead  archers around the tomb, they are scatter through out the map, so sometime only one Squall can't cover the area. So I have to fall back and recast double Squall or cast Fire Nova to cripple them.

2. I've selected only Fire Nova. IMO it's has big AOE and CC aspect that make it versatile for every Earth build. The cool down is not that long, so it's quite effective enough even if you have small 10% -recharge. On the other hand, Meteor Rain has very very long cool down. The skill can dealing massive damage but it's random and the damage is mostly physical. IMO It might be better with hybrid INT/STR character (my Evoker use this as one of his main spells). And you need to have more than -60% recharge to cast it effectively.

3-4. Yeah I've compare Fire spells to tri-elemental spells. Fire spells is stronger, Flame Surge melt everything and doesn't have any problem casting it upclose at the mobs. it's a bit annoying when you have to catch up with those nasty fast movement archers and try to spam Flame Surge to them (Ice Shard is much better at this). If you choose only fire spells, you'll face some problem fighting Fire Jotun and there are many high fire resistance mobs too. Tri-elemental is more balance IMO. And I already build an Evoker as a fire mage, so I want to vary my playing style with this Elementalist. ^_^

9
Titan Quest Atlantis “Elementalist : The Supreme Intelligence” Guide

Spoiler for Hiden:

HOW TO CHOOSE GEAR FOR YOUR ELEMENTALIST
Mages always have weak points against melee mobs which make up around 70-80% of enemies in TQ. Vice versa, if you can cope with this problem you’ll be nearly invincible. Your goal is to have:
1.   Good resistances, especially PHYSICAL resistance.
2.   +4 or more to all skills. You’ll  have to invest in many expensive spells, so +5-6 is ideal.
3.   200%+ casting speed is essential to the build.
4.   Super high INT. This is one of the best way to increase your Tri-elemental damage.
5.   +% elemental damage can also increase the damage of your spells.
6.   A bit of –%recharge, -%energy cost, flat energy regen to cast multiple spells continuously
7.   Some amount of DA (500+)

You don’t have to worry much about your elemental resistances, so physical – pierce – poison resistances should be focused on instead. You can get vitality resistance from Demon Blood charm or certain Artifacts. Bleeding damage is not as common, so it’d be fine with low bleeding resistance.

Physical resistance is the key for this build, it’ll compensate for your low DA effectively and protect you from every melee mob (archers partially deal physical damage too). You’ll already have 15% physical resistance from your HEAT SHIELD. A lot of mage gear also has some physical resistance and you can find it from charms and relics too. Besides the spells and auras strategy, I’ll introduce mage-friendly items (based on my experience) to you in this guide. You can choose one of them or more and mix freely with your own preferences.

Archmage’s Mantle
The highest physical resistance item in game. It can have around 35% physical resistance which combined with HEAT SHIELD will provide you a total of 50% physical resistance. Oh, it also has high pierce resistance!

Cloak of Zoroaster
Has around 15% physical resistance and 10% Chance to dodge. It’s chance based (15% chance of 100% physical resistance) so it’s quite random and considered less effective than regular one. However the torso comes along  with +1 to all skills.

Corselet and Armlets of Freyja
The armor has many high essential resistances like pierce and poison, combined with 100 DA and + 1 to all skills. The armlets are also very useful with their high resistances, DA, casting speed, and a bit of – %recharge. That’s why Freyja set is among the top tier gear for any INT build.

Diogenes’ Chiton
20% physical and some basic resistances with -15% energy cost. This armor is also easy to farm in Epic difficulty.

Vestment of the Overlord
10% physical and 40% pierce resistance that come along with 140 DA, good HP/EP and +2 to all skills!

Fata Morgana
An Atlantis chest armor with 10% physical with high pierce and elemental resistances that can rival Corselet of Freyja. This armor also can convert your damage to elemental damage, making it a good choice for a hybrid mage character.

Ch’kra’s Vestment
A very good MI that drops from the Formicid Hero. It has 70% pierce resistance and 90 DA. Farm it until you find one with good resistances and socket it with Dragon Blood charm for more physical resistance.

Ethereal Cage
This MI chest armor has some life leech retaliation. You can find a good one with pierce or poison resistance and socket it with Dragon Blood.

Plouton’s Cornucopia and Bracelet
The armor has high pierce resistance, 220 DA, -10 recharge and +1 to all skills. A perfect choice to increase your DA, or choose the bracelet for 215 DA also -10 recharge 20% attack speed and 50% casting speed (It’s less offensive than Archmage’s Clasp but gives you more protections).

Plouton’s Crown and Wraps
Super high 80% poison resistance, -10% recharge and -20% energy cost. This crown also provides you life leech retaliation which helps you regain you HP upon being hit. It’s also an effective way to protect you from melee mobs. Wearing 2 of these Plouton items will grant you a set bonus with more life (and energy) leech.

Stheno’s Wisdom
A great MI head armor with 12% physical resistance and 75% casting speed. Socket it with Dragon Blood charm or Cunning of Odysseus relic (30% INT). I find it very useful for every type of mage.

Crest of Hypnos, Coronel of the Abyss and Demonskin Walkers
Tons of resistances and DA from these two helms make them a top notch choice. Demonskin boots are also an exceptional item for mage characters.

Boots of the Valkyrie
High armor rating, this MI already has +1 to all skills and 12% movement speed that make it a versatile choice for any mage build.

Band of Souls
Apart from high vitality resistance, the ring also has a 30% chance of 130 life leech and energy leech retaliation. Doesn’t seem so effective but it’s good enough indeed. This ring is also one of my choices because it provides life leech and energy leech resistance. Elementalists depend a lot on their auras for protections. When you lose your energy and auras, your survivability drops badly. I recommend to have some protection from energy leeching attacks too.

Socrates’ / Occult Ring of Supremacy (DA)
One of the best mage rings ever!! You can buy it from vendors (if you have Atlantis DLC, you can shop Socrates/Occult Ring of Tinkerer which allow you to socket 2 relics or charms on it). The ring will boost your INT or your elemental damage/casting speed considerably and give you around 90 DA. You can socket it with Demon’s Blood for vitality and stun resistance or Dionysus relic for some physical resistance.

Seal of Hephaestus
Boosts your fire damage by 70-80%. 10% chance of physical resistance. The ring will provide you with an extra HEAT SHIELD that you can cast on your WISP to protect it from fire AOE.

Aphrodite’s Favor
Great resistances, 900 HP and +2 to all skills make it one of the best amulets for casters.

Brisingamen
10% physical resistance and +2 to all skills, the amulet provides you around -25% recharge

Torc of the Ancestors
Tons of resistances, 10% physical resistance and 100 DA, +1 to all skills and 30% total damage make it a versatile amulet for every build.

Dragon Blood Charm
A good source of physical resistance. Although it is chance based (20% chance of 100% physical resistance), it also has some nice bonuses like energy leech, stun, elemental, vitality and bleeding resistance. You can find a right one and socket it to either chest and head armor.

Demon Blood Charm
A very useful charm for vitality and stun resistances that can socket to your jewelry. It has some nice bonus whether more vitality resistance, some elemental resistance, DA or energy leech resistance.

Dionysus’ Wineskin Relic
Good old physical resistance and HP relic that you can socket to your rings and amulets. The best bonuses are 65 DA or 450 HP.

Star of Evening Relic
Great offensive Atlantis relic for mage, 27% elemental damage and casting speed. Can socket to your jewelry.

The Children of Okeanos Relic
It has 66% slower movement retaliation that will add up to your HEART OF FROST aura, every mobs that touch you will be slow like freezing. The relic will grant you 540 energy and can has a bonus of 30% cold damage.

Staff of the Cosmos
A perfect staff for casters: 30% elemental damage, -30% energy cost, 100% casting speed, 100 DA and 10% chance to dodge. A must-have!

Caduceus
This staff only boosts your lightning damage (15%), but comes along with a ton of resistances: 45% elemental and pierce resistance and 100% poison resistance!

Goldbristle
A high level staff with +1 to all skills, -20% recharge and 33% chance of +100% elemental damage. 1/3 of your spells will become substantially more intense.

Lei Kun’s Gnarled Staff
A good staff for protection with 15% physical and 60% pierce resistances, 100 DA and 8% chance to dodge. The staff will boost your elemental damage by 20% too.

You can choose an artifact like Might of Hephaestus (30% elemental damage,HP/Energy regen and +1 to Earth), Gambanteinn (25% chance of spike 200% elemental damage and -25% recharge) or choose an defensive one like Apple of Idune for high vitality resistances (100%) and high energy/HP regen that will solve your energy problem.



Performance in legendary: 10/10 (One of the strongest class, very balancing character.)
Performance in XMAX: 9/10 (Good at clearing all mobs. But multiple bosses still take time to die.)
Performance in Multiplayers : 8/10 (slow movement, compare to melee character.)
Fun meter: 8/10 (a bit too old school.)

The Guide was edited by Torstein.



Thank you for reading, I'll gladly answer any questions. I've been playing with my friend @Torstein159 for a long time, we've built many characters together and often share items. Torstein also help me edit this guide.
My building style:
1.   I don’t usually focus on high dps, but rather on being effective enough to kill packs of monsters.
2.   My builds depend on skills combos and synergies between 2 masteries. (around 30% of a build)
3.   The choice of gear is quite important (around 30%). I love to vary my gear as much as possible. For each build, I never wear the same torso armor.
4.   Balancing is key. I love to make all-around characters, that can deal with every type of mobs or bosses in the game. That means, I opt for good resistances and different types of damage.(20%)
5.   I get bored easily, so I try to make each character unique in terms of skills and play style. (10%)
6.   Fashion! I love fashion, so my characters should dress well, or at least try to avoid ugly items. (10%)
You can find more guides here

“Evoker : The Supreme Fire Mage” Guide
https://titanquestfans.net/index.php?topic=1126.0

“Trickster : Traps and Poison Extravaganza” Guide
https://titanquestfans.net/index.php?topic=1021.0

Titan Quest Atlantis “Untouchable Spellbinder” Guide
https://titanquestfans.net/index.php?topic=986.0


Nuchy


10
Titan Quest Atlantis “Elementalist : The Supreme Intelligence” Guide
(Classic old school mage, Tri-elemental Build)



Are mages viable in Legendary? CDR (cool down reduction) caps at 80%. Beside Icesharder, is there any good caster build?  Should I focus only  on one elemental damage? Do mages suck in comparison to warriors in this game?

These questions from both new and veteran players can be seen everywhere throughout web boards and communities.  Back when I was building an Elementalist, I was wondering about it too.

“IMO Conqueror (Warfare + Defence ) is the archetype of a melee character and you can easily make it strong very easily. On the other hand, Elementalist (Storm + Earth) is a no brainer choice for a mage. If you cannot make it viable or as strong as a Conqueror, Titan Quest would fail to please many players, especially me as a mage lover.”

The guide was made for this simple reason, to justify an old school mage in this game.  My ideal elementalist, as the name suggests, should be the master of elemental – fire, lighting, and cold. This guide is focused on a classic high INT build wielding a staff, not a complex hybrid, which makes it friendly for new players.



HOW TO WORK WITH YOUR STATS
As mentioned at the beginning, this is an old school mage build. You just need to pump your INT as much as possible. However, you also need to invest points in HP, DEX and Energy. Let’s see the spec.

INT : You’ll need at least 800+ INT to increase your elemental damage. 800-1000 INT is fine, 1000-1200 is good 1200-1400 is great and 1400+ is ideal. But don’t recklessly spend the points to reach that ideal amount because you’ll gain a lot of INT from your gear too.
650 INT will increase your elemental damage by 100%. If you can reach 1300 INT, it'll be 200% + 150%(from your WISP) +75% cold damage(HEART OF FROST) +100% lightning damage(STATIC CHARGE) +145% fire damage(EARTH ENCHANTMENT) + 245% fire damage (33% chance from your VOLATIVITY). It's 425%-740% already!!. Your gear can boost elemental damage too.

HP is important to every build. You should invest points to reach 5500+, which is the standard for moderate tanking ability.

DEX is less important here since it won’t increase your damage. Put some points to reach around 200+ to equip your end-game gear. I won’t recommend investing points in DEX just to increase your DA (1 DEX = 1DA), putting points in HP is more worthwhile IMO.

DA : You’ll have around 200 base (from your DEX), find the rest from gear to reach 500+ DA or more. Actually, the standard for DA is 800+ to prevent enemies from dealing critical hits.  But for this low DA build, you’ll have a protective combo from the skills, together with +physical resistance gear.
Caution!!!  too low DA like 200-300 will make you easily crit to death even if you have high physical resistance. So wearing at least 1 or 2 +DA item is essential.

Energy : Invest some points to reach around 1500+ energy. This’ll make a room for you to cast multiple spells efficiently (many items will increase your Energy, so don’t put too many points until you find the right gear).

STR can increase physical damage of some of your fire spell (ERUPTION, VOLCANIC ORB and METEOR RAIN), but this build focuses on elemental damage, so it’s clearly optional.

DPS can't show your real damage, since it's all about weapon attack. So you can ignore it.

We can roughly divide the efficiency of this character into 2 aspects:  the damage output and the survivability. The former is no problem for an Elementalist, but the latter is somehow questionable.

“From my experience, survivability depends not only on your gear but also on your auras, skill combinations, and tactics. I’d say it’s around  40% gear 30% skill combos and 30% auras.”


HOW TO WORK WITH YOUR SPELLS COMBINATIONS
You’ll have a vast variety of spells to choose from. Hence why there’s no need to have a lot of CDR, because you can rotate your spells a lot. Tri-elemental combo is good to deal with all types of monsters. They surely have some weak points against either Fire, Cold or Lightning right?
The Wisp will boost your elemental damage (150% at max+4 level) add up to it Volativity (33% chance of 245% fire and burn damage). Your fire damage will be truly exceptional.

“My concept of spells combinations is “Defensive + Offensive”. Many EARTH and STORM spells aren’t just great for damage, but also for their crowd controlling (CC) abilities. Together they’ll bombard the mobs while these little CC things will add up and protect you from harm.”





Protect yourself from ranged mobs (Squall + Fire Nova)
SQUALL
One of the best CC and Debuff skills  in game. You’ll need the base skill at level 12 (max+2) for 11 meters radius that’ll cover up the battlefield and have a 100% chance of impairing enemy aim. The synergy, OBSCURE VISIBILITY, should be at max+4 level; it will  reduce incoming damage and lower enemies’ resistances by 45% for 6 seconds. The skill is used for both protecting and damaging, it should be the opening spell in the battle and be recast every 5-6 sec to continue its effect.

FIRE NOVA
 A new skill from Atlantis DLC, 132 fire and 396 burn Damage in 20-meter radius!  The skill also applies a 29% chance of impaired aim to all range mobs. With the damage boost from your Wisp, the skill is strong enough to do the  killing.

“Together SQUALL and FIRE NOVA will shut down almost ranged enemy on the battlefield. So RIP, Machae Archers.”

I put only one point to SPELL BREAKER just for situational use such as to get rid of Typhon’s reflection thorns, disrupt Spell Breaker Liches and dispel an entrapment. The skill can deal fairly good damage if you max the entire tree. Its short cool down makes it a good choice for your spell combo.

Protecting yourself from melee mobs (Volcanic Orb + Thunderball)
VOLCANIC ORB
A fire spell that will explode into 8-15 fragments, each inflicting 1.5 s of stun . VO has a short cool down, so the skill is very handy when you’re surrounded.
You should max the synergy FRAGMENTATION to increase the number of fragments. Max or invest some points in the base skill (if you like) and put 1 point in the synergy CONFLAGRATION just to increase the radius and burn effect.

THUNDERBALL
A lightning spell which also explodes into 6-8 fragments and stuns enemies. Less fragments but the stun effect is longer than VO (4.5 sec).
Max the synergy CONCUSSIVE BLAST to increase number of fragments. Max or invest some points in the base skill too.

“This duo of spells, VOLCANIC ORB and THUNDERBALL, will scatter 14-23 deadly fragments around the battlefield. Let’s say 70% of melee mobs will be stunned or dead before they can reach you. If not, you can throw Volcanic Orb (again) up close to stun enemies that swarm around you and fall back to spam Ice Shard and other spells to get rid of them. It’s time to say goodbye to Jotun, Asgardians and Tigermen.”

FREEZING BLAST is a good CC skill you can consider maxing for its 6.2 meters radius. It can help a lot when fighting dangerous mobs like Cyclops, Dragonian mages and spearmen.

Tri-elemental nuke for mobs and bosses (Ice Shard / Lightning Bolt / Eruption)
ICE SHARD
One of the best boss killing nukes in game. Many players build a character around this skill, so called Ice Sharder. The skill has no cool down so you can spam it with enough casting speed.  An Elementalist (clearly) is not as good as a Druid or a Thunderer. However, the skill is still very powerful and essential for the tri- elemental build since it’s the only (significant) cold spell for your Elementalist.
To use Ice Shard efficiently, you’ll have a lot of work with your energy. –%Energy cost and a large energy pool alongside with high energy regeneration rate is essential. As an Elementalist, you don’t have to rely on spamming Ice Shard alone. So the spec of your energy can be less efficiency than a true Ice Sharder - around -20% energy cost, 1500 energy and  +5 flat energy regen should be fine.
Oh! Ice Shard also has a CC aspect, the base skill will slow mobs by 15%. Sweet!

LIGHTNING BOLT
Max the base skill for 239-486 lightning damage (strong boss nuke) and the synergy CHAIN LIGHTNING (217 – 324 lightning damage), the spell will be a good multi target nuke. This skill also has a stun effect that will add up to your CC combo.

ERUPTION 
The longest-lasting spell in the game which still remains as the most powerful one. This lovely small volcano that will erupt around 30-40 total fragments in a 7-8 m radius. As mentioned before, the Wisp’s buff will make this skill truly powerful.

“I pick only ICE SHARD and LIGHTING BOLT because I lack skill points and have too many spells to cast already. You can freely choose your own boss-killing spell combo that suits your playstyle.”

You can consider other spells like FLAME SURGE as your nuke too. Its damage is better than Ice Shard here, the synergy BARRAGE will reduce its recharge time to 0 at level 10 (max+2) and also give –mana cost. You can easily spam this spell without much energy. But the skill has quite a short range, so you’ll need to come closer to the mobs. Don’t bother with long cooldown spell like METEOR RAIN  if you have less than -60% recharge.

HOW TO WORK WITH YOUR AURAS
The main auras are EARTH ENCHANTMENT and STORM NIMBUS. They not only increase your fire, cold and lightning damage but also offer fairly good protection.

You should max everything in EARTH ENCHANTMENT tree, including STONE SKIN for 39 fire resistance and 75 armor which applies to every armor part (75x4 = 300 Combined Armor). This will make your toon a bit more sturdy.

VOLATIVITY is key for Earth characters, max it to make your fire spells reach their full potential.

For STORM NIMBUS, just put one point to the base skill since +flat cold and lightning damage will not apply to your spells (they’ll apply to your weapon attack and pet’s damage instead). Max HEART OF FROST and STATIC CHARGE for +%cold and lightning damage. HEART OF FROST provides 50% slowed movement and attack retaliation to the mobs swarming you, very good protection and tactic-wise. In some situations, mobs will be slowed, so you can fall back and strike from afar with your deadly spells.

Put one point or invest a few in RING OF FLAME. Its synergy SOFTEN METAL can give you a bit of protection by reducing enemy OA (offensive ability).

STORM SURGE is also a good damaging /CC aura. This skill (at max+ 4 level) will have 15% chance to activate 145 cold + 123-197 lightning damage and 1.5 sec stun to the baddies around you. If you invest in or max it, the skill can help you a lot.

In addition, you’ll be very strong against elemental damage due to your HEAT SHIELD (fire absorption and 15% physical resistance) and ENERGY SHIELD (cold and lightning absorption). When maxed out, these 2 shields will eliminate almost all incoming elemental damage, but it’s not necessary to max them out if you already have a lot of base resistance. Basically - the more elemental resistance you have, the less points you need to invest in those skills. Don’t forget that your fire aura and Wisp will also increase your elemental resistances.

“Altogether, you’ll be well-protected by your auras against elemental and melee damage. They’ll provide you extra armor, stun and slow melee mobs, and also reduce their OA. Your Heat Shield will give you 15% physical resistance so don’t forget to have this shield on all the time (even when you are not facing against mobs with fire damage).”

HOW TO WORK WITH YOUR DAMAGE REFLECTION
Surprisingly, Elementalist is a fairly good reflective character. Let’s see this hidden side of STORM + EARTH combo.

Your main reflective skill is ENERGY SHIELD;  its synergy REFLECTION will reflect damage back to enemy (33% chance of 242% damage reflect at max+4 level). Its average damage is comparable to TRANCE OF EMPATHY (Dream mastery) or RALLY (Defence mastery) or wearing one piece of Legendary Icescale Armor. So actually, it’s quite powerful.

On top of that, you’ll have many retaliation/auto activated skills : STATIC CHARGE (synergy from STORM NIMBUS) will offer you 15% chance of 251 lightning retaliation, STORM SURGE can activate when you get hit, RING OF FLAME will automatically hurt enemies around you. Your HEAT SHIELD also has some burn retaliation.
Finally, you’ll have STONE FORM and its synergy that will protect you from any harm for 6-8 sec and let your reflect/retaliation/auto activated skills do their job.

“Though their damage seem puny at first, they’ll add up and do significant damage. Technically you can consider it as your secondary source of DPS, so don’t forget to invest some points in all of these skills. You’ll have a good strategy to fight many hard-hitting bosses and mobs; the stronger damage they inflict on you – the shorter their life will be. So say RIP to Toxeus, Dragonians and Typhon.”

HOW TO WORK WITH YOUR PETS
SUMMON WISP is essential for the build. Its synergy EYE OF THE STORM will increase your elemental damage by 150% and give you 45% cold and lightning resistance at max+4 level Super awesome pet for a mage indeed.
At level 5, your WISP will gain an ability called Thunder Clap which does lightning damage and stuns groups of enemies. With its 99% dodging ability, WISP rarely dies, however, any AOE from bosses will easily kill it. Simply  re-summonning it should do fine, so it’s not urgent to invest many points in the pet itself.

Atlantis DLC expands the WISP tree with ARC DISCHARGE, a skill similar to chain lightning. This skill does 153-468 lightning damage and applies a 0.5 sec stun to multiple enemies, which means it’s almost as strong as your LIGHTNING BOLT. You should put at least 1 point (for the stun effect) or invest more in it (will be a good free lightning spell).

SUMMON CORE DWELLER is great for tanking due to his taunting ability. You can sacrifice him to bosses and rain your deathly spells while they are busy with the pet. IMO Cory is too very expensive to be tanky enough. You’ll need to max the base skill, METAMORPHOSIS, and INNER FIRE, or you’ll find him to be too weak and too slow to draw aggro from you.

GAMEPLAY and TACTICS
The strategy is simple. Open with SQUALL and then bombard your stun spell duo, VOLCANIC ORB and THUNDERBALL alongside with 1-2 clicks of ICE SHARD (to conserve energy) and LIGHTNING BOLT. Your reflection and retaliation skills are still active and subtly do their damage. In 3-4 secs, 80% of the mobs will be dead already. If not, you can recast VO again with FIRE NOVA and ICE SHARD to clear the screen.

Melee mobs and bosses with high physical and piercing damage like Dragonians, Ylva, Minotaur, Jotun and Toxeus will be your archenemy, especially when playing in XMAX mod. 1-2 of them are just fine but if there’s 20 mobs or 3 bosses it can be a nightmare.  When facing tough bosses, try to keep SQUALL on all the time (to reduce the damage), turn into STONE FORM when your HP is low and let your reflection and retaliation kill them, drink your potions and strike back with your tri-elemental spells. You can spam ICE SHARD to nuke the bosses, they will die fast.

11
Earth AE / Re: “Evoker : The Supreme Fire Mage” Guide
« on: 01 January 2020, 13:41:16 »
Hello. Great guide (like all your others guides).

I have a question: can this build be played "solo self found"? I am a casual player (an old school player :)) and I haven't all this end game gear and I not use TQVault.

In case it can be played from "zero", could you give me some advice on how to level up?

Thanks for everything, and I hope you continue to share your guides

Yes, you can play it from zero start. Your aura will be very strong at the beginning(normal). Mobs will become harder to kill in Epic act 2-3, so you'll need some gear to boost your damage.

You energy regen may not be enough to use high level of Ring of Flame at the begining. You can socket Golden Fleece relic or Hecate Cresent to solve the energy problem until you find good energy gear mentioned in the guide above.

Another main problem is your DA, you should keep looking at the venders to find some good rings like Hale of Supreme or Socratis/Occult of Supreme that will boost your DA so you can invest stat point only to Int Str and HP. Also keep looking for the shield subfix of focus, of concentration that will privide you -recharge (with pierce or other resistances will be very good).

The most important things is the tactics, don't forget to cast Sand of Sleep first! It very useful against archer.

You can look at this guide too https://www.kirmiziperfect.com/titan-quest-evoker-guide/
It also very good guide to leveling an Auramancer.

12
New Projects / Re: Shadow Champions (Mastery Mod) - WNG
« on: 29 December 2019, 04:09:32 »
Congrats to all of you!

13
Farming Runs / Re: Some of my playthroughs
« on: 25 December 2019, 09:30:09 »
i reallocated my skill points to get dream image.. dream image actually likes to cast ensnare lol.. didn't think dream image would be friendly for this build

I agree with you at some points. I love the old machanic pre Atlantis, the doppel will use only the skills that assigned on left and right mouse click, so you can control your doppel a bit. But now doppel use every skills in your slot randomly and I've found that it's not very effective.

14
Storm AE / Re: What build makes the best Ice Sharder?
« on: 22 November 2019, 13:36:59 »
the thing about Persephone's Caress for Paladin is, armor handling (reduced strength req) doesn't include weapons.. iirc my paladin from TQIT was using Phorkos Trident.. then a green weightless torso armor socketed with golden fleece.. i imagine for ragnarok neiths will can be a good candidate.. of course for a shard and shield paladin build, str will be helpful for shield damage.. but I'm a range gamer.. there's just a big difference if you let mobs come closer to you, all the while you are hitting them, than you getting close to mobs, and they are the ones hitting you instead.. doesn't matter if it's a charging skill.. it's still dangerous and it's suicide against 3 Typhon

sage - an unlikely candidate? i tried gearing my sage for an ice sharder, and the first things i thought about were neiths will + pelaron, then tried touch of nyx + pelaron.. i basically wasn't drinking mana pots for that 2nd setup.. but i want life steal so i tried chakram of the moon + svalinn + volvas boots + impenetrable of the mammoth socketed with golden fleece.. and it was marksmanship on LMB and ice shard on RMB.. that worked fine.. but i still need more tests for it.. and I'd still prefer nature over it.. and what i haven't mentioned is: svalin has high str req, chakram moon high dex req, and ice shard is int.. so it's a hybrid, which many people don't play
edit: but study prey + squall makes up for the damage though
edit 2: forgot to mention high DA and some CtAP

It's true that the Paladin doesn't have -req for Persephone's Cares. But 100% cold damage is very high and you don't have to invest much on DEX. So it's possible to reach moderately high INT (around 600-800) that will boost the damage also. @Torstein159 has built this Icesharder Paladin and it's great both damage output and tanking ability.

For the Sage, I prefer an elemental archer build more than an Icesharder build, since the Hunting skill will boost your weapon attack much more than your spells. But Sturdy Prey is always useful debuff, so it can be an effective and imaginative build also ^_^

15
Earth AE / Re: “Evoker : The Supreme Fire Mage” Guide
« on: 22 November 2019, 05:54:22 »
Another incredible guide. Any idea which you'd like to do next?
Thanks so much. I'm trying to do guides for mages (caster). Thunderer(ice mage), Elementalist(old school mage) and Prophet(lighting mage) will be the next.

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